[quote=“B. Montiel;193868”]Don’t forget that the voice of someone disagreeing will tend to be more noisy than the voice of someone who is happy or don’t bother.
As of the new crafting system + potential trading system tied together discussion, I guess that’s a draw, because the higher cost for cobalt is tempered by the lower rng. Looking at how many cobalts I see in-game right now, there’ll be way too many cards available on the market compared to the actual demand. So I still don’t know how cobalt could be sold for more than 5/8 bucks… Yes, there is an intrinsic value for items, but if the said item is flooded by too many offers on the market, this price will only go lower… Just for the comparison, TF2 or CS:GO highly valued items have (or had) skyrocketting prices because they are distributed at an incredibly low rate, which only leaves less than 300 people having them worldwide. They hit a massive fail on dota 2 because even quite rare items were dropped way too easily. In this game, I’ve rarely seen items over 2/3 bucks for that reason.[/quote]
This is why the new system increased the value of cobalts and golds. Cobalts now cost almost double than before, which makes them double as rare and double rarity means double value.
And because they are still not rare enough we still don’t have trading. I think SD has more plans on making cobalts more value-able and rarer. Maybe we will even see new rarites and new stuff in the future. Such as cosmetics.
Maybe we will have a 1% chance to get an obsidian card only out of elite cases. Imagine obsidian 383 Sparks price. And maybe equipment cases will become more rare and cost more in the store. So instead of having a 1/3 chance drop chance they will have a 10% chance and will cost 5,000 credits in the store (just an example, don’t hate me I know it’s dumb). There are tons of possibilities and when DB is out of beta and trading comes out, cobalts might be worth as much as covert (red) skins in csgo
