Why are people so incompetent at playing DB?


(n-x) #1

I tried to phrase the topic as polite as possible. But after my last game, I just need to get this out somewhere. I played on a 7vs7 server with 3 Phoenix and 1 Aura in my team. I can count the revives I got on one hand. Instead of trying to repair the EV they all ran towards a choke point, got killed. Respawned. Ran there again. This has nothing to do with a high skill ceiling. DB at its core is a really simple game. Play your role towards reaching the objective.
People with level 10+ do stuff wrong, most people I know learned when they were level 3-5.

How is it possible that you see non-engineers still trying to repair when there is the new “a faster team mate is repairing” message. People not giving ammo, even you spam Ammo and knife them in the face, Medics that you look at you on the ground for 1-2 secs and then just walk away. The god damn 3rd vassili on attacker side underground that hangs back somewhere and doesnt contribute shit.

Is it because DB is f2p? Is the lack of a pay wall to play the game actually leading to all those people in the game? Have I just been lucky with all the games I have played yet? Because for me it is mindblowing what a utter shortage of basic comprehension some players in this game are displaying. How is it in other games you guys play? Is it the same, better, worse?


(_retired_) #2

No, it’s not.

Of course it’s made worse because of f2p but this same has happened in COD and BF.
People just run around and think teamwork is multiplying the amount of people when they run together in specific direction. It’s not as cohesive unit, each individual specializing aspect of fighting/objective play but instead a herd of cows.

It’s this day and age. If they come from CSGO they might know how to shoot and hold an angle but people think that since game is fast you are suppose just run around like headless chickens.

It’s infuriating but there isn’t anything you can do about it unless you have friends to play with. Problem isn’t that they don’t understand the objective but that they don’t understand basic tactics.
My favourite example is that when you progress in certain area you make sure enemies don’t get behind the lines. Some people apparently don’t do this since the opponent isn’t shooting at them so what happens is that there can be some random enemies running around your spawn zone because some people thought “they are probably friendly since they didn’t shoot me”.
There are also people who hardly shoot at anything so basically they don’t engage enemy at distance since they are probably afraid they might get shot at or something.

These people don’t learn from mistakes. Good and great players try to learn from the first possible sighting of possible problem in their own gameplay or behaviour of enemy to counter it.
(This is a thing I agree with Amerika)
The lack both of awareness and gaming sense or even grasping the most basic concepts of firefight (like shooting or rushing at the same time and not at different times) is amazingly high.

Just play BF1 and join random people. Quite often you are just asking, where the f my teammate just disappeared or where our whole left side went?


(LifeupOmega) #3

Don’t worry, I met a level 65 and 48 today, both played Proxy, both suicide ran at the generator on Bridge and died over and over making no progress, never fighting anyone, occasionally they’d drop a mine. They’d sometimes complain that their team wasn’t helping.

Some people are just stupid and there’s no helping it. Actually no, a lot of people are stupid. Every pub today has been nothing but stupid people. It’s fucking atrocious how clueless and brain dead the average player is.


(BananaSlug) #4

you are playing with people, people are stupid


(ImSploosh) #5

A pay wall wouldn’t help shit lol.

Anyways, people are stupid, nothing you can do except try to explain to them that if they want more points and more rewards, they need to play their role. I grew up playing single-player shooters that involved a lot of objective-based stuff and then I got Battlefield Bad Company and learned A LOT playing both the first and second one of that game. Everything from tactics to objective play, I learned a great deal.

Coming to DB from those games (basically the last FPS games I played before DB, RIP Bad Company 2), I was a pro from the start when it came to reviving people, planting objectives, setting traps, flanking, and just basic shit. But I also noticed that the amount of “noobs” in DB is much greater than any game I’ve ever played. I hear the same complaints that I would hear in the Bad Company games about snipers not helping, just sitting back and not even throwing their motion sensors and medics running right past you trying to 1v8 the other team.

Just amazing to see that’s nothing changed. It never will! More experienced people will always complain, some will try to help, others will rage quit. I personally like that these newer players or brainless players are sticking around and still playing DB even though they’re not good. Must mean they’re having fun, right? :smiley:


(The_N00Ba) #6

I believe chances are most of these frustrating players are simply less experienced FPS players who are not taking things as seriously as some of the more veteran FPS players.
Judging them and looking down on them for that really makes no sense to me. I would not want that done to me so I don’t do it to others. :slight_smile:


(Nibbles02) #7

A lot of lacking basic common knowledge lies in people not doing the tutorial or refusing to learn and having to be helped along at every step(engineers not repairing the objective, instead rushing the opposite direction while a fragger slow-repairs or an engineer standing over the objective and defending the area instead of defusing for example).

Meanwhile, the general stupid things like running straight into the same chokepoint and all running the same way every time in Execution come from people just not having any experience with team strategy games or only with hero shooters where one person can mow down hundreds of enemies and keep going alone, thinking that a good strategy isn’t necessary to win and all you have to do is rush the enemies.


(doxjq) #8

What gets me is how many new players on DB look like they’ve never used a computer before. Honestly some of them look like AI bots in game and like they’re trying to figure out how to use a mouse or something.

They can’t walk and turn, their mouse stutters like crazy when they move it, they are lucky to get 1 kill per game etc. Soooooooooo many of them are honestly like playing bots on “very easy” I just don’t get it.

Like in Quake a new player was bad, but they still looked human, hit quite a few decent shots and actually knew how to run and gun at the same time. Their level of competence just seemed higher.

I don’t like to be rude, but I think you all know what I mean. It seems like many of the DB noobs are just a different breed to other FPS games and it has nothing to do with being new to the game imo (heck even when I was new my first game was still 35/20), it honestly looks like they’ve never used a computer or mouse and keyboard before.


(GatoCommodore) #9

[quote=“retired;209097”]No, it’s not.

Of course it’s made worse because of f2p but this same has happened in COD and BF.
People just run around and think teamwork is multiplying the amount of people when they run together in specific direction. It’s not as cohesive unit, each individual specializing aspect of fighting/objective play but instead a herd of cows.

It’s this day and age. If they come from CSGO they might know how to shoot and hold an angle but people think that since game is fast you are suppose just run around like headless chickens.

It’s infuriating but there isn’t anything you can do about it unless you have friends to play with. Problem isn’t that they don’t understand the objective but that they don’t understand basic tactics.
My favourite example is that when you progress in certain area you make sure enemies don’t get behind the lines. Some people apparently don’t do this since the opponent isn’t shooting at them so what happens is that there can be some random enemies running around your spawn zone because some people thought “they are probably friendly since they didn’t shoot me”.
There are also people who hardly shoot at anything so basically they don’t engage enemy at distance since they are probably afraid they might get shot at or something.

These people don’t learn from mistakes. Good and great players try to learn from the first possible sighting of possible problem in their own gameplay or behaviour of enemy to counter it.
(This is a thing I agree with Amerika)
The lack both of awareness and gaming sense or even grasping the most basic concepts of firefight (like shooting or rushing at the same time and not at different times) is amazingly high.

Just play BF1 and join random people. Quite often you are just asking, where the f my teammate just disappeared or where our whole left side went?[/quote]

people that come from CSGO who play it casually more likely kids that wear MLG hats and scream when they lose. Its like minecraft and roblox community leaked to other games because lately i found these kids again and again.

i thought kids like these are just internet meme, turns out there are actual people who acts like it.


(K1X455) #10

There are Unreal Engine bots in operation. It’s just that I have difficulty in discerning which one is legitimately a human and which is not. Bots can be used to harvest XP.

EDIT:
Bots can also be used to test hax. But then there are just inexperienced players, and players who didn’t do the tutorial.


(opicr0n) #11

What annoys me the most is the following situation. When the enemy team is pretty good and makes an stand as defence. The attacking team attack is crushed wave after wave.

Demoralization kicks in and half of the team does not try anymore. While the other half tries to break the defence by staying as far away from the defenders and get an lucky shot every now and then.

Also, sometimes it seems that players are just afraid or opposed to the concept of dying in an fps. Which they tend to solve by staying far away from any fight or the frontline.

Good times! :wink:


(Nibbles02) #12

I’ve seen way more people in Dirty Bomb play like they’re using a laptop trackpad than I’d like to admit.

Perhaps this is right, and the reason it seems that there’s a higher prevalence of seemingly incompetent players in DB is that it’s a F2P game that’s high quality and runs on a different “free” model(true F2P) than other F2P shooters(freemium).


(B_Montiel) #13
  1. Willing to improve
    I feel like, since the proper development of e-sports in Europe and America -let’s call it, league of legends and cs:go have been the democratization tools we’ve lacked for so many years when south korea and japan were fine with starcraft- people tend to think that high skill is unreachable without a pro-gamer schedule. Which is not true. You don’t need to play a lot to take good habits, but the most important thing is analyze the way you play and go out your comfort zone sometimes (change your playing parameters, select classes you rarely play…).
    And in my view, less people are in this mindset today. But democratization has its downside : while the number of players are extremely high, this brought more casual players than it brought player that will in the end be experienced. I’m pretty that the average playtime for a single game per player decreased. People browse more between games than they use to.

  2. Proper selfishness
    People cooperate less than they did in the past, at least in fpses. I’m totally sure of that. Two examples : compare the team fortress 2 of 2007 and the team fortress of 2016. Recently, I’ve played it a couple of times, and I’ve been blamed for not being able to defend myself as medic, when back in 2007, it was heavies/soldiers responsibility to keep you alive. And so, even in a competitive scenario (I was in a top 10 EU team prior to the carnival stuff that killed the competitive potential of the game).
    And I can also mention battlefield, where medics were the bread and butter of any infantry oriented maps in bf2 / bf:bc2. If you were better at the reviving and spawning management, you could turn the tide on a team which was undisputably better than yours at proper fighting skills. It’s certainly still possible in later episodes, but you won’t find a full medic squad in those games anymore.

Those are my views right now. And those factors do apply to db as well.


(Teflon Love) #14

That could easily be solved by matchmaking. The algorithm would be something like:

If 3 or more of these conditions are true:

  1. Playername contains “CSGO”
  2. Playername contains unpronounceable characters
  3. Player plays 50% or more of its time as sniper or phantom
  4. Player has a high pitched voice in voice chat
  5. Player regularly screems in voice chat when in loosing team
  6. Player regularly spams random insults in global chat
  7. Player on average performs 2 or more teabags per match.

then move the player to a “internet kid server”, otherwise to a serious server.


(GatoCommodore) #15

That could easily be solved by matchmaking. The algorithm would be something like:

If 3 or more of these conditions are true:

  1. Playername contains “CSGO”
  2. Playername contains unpronounceable characters
  3. Player plays 50% or more of its time as sniper or phantom
  4. Player has a high pitched voice in voice chat
  5. Player regularly screems in voice chat when in loosing team
  6. Player regularly spams random insults in global chat
  7. Player on average performs 2 or more teabags per match.

then move the player to a “internet kid server”, otherwise to a serious server.

[/quote]

  1. Quits right before the game ended because his team lost and spreading words that dirty bomb is pay to win in Steam Community

(nokiII) #16

There is no real incentive to win a match, so most of the people settle for mediocrity.

For example, in the last CMM test, I queued with a friend, he went fragger, I sawbonez and then we proceeded to spawncamp the enemy team.
But instead of switching off 2 vassilis and and trying to fight back, they accused us of not playing casual enough. That right there is what is wrong with the DB community.


(GatoCommodore) #17

[quote=“hypnotoad;209177”]There is no real incentive to win a match, so most of the people settle for mediocrity.

For example, in the last CMM test, I queued with a friend, he went fragger, I sawbonez and then we proceeded to spawncamp the enemy team.
But instead of switching off 2 vassilis and and trying to fight back, they accused us of not playing casual enough. That right there is what is wrong with the DB community.[/quote]

well, those kids eventually leave because probably were not “Casual” enough.

maybe SD will make Spawn Gate like in TF2. Still doesnt stop spawn camper tho.


(LifeupOmega) #18

Spawn shields don’t do anything except make shit players even less inclined to leave their spawn.


(Nail) #19

[quote=“hypnotoad;209177”]There is no real incentive to win a match, so most of the people settle for mediocrity.
[/quote]

if winning isn’t incentive enough, you’re not playing a game, you’re wanting to be entertained


(nokiII) #20

[quote=“Nail;209197”][quote=“hypnotoad;209177”]There is no real incentive to win a match, so most of the people settle for mediocrity.
[/quote]

if winning isn’t incentive enough, you’re not playing a game, you’re wanting to be entertained[/quote]
That’s just not the case anymore in todays gaming world sadly…