Why Brink has fanboys:


(Oschino1907) #81

[QUOTE=its al bout security;341650]nope it was super mario bros selling 40 million copies and my credibility is valid! you are the one that doesnt know what he is talking about…

what race are you because apparently its much much more superior than mine!

or so you think??[/QUOTE]

Super Mario Bros was bundled w/system and also bundled with other game/games at one point.


(jazevec) #82

[QUOTE=its al bout security;341648]
betting you have a computer? hahahhhahahah yeah ill agree the best game i ever played was crysis and crysis warhead and they were on computer but i think xbox is still inheirently better sorry bro. popularity contest won.[/QUOTE]

I don’t give a damn about popularity. You just failed at reading comprehension. Poor games can be popular. No contradiction. Crap can be popular. Consoles are for simple people and there’s no contradiction. Appeal to popularity isn’t even a valid argument. You’re just making fool of yourself, in public.

Oschino1907:

I used college vs high school, because there can be smart people in both places. People who end up in college were in high school first. College people are a subset of high school people. College demands more, therefore more capable people are there. Similarly, PCs are more complex, so more capable people (on average) end up using them. I’m totally fine with extra complexity and occasional software/hardware problems, because I know what I get in exchange.

Consoles are a walled garden, everything carefully checked to make sure it works. But there’s extra cost and overhead to this, the process is longer, patches are a pain. Games like Space Phallus are not approved.

PC remains the place to go for wild creativity. Console games are created on PC’s, too. Without PCs there wouldn’t be console games.


(thesuzukimethod) #83

i think you’re confusing technical capacity with capacity for complexity. there’s no doubt that PC is generally superior on the former, but the latter is dependent on game design, and how it’s implemented, on whatever platform. lots of games are released in identical form (in terms of story and gameplay and narrative) on console and PC, with the primary difference being the technical capacity (superiority) of a well tooled gaming rig.

the thing that matters most to me (in gaming) is not the twitch FPS capacity, and to say that because of a few specific capacities that PC has over console, that it’s more complex overall is based on faulty logic. sorry dude.


(Nexusdog) #84

A little research


(thesuzukimethod) #85

angry birds ftw! must be best game ever.


(INF3RN0) #86

[QUOTE=tokamak;341590]ETQW’s personal combat ceiling is low enough that single players have a very low probability of wiping out entire teams. However, it’s when it comes to tactics and where there’s virtually no ceiling and single players can completely turn entire matches around by their ploys.

In that it’s a far better example than MAG which btw, doesn’t come close to Raven Shield’s combat potential.[/QUOTE]

In a pub of casuals any experienced competitive player can wipe out an entire team without any tactics whatsoever, but on a level playing field strategical thinking really shows. ETQW did a very good job of providing a lot of variety for a player to explore and all with very extensive skill caps. The default weapon was always the most reliable, while it required more work to use others to the same extent out of their ‘designated means of use’ (but you would see just about every weapon in a game). The weapons were designed to work on a varied scale of balance instead of realism/looks/etc. Teamwork was not forced, but it was a requirement to win and was never ignored (ofc any imbalance in skill will require less work to be done). Respawns greatly increased the theme of teamwork as players that paid attention to the clock could effectively maximize their time on the battlefield. Maps offered a lot of tactical depth and play as there were usually atleast 3 places to make a stand outside of an objective (noting that the further away you would go, the more risky it would become). Although the game wasn’t perfect, it was doing a lot of things right that you really miss out on in Brink. Myself and many others feel that SD made a huge mistake in over emphasizing the teamwork aspect in comparison to the other features. YES teamwork is much better than TD, but ET games had a substantial focus on teamwork and everything else and they were amazing?! I just hope that seeing the way Brink panned out will send a clear message to SD about what really made their games great, not just objectives and teamwork, but much more than that. Back2urR00ts (and less focus on identical console/pc products).


(riptide) #87

[QUOTE=AnthonyDa;341487]seta g_friendlyColor “0 1 0 1”

Bots are still showing in white tho.[/QUOTE]

I forget the command and I’m too lazy to look it up, but not so lazy to let you know it’s a different command for bots.


(its al bout security) #88

didnt remeber that at all


(Oschino1907) #89

Lol well I lived through it with my older brother and sister, I may have been young but even I remember their was…

Super Mario Bros.

Super Mario Bros./Duck Hunt

Super Mario Bros./Duck Hunt/Track and Field

Super Mario Bros./Tetris/Nintendo World Cup (never seen one first hand though only heard of it)


(Jess Alon) #90

[QUOTE=Verticae;341505]Dear me, I think I’ll have to explain the comic.

It’s a sarcastic commentary on the low skill ceiling in Brink. Players who aren’t great at aiming can get plenty of lucky kills in Brink due to the fact that the majority of kills are a matter of who gets lucky with the RNG. CS and ETQW were just examples of games where the skill ceiling is much higher, and the game is a lot more aim-dependant. That’s really all it was.

Also, I’m pretty sure it wasn’t meant as a PC vs console thing. It’s kind of sad to see console users make it into one.[/QUOTE]

Dude man up. If people are getting the drop on you and spraying you into the realm of death it’s your own fault. It doesn’t make them noobs. It’s just their play style at close range totally slaughtered you.

But those same people can’t stop me from afar because I mow them down with 2-3 shots from my rockstedi.

This game rewards people who fire in bursts. But also if you’re right on top of someone and you spray an automatic weapon straight into them. Then yes that person just got owned by close range fire.

People tried to claim in GOW2 that people were noobs that used the shotgun. But in reality it takes skill and timing to move that close to someone to rape their life.

Someone just molested you with the tampa. And I know that’s tough for you. But don’t let the “noobs” get the drop on you and you’ll be fine.


(TeoH) #91

This thread is utterly horrible, i mean really utterly horrible and i can’t believe i read 5 pages into it.

Just wanted to say to the bloke who suggested settling Internet Tough Guy arguments on Quake Live - That’s a fantastic idea. Quake 3 is a de facto standard for FPS duels, it’s free and plays straight from the browser, and will run on basically any PC from the last 7+ years. I heartily endorse the notion of calling people out over their e-tough bollocks, and challenging them to Qlive to shut them up.

That being said, most of this thread needs to go at it to decide who is the biggest ****.

Paste me the IP, i’ll watch.


(Nexusdog) #92

[quote=TeoH;341711]This thread is utterly horrible, i mean really utterly horrible and i can’t believe i read 5 pages into it.
[/quote]

Agreed. Although, on the plus side, it does give one the chance to set all the disagreeable souls to ignore in one easy to manage payment.

Your sanity may be at risk if you don’t keep up with ignore lists. Sanity in your region may vary, please contact your psychotherapist for lastest offers.


(coolstory) #93

[QUOTE=General Techniq;341622]

It was like I was in a parking garage on a late Saturday night, leaning up against my Porsche 911 9ff GT9, explaining to some green youngsta why his big turn key 550hp '10 Camaro SS wannabe muscle car just got dumped on; and some little kid suddenly walks up to me and challenges me to a race… on BMX bikes. :confused:[/QUOTE]

Except we are talking about video games. And quake live is more complex and has more layers than any of the games you listed. Plus it’s easy to dl and play.

I smell a dodge.

Scared are we? Cant aim without that aim assist and slow movements?


(its al bout security) #94

[QUOTE=coolstory;341729]Except we are talking about video games. And quake live is more complex and has more layers than any of the games you listed. Plus it’s easy to dl and play.

I smell a dodge.

Scared are we? Cant aim without that aim assist and slow movements?[/QUOTE]

qw is so eassy rocket grenade combo


(xTriXxy) #95

i like the trend of brink defenders. their logic is almost genial. Why no one plays brink? because of COD:)) LOL


(tokamak) #96

Can agree with most of that. But what especially appeals in ETQW is that a single player can get really very far on cerebral processes alone. You don’t even need your team working with you, as long as you understand your team you can fit yourself in that scheme and even coerce them into doing the right stuff.

In Brink you have far less power as a player. Teamplay is rewarded, yes, but the teamwork is heavily institutionalised (to the point of being all wrapped under one button) and not open to the player’s own interpretation like it is in ETQW.

Which brings me to the second point. My shooting is just above average. I can fight well enough to execute my plans. I will win fire fights by some margin, but not big enough to be able to take on entire teams at the time like some other players can. The beauty in ETQW is that just being good enough to enable you to go further in your plans is insanely powerful.

Or in other words, a very good aimer with no plan is powerful, he’ll be a brute force working his way towards the goal. But a player that knows the weak points in the opponent’s team and is able to push there as hard as possible will be able to sway the entire battle.

That’s the satisfaction I get out of ETQW. Those are the epic moments you can brag to your friends about. What am I supposed to say about Brink? ‘And then I pressed F’?


(General Techniq) #97

[QUOTE=coolstory;341729]Except we are talking about video games. And quake live is more complex and has more layers than any of the games you listed. Plus it’s easy to dl and play.

I smell a dodge.

Scared are we? Cant aim without that aim assist and slow movements?[/QUOTE]
LOL. Already, downloaded it earlier today. Again, good job at rushing to name a PC game you’re eager to duel on. Classy.

Load up the xbox360 version of Brink, Homefront, any Halo, any post COD4 COD, really pretty much any rational shooter, and send General Techniq a friend invite, then I guess we’d be even, eh?

Still, I’ll play the little QuakeLive game for you some time in the future, whenever I get around to playing the thing a little. Of course, if you want it to be right now, today, at this moment, I’m cool with that too… right after we finish up that match on the Xbox360 version of Brink, or maybe a little 1v1 on Homefront’s 360 version. :smiley:
Name’s General Techniq on QuakeLive, by the way. :slight_smile:

INB4: “Waaah!!11 No wayz, you have to come playz me on the randomz PC game I camez up with, right now! NO DODGE! NO DODGE!! Don’t ask me to play you on other gamez, now!! NO DODGE!!” :smiley:


(INF3RN0) #98

[QUOTE=tokamak;341744]

That’s the satisfaction I get out of ETQW. Those are the epic moments you can brag to your friends about. What am I supposed to say about Brink? ‘And then I pressed F’?[/QUOTE]

HAHA, really gotta love that quote :cool:! I know what kinda stuff your talking about though, those little moments when the guy with 100 kills on the other team goes ‘wtf how did we lose?!’.


(Jess Alon) #99

You’re just angry because your dumb brink forum went under.


(Nexusdog) #100

I say dust off and nuke the thread from orbit. Just to be sure.