Why do people hate the new system so much?


(frostyvampire) #1

I understand that the prices are a bit too much but don’t forget that it’s important for the game economy when trading is released!!!
When trading comes out, everyone would want to get the best loadout for the mercs they like in shard.
If cobalt wasn’t rare and expensive, you will be able to get a 383 shard Sparks for under 10$ and we don’t want it to happen.

While I agree that asking for 10 golds + 50,000 credits for a cobalt is a bit too much compared to the old system, it actually makes sense for cobalts to be expensive to make them more rare and worth more. Don’t think about it as you need to pay more for cobalts, think about it as you got cobalts for cheap and made profit. If you buy a csgo knife worth 100$ for 32 keys, you make 8 keys (AKA 20$) profit. Same here, you got a cobalt for 6 golds + 10k credits when it’s actually worth 10 golds + 50k credits, so you made a huge profit of 4 golds and 40k credits.
And don’t forget that the high cost will encourage people to go for mercs rather than skins.

Sure it’s expensive, but most of us already have some of the cobalts we wanted and if you are smart you would’ve traded up all your golds to cobalts before the new crafting system release.

To Splash Damage:
I know you want the best for the game but I don’t get it why do people hate the system so much? It makes good cobalts more rare which is nice and really helps the economy and new players to realize mercs are more important than skins.
The ONLY thing you could do is remove the credit cost from crafting (and because of that increase iron loadout crafting price to 50 fragments). I think it would be more fair and people won’t complain so much.
And of course if you remove credit cost you also need to remove crafting kits (or make it so they replace fragments, so 1 crafting kit will replace 300 fragments) and it would be nice if you let us buy weapon kits wish cash. 45 weapon kits is nearly impossible to get from only arsenal crates.


(TheStrangerous) #2

RNG, more RNG, and again, EVEN MORE RNG.
And slightly more credits and cards to waste for “trade ins” and “trade ups” disguised as crafting.

The only good thing is the recycle option and that’s it…


(frostyvampire) #3

@TheStrangerous
The new system has less RNG than before because you can use weapon kits.
When you traded up in the old system you had a 1/9 chance to get the card you want. In the new system you also have a 1/9 chance BUT if you use a weapon kit you get a 1/3 chance for the card you want and 100% chance for the primary you want (finally I can get Aimee with FEL-IX and no more stupid G52, Grandeur is not even a sniper so why do I have to get it 3 times in a row on a sniper merc)


(U.C.A.P) #4

But the only way to get weapon kits is through arsenal crates, and it already takes time to get one, and since its a rare drop, most likely RNG will say no and you end up getting a 1 hour credit booster instead so you gotta grind for another arsenal crate only to have keep repeating the same process again and again


(XavienX) #5

True, OP has a point. But overall the system is just too expensive.


(EverythingElse) #6

[quote=“FrostyVampire;193690”]@TheStrangerous
The new system has less RNG than before because you can use weapon kits.
When you traded up in the old system you had a 1/9 chance to get the card you want. In the new system you also have a 1/9 chance BUT if you use a weapon kit you get a 1/3 chance for the card you want and 100% chance for the primary you want (finally I can get Aimee with FEL-IX and no more stupid G52, Grandeur is not even a sniper so why do I have to get it 3 times in a row on a sniper merc)[/quote]

Yea there are the kits, but are the majority going to really pay for those? If you get them by leveling up, that is just way way WAY to many levels


(Ohsnapkline) #7

it’s become more grindy, Gold and Cobalt are overpriced and they turn around and sell crafting kits (real money) to alleviate the super high crafting costs in credits. and spending the time doing this they could’ve worked on other things like new maps and content. and getting weapon kits is absurd with more RNG tac’t on since you can only get them in arsenal crates

and @FrostyVampire you don’t tack on more credit costs just to introduce convenience items… that is scummy as all hell. If they wanted to make money they need to let go of their stubbornness and realize the loadout system is not what they need to monetize and start coming out with skins and cosmetics separate from loadouts while introducing truly rare items you can only get by playing the game.


(frostyvampire) #8

@EverythingElse
You can’t buy them even if you wanted to. The only way is Arsenal Crates but the devs said they will give us more ways of earning them such as special events.
Also to be honest, I might buy them if they become available but it depends on price of course.

@straightforwardOdyssey
I said that they can remove the credit cost from loadouts to make it more fair and people won’t complain so much.
But I agree a new loadout system could be nice


(doxjq) #9

Have you actually watched the “why I think crafting sucks” or whatever it’s called video that’s been linked in practically every other thread? This is why most people hate the new system.


(SlyWolf10) #10

Loadout card Crafting & Recycling is pretty good.But they should reduce the price to crafting credits and recycling to make every single lead, bronze silver,gold card to give us more fragments.

Recycling a single cobalt card give you 13k fragments but trade up/trading in a cobalt card price need 20k fragments+50k game credits.Yes it is imbalanced.


(frostyvampire) #11

@SlyWolf10
I actually think the costs and the amount of fragments you get for recycling is completely fine. No need to change it (except iron which should cost 50 fragments and give 45 so you can’t get the card you want in iron as much as you want) but they should remove the credit cost at all. So if you craft a cobalt you don’t want, you only lose 7,000 fragments but keep credits


(acrobaticBudgie) #12

Please stop this insistence that what impacts heavily on a few high-level players who’ve invested in the game translates to what “most people” think. I agree that those players in a similar situation will feel the same way but they do not speak for the majority of average players.


(Daergar) #13

Imagine if we could spend money to bypass the RNG on crafting a loadout card…

For a reasonable fee I am available as a monetization consultant.


(frostyvampire) #14

@Daergar
And then the entire economy would crash before we even got trading.
RNG is needed to keep the economy balanced.

Imagine you open a csgo case and you get the option to pick what knife you want. Everyone would take karambits and karambit safari mesh would cost less than gut knife safari mesh


(doxjq) #15

I get the feeling this post is in regards to all the other threads where I’m talking about my personal opinion and how I hate the way it affects me personally.

I realise that is not what the OP asked, which is why I didn’t reiterate my personal view. Instead I referred to the video which covers basically everything wrong with the new system from the way it’s affected old players / card hoarders to the way it gives new players no sense of progression and all sorts.

If there is however something that people dislike about the new system that isn’t covered in the vid, I’d be interested to hear it any way.


(Drac0rion) #16

So how exactly does RNG keep the economy balanced?
Lets say someone level 10 has gotten extremely lucky and pulled like 2 cobalts and 5 golds from the equipment cases while a level 20+ has done X amount of trade ups with the old system and only gained 1 cobalt and 3 golds in total.
For the sake of this example lets also say the level 10 has spent their credits to acquire the same amount of mercs the level 20+ has and the level 20+ has spent all their remaining credits just on those trade ups.

How is that balanced for economy? Please, I’d love this to be explained to me how RNG makes the economy balanced.


(frostyvampire) #17

@Dracorion
Exactly like a noob who just found his first case in csgo and got a key from friend opened the case and got stattrak karambit sapphire while someone else with 3,000 hours who opened 200 cases got only 1 knife and it was a gut knife boreal forest battle scarred.

If you are lucky, you profit. If your luck sucks (like mine) you lose. Cases are gambling and the 1/9 chance to get the card you want is also gambling. If you don’t like it wait for trading to come out and buy the card you want from the Steam market or something.

Good items are supposed to be rare, it keeps their value high.
If you are lucky, you get 383 shard Sparks on your first try and out of the 10 golds you used you can resell it for 50$. If you are unlucky you get some random Tolen loadout without Get Up and maybe you will get someone to buy it for 10$


(acrobaticBudgie) #18

Sorry to disappoint you but it was in response to the phrase, “most people” in this thread. I don’t keep up with what you post elsewhere.

Referring to the video and insisting that it’s how ‘most people’ feel implied to me that it is your opinion. Otherwise why wouldn’t you state that?

What if there’s something people like about the new system? I hope you can see my point, that the language you’re using directs people to your (negative) opinion about the update but if I’ve got the wrong end of the stick, I apologise.


(doxjq) #19

Sorry to disappoint you but it was in response to the phrase, “most people” in this thread. I don’t keep up with what you post elsewhere.

Referring to the video and insisting that it’s how ‘most people’ feel implied to me that it is your opinion. Otherwise why wouldn’t you state that?

What if there’s something people like about the new system? I hope you can see my point, that the language you’re using directs people to your (negative) opinion about the update but if I’ve got the wrong end of the stick, I apologise.[/quote]

I’m just going off mostly what I read on the forums. I would be lucky to see 1 person say something positive about it compared to every 10 who dislike it and I don’t personally know anyone who I play Dirty Bomb with that likes the new system. The poll on what people think about it doesn’t swing in its favour either - 3 people say they love the new system, 26 say they don’t care either way, and 48 people say they dislike it.

Sorry if my wording comes across wrong, but I do think I’m just in saying more people dislike it than like it, but I’ll try to stop saying most people if it helps.


(B_Montiel) #20

Don’t forget that the voice of someone disagreeing will tend to be more noisy than the voice of someone who is happy or don’t bother.

As of the new crafting system + potential trading system tied together discussion, I guess that’s a draw, because the higher cost for cobalt is tempered by the lower rng. Looking at how many cobalts I see in-game right now, there’ll be way too many cards available on the market compared to the actual demand. So I still don’t know how cobalt could be sold for more than 5/8 bucks… Yes, there is an intrinsic value for items, but if the said item is flooded by too many offers on the market, this price will only go lower… Just for the comparison, TF2 or CS:GO highly valued items have (or had) skyrocketting prices because they are distributed at an incredibly low rate, which only leaves less than 300 people having them worldwide. They hit a massive fail on dota 2 because even quite rare items were dropped way too easily. In this game, I’ve rarely seen items over 2/3 bucks for that reason.