It kinda removes the mind game a little having it there, both of you out of ammo do I duck for cover and reload so I have a full clip or is he low enough to switch to pistol and go at him. I guess the bar keeps the flow of the game moving, but removes some of thought process when it comes to killing.
I’m used to the likes of Q3 that has audible indicators. When you hit the enemy, they make a ‘pain’ noise, and the noise changes depending on how much health they have left… so listening is just as important as shooting. I think we had a discussion very early on and I sided with other indicators of current health status rather than a big health bar. Suff like the grunts the enemy make, or sweat coming off when they get shot that gradually goes redder to indicate blood the more damaged they are.

looked really cool, especially when they ricochet up in the air.