You guys have a fantastic art department that create some amazing concept art, skins, and textures. However, when all of these things are translated into Dirty Bomb all the colors appear lackluster and washed out. Why aren’t we getting the same vivid colors as the concept artists intended?
Here is a screenshot taken by Splash Damage:
Here is the same screenshot, but ran through Photoshop’s “Auto Color”, “Auto Contrast”, and “Auto Tone” filters:
I think just doing some simple auto adjustments in Photoshop made a huge difference on that screenshot. I, also, know that I am not the only one that feels that way regarding the colors being washed out. I’ve seen it mentioned multiple times on the forums. As an FYI, I do change fogdensity to 0 in game, but that does not impact the washed out colors.
If Splash Damage can bring some vivid colors to Dirty Bomb I think visually it will be a lot more appealing, and thus, a lot more fun to watch (especially those showmatches).





