Why are mounted machine guns so terrible?


(Codine) #21

Waste of points. Don’t even bother with it, you can use 3 points way better than a turret that doesn’t even kill.


(wolfnemesis75) #22

Ha ha. Not true. Let us real Engineers do the heavy lifting. Stick ta throwing Molotovs. :slight_smile:


(Codine) #23

The only use engies have are mines and throwing buffs out.

Turrets have such a long reaction time before they even do anything. Turrents could be useful on certain chokepoint objectives but most of the games are so spammed with grenades that they don’t survive very long to begin with.


(TruGamer97) #24

[QUOTE=Codine;368573]The only use engies have are mines and throwing buffs out.

Turrets have such a long reaction time before they even do anything. Turrents could be useful on certain chokepoint objectives but most of the games are so spammed with grenades that they don’t survive very long to begin with.[/QUOTE] upgrade command post can be useful


(Oschino1907) #25

[QUOTE=Codine;368573]The only use engies have are mines and throwing buffs out.

Turrets have such a long reaction time before they even do anything. Turrents could be useful on certain chokepoint objectives but most of the games are so spammed with grenades that they don’t survive very long to begin with.[/QUOTE]

Just stop while you you can, its obvious you play engineer little or the game itself very little. Turrets can be awesome, they arent meant to be a rplacement for another soldier but a SENTRY TURRET, it warns you of people and lets you know they are there while providing some extra firepower to weakin or kill them. Now they can be very effective killers if used correctly and here is why/how.

DO NOT place them with walls behind or close to sides, they only help trap the grenades tossed and keep them close to the turret. (unless its an angeled wall on one side or while following the next tip)

DO try to place them where they must be walked passed before noticed to surprise them and make it easy to set up cross fires or in a far off place angled right to the area you want covered, they may take a bit to track but they have pretty much unlimited range and are very accurate when locked.

DO place atleast one mine behind them so it kills or gives a warning of anyone who is trying to destroy or hack the turret.

DO NOT place them in the middle of ANYTHING unless its elevated and in an open area.

DO upgrade all the way to Gatling if you bother to be serious about turrets.

anyone else please feel free to add, this is just off the top of my head.


(wolfnemesis75) #26

[QUOTE=Codine;368573]The only use engies have are mines and throwing buffs out.

Turrets have such a long reaction time before they even do anything. Turrents could be useful on certain chokepoint objectives but most of the games are so spammed with grenades that they don’t survive very long to begin with.[/QUOTE]
We built the Ark. Don’t tell us what we are good for!
Stuff I build does the job.
Stick ta throwing Molotovs, brah. :tongue:


(R_Shackelford) #27

Note to SD: add turret kills to the stat site so we can more easily demonstrate how false this statement is.


(Oschino1907) #28

no post11111


(RGS) #29

Turrets are very good IMO, you just need to know how to use them.

Stats are recorded btw.

My Level 3 turrets have done more damage than my primary weapon (in fact any of the weapons I use). That’s damage, not kills, but their kills are still good.


(Oschino1907) #30

They do its under abilities and then seperate stats for each type of turret. Now one thing they dont have is any kind of stats for mounted machine guns.


(Cep) #31

I’m not going to pick up on the turret discussion, people already know my views on the subject.

However the MG nests we see in game are, well, as you say pretty useless BUT! they are not supposed to be strong points, to be honest I think its a shame they are not used for anything more then XP farming in most games but a few can be useful for suppressing an enemy quickly.

I agree they need to be more accurate, I mean when you see it shoot a bullet at a 45 degree angle from the nozzle you have to say “hey that’s some crazy physics you got going on, is this the gun that killed Kennedy?” but they should not be overpowered damage wise.

I would have loved to have seen an Engineer ability to build fixed gun positions for other players to use.


(wolfnemesis75) #32

[QUOTE=Cep;368604]I’m not going to pick up on the turret discussion, people already know my views on the subject.

However the MG nests we see in game are, well, as you say pretty useless BUT! they are not supposed to be strong points, to be honest I think its a shame they are not used for anything more then XP farming in most games but a few can be useful for suppressing an enemy quickly.

I agree they need to be more accurate, I mean when you see it shoot a bullet at a 45 degree angle from the nozzle you have to say “hey that’s some crazy physics you got going on, is this the gun that killed Kennedy?” but they should not be overpowered damage wise.

I would have loved to have seen an Engineer ability to build fixed gun positions for other players to use.[/QUOTE]

Operative can control Turrets.
Also, MG nests are very effective if used strategically and with burst-fire.
Creating a Diversion in this game is something great teams know all about. :slight_smile:


(Cep) #33

Oh don’t get me wrong Wolfie, I’m well aware on how to use them. I think if they dropped the damage and upped the accuracy they could be a bit better for just that reason, a quick suppression or diversion but no romper stomper.

The OP makes a valid point that using them is pretty pointless in some respects since they are so inaccurate, you may as well just create your diversion by shooting normally from behind them, or not at all.


(Nexolate) #34

Well the point about making machine gun nests more powerful is not to over-power them, of course not. Just to make them a viable option.

I mean you’re already a static target. People can quickly pop some well aimed shots at your head or throw a nade and then dart back into cover. All the while you’re bursting and hitting maybe 1 or 2 shots out of 50+ that don’t even deal that much damage.

I mean at the moment all I see machine gun nests as is cheap XP for Engineers, I doubt I’m the only one either. Aside from that they are completely and utterly useless when you can stand next to them with a Tokmak and be more effective. =/

Regards,
Nexo


(wolfnemesis75) #35

[QUOTE=Cep;368617]Oh don’t get me wrong Wolfie, I’m well aware on how to use them. I think if they dropped the damage and upped the accuracy they could be a bit better for just that reason, a quick suppression or diversion but no romper stomper.

The OP makes a valid point that using them is pretty pointless in some respects since they are so inaccurate, you may as well just create your diversion by shooting normally from behind them, or not at all.[/QUOTE]
The inaccuracy of the MG nest is a given, I never claimed otherwise. Zero progress would be made if they were even a little more powerful or accurate because of the sniper damage/no one-shot kill mechanism. It is what it is. Also, its always good to keep an open mind on features of the game other’s find useless, that way they won’t see it coming. :slight_smile:


(R_Shackelford) #36

Shows how much time I’ve spent on the stat site. :tongue:

64 kills for 127 uses. But obviously no stat for “turret assists” where they soften people up. So yeah, they don’t exactly mow folks down, but they are useful.

Edit: Oschino’s kill/use ratio is better: 193 for 283 uses.


(R_Shackelford) #37

My beef with the MG nests is more their field of movement than their damage or accuracy. The one in the wall bunker at the end (beginning?) of Sec Tower is great, unless everyone’s lower on the screen than the MG can aim.


(SinDonor) #38

[QUOTE=R_Shackelford;368674]Shows how much time I’ve spent on the stat site. :tongue:

64 kills for 127 uses. But obviously no stat for “turret assists” where they soften people up. So yeah, they don’t exactly mow folks down, but they are useful.[/QUOTE]

I WISH assists were tracked for all weapons/abilities. I am the assist king, as I use the Lobster a ton. I knock em down, my teammates make sure they don’t get back up.

Also, you can see the damage done per turret. For some weird reason, my Medium turret has like 3 times the damage per use over my Gatling turret. WTF???


(Darksider) #39

I scratch my head as to why there is no zoom mode for the Mg nest, That would solve a lot of issues with them not being effective enough.


(RGS) #40

My Gatling turret stats:

XP:31,247
NUMBER OF USES: 346
DAMAGE DONE: 90,875
KILLS: 495

Getting much better kills/use as I discover better spots and tactics. Assists can somewhat be tracked by looking at the damage done - Compare that against your weapons.