Why Are You Still Playing?


(Muddy Muddy Mud Nade) #1

This thread isn’t really for the people who enjoy the game, but have problems with it, but for the people who claim that Dirty Bomb is not a good game, or no longer a good game.
I ask because I see a whole lot of people who claim that Dirty Bomb was once this “hardcore tight-knitted FPS experience” that only the greatest veterans will ever do well in. But now it’s “Wait For Cooldowns Simulator 2018” apparently, where the game no longer takes skill.
I will always disagree with this, but hey to each his own.
Also, only like 3 “spam” (Javelin, Thunder, maybe Redeye) characters came out after the Open Beta so… I don’t really understand that argument.
Anyways, TL;DR question is: If you no longer enjoy the game, why are you still playing it?


(TheStrangerous) #2

I’m playing it while it’s still alive. Like once a week, since I’ve played it to death.

A once in a lifetime thing. Gonna experience the last drop of fun while it lasts.


(Mc1412013) #3

Only game im any good at and im adicted to it


(Begin2018) #4

Because it’s free to play, because I had some (few) friends still playing it, and to let a chance to devs to fix the issues. But now it’s clear that SD will continue to go in wrong direction then I uninstalled it.


(doxjq) #5

I’m more curious to know why you disagree. It makes me wonder if you were even around in 2014-2015 to make such a judgement.


(Zalamael) #6

I kind of came back late to the party, after learning that Nexon were no longer part of the equation.

Now that I know we only have one set of brains making the decisions, I am tempted to stick around. This game is hugely enjoyable after all.

With that being said, I do have a few issues, mostly with the monetisation aspects. These issues need to be fixed before the game goes into a full mass marketing 1.0 drive to bring people in.

If the devs get that wrong, it will kill the game, despite all of their good work.


(TheStrangerous) #7

@Zalamael said:
I kind of came back late to the party, after learning that Nexon were no longer part of the equation.

Now that I know we only have one set of brains making the decisions, I am tempted to stick around. This game is hugely enjoyable after all.

With that being said, I do have a few issues, mostly with the monetisation aspects. These issues need to be fixed before the game goes into a full mass marketing 1.0 drive to bring people in.

If the devs get that wrong, it will kill the game, despite all of their good work.

Consider yourself lucky, 2016 was stale, 2017 was a kickstart and 2018 is finally getting full release.


(Zalamael) #8

@TheStrangerous said:

@Zalamael said:
I kind of came back late to the party, after learning that Nexon were no longer part of the equation.

Now that I know we only have one set of brains making the decisions, I am tempted to stick around. This game is hugely enjoyable after all.

With that being said, I do have a few issues, mostly with the monetisation aspects. These issues need to be fixed before the game goes into a full mass marketing 1.0 drive to bring people in.

If the devs get that wrong, it will kill the game, despite all of their good work.

Consider yourself lucky, 2016 was stale, 2017 was a kickstart and 2018 is finally getting full release.

I still don’t feel like I missed much though. Some of the maps are new (which is annoying because I keep running in the wrong direction and getting shot in the back of head!), and there are a few new mercs, but for the most part, the game still feels and plays the same.

My issue is more with the money aspect. I was very tempted to buy the full merc pack, until I heard that I wont get a credit refund for the mercs I already have. That is a massive turn off, because I have around 15-16 of them.

I was never a fan of the £7 price tag for a single merc (which is why I never paid it), and I was never a fan of the loadout cards (which is why I never paid any money for random drops either).

And yet, I like these devs, and I want to give them some money, but not for a raw deal. Even back in the day when I first started playing, every merc pack they offered either had mercs I already owned, or mercs I didn’t want.

I would have happily spent money on a merc pack if I was allowed to choose which mercs I actually wanted.

But that was back in the day, I only recently came back, and I am still trying to puzzle my way through many of the changes. From what I have seen so far, I doubt I will be spending much money, and that is a shame (because I want to).

And for the upcoming 1.0 release, I would say spending money needs to be far more attractive, especially for players who already have a handful of mercs unlocked.


(Muddy Muddy Mud Nade) #9

@doxjq said:
I’m more curious to know why you disagree. It makes me wonder if you were even around in 2014-2015 to make such a judgement.

Been playing since Sparks came out. I’ve had hiatuses (Overwatch related hiatuses), and I was also a pretty dumb kid when I first started playing, having only played console CoD at a friend’s house as FPS-experience. So that could have something to do with it.


(K1X455) #10

idk, maybe the RnG feeling of strangers suddenly synergising their skills to achieve an objective is a cobalt-moment. That feeling when you turn a noob team member into a non-noob anymore is just magical… but more often, lead and irons experiences

That time when playing in ranked, a low scoring Vassili player decided to play Sparks Aura and placed a health station behind Turtle’s shield to heal a Rhino protecting the delivery site while I kept them firing their guns against 2 Naders lobbing grenades at us. He instantly outscored Turtle in healing XP and badges.


(GatoCommodore) #11

Duh, because there are no other games as similar as DB


(Splicerrr) #12

DB is unique. Unlike other games you pay for, you also have to buy dlcs for extra content and complete assignments to get unlocks. I like DB’s system of grinding for content and the fast pace gameplay. Its not modern warfare or futuristic, its a mix of both. Hopefully more maps, and new content arrive after the release of 1.0


(Meerkats) #13

Tbh, I’m being held hostage.

As a more serious reply:

There is no place else to go, otherwise I would already have left. This is not voluntary. Dirty Bomb is the last train to the last stop on a route that has long been derailed, maybe even cancelled. This is it. I look at the future of FPS, and I am filled with emptiness.

CS:GO? Hate the gunplay. Overwatch? Garbage. Battlefield and Battlefront? Not too bad if I weren’t deathly allergic to explosives and vehicle spam. Quake: Champions? Might be fun, but lacks teamplay elements. Call of Duty? Call of no. Lawbreakers? Dead. PUBG? Adequate “FP,” inadequate “S.” Planetside 2? Clunky af Space Battlefield. R6: Siege? Instant TTK isn’t fun. Battalion? Watched a few streams, meh.

FPS, as a whole, is a wasteland.

This is the last FPS that kinda, sorta truly emphasizes gunplay with middling TTK and squad-based gameplay, and even those aspects are being homogenized away. It’s a shitty situation, and the moment a DB-like competitor pops up, I’ll probably leap ship.

@MuddyGrenade said:
I ask because I see a whole lot of people who claim that Dirty Bomb was once this “hardcore tight-knitted FPS experience” that only the greatest veterans will ever do well in.
I don’t think anybody has ever said this. What we did say was that DB was a game that used to require effort. The game was never impossible for noobs to get good at; DB simply was a game that demanded the player put a bit more skin into the game to reap its multitude of rewards.


(geefunkster) #14

I think the answer is obvious: Dirty Bomb features a unique combination of features and mechanics that can’t be found exactly in any other fps. I personally don’t even really care for the mercs/abilities in DB, but really enjoy it’s combination of movement, gunplay, speed and ttk. Also, I find the f2p model pretty damn fair.

@Meerkats said:
FPS, as a whole, is a wasteland.

Overall, agreed. Titanfall 2 is good but dead. I was really hoping for more from Quake Champions, UT4 and others in the recent resurgence of arena shooters.


(doxjq) #15

@MuddyGrenade said:

@doxjq said:
I’m more curious to know why you disagree. It makes me wonder if you were even around in 2014-2015 to make such a judgement.

Been playing since Sparks came out. I’ve had hiatuses (Overwatch related hiatuses), and I was also a pretty dumb kid when I first started playing, having only played console CoD at a friend’s house as FPS-experience. So that could have something to do with it.

Fair enough.

Tbh I can’t even be bothered explaining my personal reasoning for why I feel the game is going backwards anymore. Myself and probably every veteran player who has voiced their opinion on the matter have wrote it so many damn times and every time I feel worse about it because I feel like I am beating my head against a wall trying to get through to people.

At the end of the day though more veterans and dedicated long time players are leaving the game than ever. Most of the serious, competitive PUG players are the ones who feel the same way as me, so it drives me absolutely mental when I hear level 5-10 players who play Proxy shotgun only in 8v8 objective tell me I’m wrong. I mean hey I could be, but I’m just going off what I feel, and to me the game feels like absolute garbage now.

I don’t really know what to tell you. They made changes to the game and the competitive scene died because most of the competitive players thought the changes were bad for the game, and now even the most hardcore dedicated players who stuck around through all the crap are giving up on the game as well because it seems to get worse with every update. To me, even without reasoning, should be a heads up that there might be a problem.

For me the biggest thing was gun play. I’ve been playing Quake my whole life, and I’ve always been a huge fan of fast paced FPS games with deadly accurate guns which is why I fell in love with Dirty Bomb. Every time a guns accuracy gets nerfed, I cry a little inside. Not because it’s no longer OP, or that it does less damage etc, but more that when they start making things less accurate, more spread, more recoil, slower rate of fire etc, it just makes the game feel slow, clunky, boring and most importantly inconsistent. That was probably the biggest turn off for me personally with Dirty Bomb, the whole nerf nerf nerf approach that just left everything feeling mediocre, thus leaving me feel really bored.

I really want balance too, I just don’t like the way Splash Damage has approached their balancing. I feel there was a better way to do things, which would have appealed to a lot more people.


(Melinder) #16

@Meerkats said:

@MuddyGrenade said:
I ask because I see a whole lot of people who claim that Dirty Bomb was once this “hardcore tight-knitted FPS experience” that only the greatest veterans will ever do well in.
I don’t think anybody has ever said this. What we did say was that DB was a game that used to require effort. The game was never impossible for noobs to get good at; DB simply was a game that demanded the player put a bit more skin into the game to reap its multitude of rewards.

To expand on this @MuddyGrenade, players were more likely to state that DB would become that kind of game, if development and SD were to stay true to their vision. As we know, that never happened, unfortunately.


(Ptiloui) #17

@Meerkats said:
What we did say was that DB was a game that used to require effort. The game was never impossible for noobs to get good at; DB simply was a game that demanded the player put a bit more skin into the game to reap its multitude of rewards.

^ This. I can’t remember how I was playing when I started playing DB but I’m pretty sure that myself from nowadays will find my old me so noob :stuck_out_tongue: This is one of the few games that made me search tips on how to aim and move, “Where to aim” to “Why we should have a low mouse sensitivity”, “How should I move”, “Where I have to place myself”. This game really asked you to “git gud” in a proper way.

But now, when you look at the last player spotlight and watch those streams… you’ll understand where is the wrong in the game now. I mean, I have nothing against her, she plays the way she wants but god, why spotlighting her ? This is not the kind of example I would like to steam highlighted. But, as people already said, a lot of competitive players left. I guess SD don’t have players to spotlight anymore…


(Xenithos) #18

@Meerkats said:
Lawbreakers? Dead. PUBG?

This is one of the only reasons I’m personally here. I had such fun with Lawbreakers in the ~7 hours I’ve been able to actually play it. I really should request a refund since they still aren’t going f2p so I can fudging play.

As for Dirty Bomb, I’m pretty loyal to it because I can say without a doubt there’s no other shooter like it, nor as fun as it.


(WatchAsILead) #19

I think the only people that hate this game nowadays have 1500+ hours in the game and need to take a long break or leave indefinitely. Dirty Bomb itself has very few issues remaining and it a great game. If vets dont enjoy it dont play the game, or at least spare the rest of us that enjoy it the constant “this game sucks” feedback from the vets


(Xenithos) #20

@WatchAsILead said:
I think the only people that hate this game nowadays have 1500+ hours in the game and need to take a long break or leave indefinitely. Dirty Bomb itself has very few issues remaining and it a great game. If vets dont enjoy it dont play the game, or at least spare the rest of us that enjoy it the constant “this game sucks” feedback from the vets

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