Whos videos have been copyright struck?


(stealth6) #41

[QUOTE=PixelTwitch;502588]to put development into perspective…
Took Square-Enix 5 million copies to break even on Tomb Raider (estimated £60,000,000 dev cost)
Bungies Destiny is rumoured to have already cost $500,000,000 in development

The fact that Splash Damage also have/had Warchest, I can only see 2 reasons why they would have gone with Nexon.
1, Flat out great deal… More money than they believed they would realistically make alone.
or
2, They started to run short on money. Because from a purely business point of view, You would not choose Nexon over Steam with Workshop support, VAC, User Base and much more… Unless on the flip side there was a risk you would never finish the project.

Hey… My 2 cents :D[/QUOTE]

I don’t think those are good examples, they both have their own game engines which are time consuming & costly to develop + different business model. Also SD doesn’t solely work on DB (Batman, RAD soldier, unannounced PS4 title). I don’t think money is the reason, at least not a lack of it that “forced” them into this deal.


(Kl3ppy) #42

It looks like we got a new community manager :smiley:
http://forums.warchest.com/member.php/72963-Silvanoshi


(PixelTwitch) #43

yea I know about the multiple games and stuff…
I really hope your right and there is a good reason behind it…
Time will tell :slight_smile:


(Ceres) #44

Did it work? Hell yes, it did.


(DJswirlyAlien) #45

6 weeks ish now and still no resolution. Anyone else got their strikes still?


(DarkangelUK) #46

I have a few unlisted on my channel and never had any strikes, my names and descriptions though don’t contain anything relating to DB or XT, don’t know if that affects it.


(Silvanoshi) #47

Hi all,

Thanks for highlighting this. Please send a PM to me with a video URL if you still have a strike against Dirty Bomb video and we’ll see what we can do.


(Hundopercent) #48

Riot was heavily invested in by private parties iirc. I would also believe it’s a lot easier to develop a moba vs an FPS.