I understand that the prices are a bit too much but don’t forget that it’s important for the game economy when trading is released!!!
When trading comes out, everyone would want to get the best loadout for the mercs they like in shard.
If cobalt wasn’t rare and expensive, you will be able to get a 383 shard Sparks for under 10$ and we don’t want it to happen.
While I agree that asking for 10 golds + 50,000 credits for a cobalt is a bit too much compared to the old system, it actually makes sense for cobalts to be expensive to make them more rare and worth more. Don’t think about it as you need to pay more for cobalts, think about it as you got cobalts for cheap and made profit. If you buy a csgo knife worth 100$ for 32 keys, you make 8 keys (AKA 20$) profit. Same here, you got a cobalt for 6 golds + 10k credits when it’s actually worth 10 golds + 50k credits, so you made a huge profit of 4 golds and 40k credits.
And don’t forget that the high cost will encourage people to go for mercs rather than skins.
Sure it’s expensive, but most of us already have some of the cobalts we wanted and if you are smart you would’ve traded up all your golds to cobalts before the new crafting system release.
To Splash Damage:
I know you want the best for the game but I don’t get it why do people hate the system so much? It makes good cobalts more rare which is nice and really helps the economy and new players to realize mercs are more important than skins.
The ONLY thing you could do is remove the credit cost from crafting (and because of that increase iron loadout crafting price to 50 fragments). I think it would be more fair and people won’t complain so much.
And of course if you remove credit cost you also need to remove crafting kits (or make it so they replace fragments, so 1 crafting kit will replace 300 fragments) and it would be nice if you let us buy weapon kits wish cash. 45 weapon kits is nearly impossible to get from only arsenal crates.