[QUOTE=TinMan;325956]In other mp games you can guestimate how well you are doing against someone due to their constant base health + learning the damage your weapons do, and you can use it to decide whether to chase someone down or retreat.
In brink however you can’t really do this as player health is so variable, you have base health + any combo of the following:
1 pip from abilitiy + 1-2 pips from medic boost + 1-2 pips from command post.
And each of those pips is on a diminishing scale.
Plus players may have kevlar buff from engineer which reduces damage taken.
So directly showing the health as a bar is a solution.[/QUOTE]
My point is: Why do we need to know enemies’ exact health levels? This is just strange to me. It’s like we’re all outfitted with magic doctor goggles. When I see a group of guys heading my way, I’ll know which one to shoot at first because I can see he’s only got 10% health.
This works EVEN if I’ve been flashbanged. My entire screen can be white, yet the enemy icons and health are still bright orange. Kind of silly really.
I roll with a Heavy Engy Gotlung. So, in the middle of a battle, even if I’m blinded, I just randomly spray around until I see a certain enemy only has low health and focus on that guy/direction.