[QUOTE=tokamak;341744]In Brink you have far less power as a player. Teamplay is rewarded, yes, but the teamwork is heavily institutionalised (to the point of being all wrapped under one button) and not open to the player’s own interpretation like it is in ETQW.
Which brings me to the second point. My shooting is just above average. I can fight well enough to execute my plans. I will win fire fights by some margin, but not big enough to be able to take on entire teams at the time like some other players can. The beauty in ETQW is that just being good enough to enable you to go further in your plans is insanely powerful.
Or in other words, a very good aimer with no plan is powerful, he’ll be a brute force working his way towards the goal. But a player that knows the weak points in the opponent’s team and is able to push there as hard as possible will be able to sway the entire battle.
That’s the satisfaction I get out of ETQW. Those are the epic moments you can brag to your friends about. What am I supposed to say about Brink? ‘And then I pressed F’?[/QUOTE]
The honest question (about both of your points) is how long did it take for these sorts of moments to happen. Is it possible they could happen with Brink? Too early to tell?
It seems like these sorts of moments (strategic success in spite of being an above-average shooter (i put myself here too) partially depend on having a team that is also marginally aware of the tactical approach required for a given level…
so as players mature (in their knowledge of levels) and develop ways to recognize the strategic push a team needs to make in a given situation, could Brink develop into the type of game you’re describing? again, this is an honest question, not meant to poke/troll/whatever. (i didn’t play ET:QW or whatever it’s called)




