We will definitely be having friendly fire on in certain modes, however we need to do the work to punish griefing/griefers before we open it up to the public.
I know nearly everyone here is a ‘good egg’ but all it would take would be one person to come on and ruin it for everyone.
The current proposed behaviour for default servers is:
Public Game Modes - FRIENDLY FIRE OFF
In modes where the public can drop in and out freely, there should not be any friendly fire at all to prevent hit and run griefers
Ranked Matchmaking Modes - FRIENDLY FIRE ON - Anti-griefing ON
In modes where random players are brought together to play as a fixed team, we should enable friendly fire but enable several rules to prevent griefing
Premade Team-based Modes - FRIENDLY FIRE ON - Anti-griefing OFF
In modes where the entire teams are pre-made parties or clans, we should enable friendly fire without the anti-griefing rules
Initial anti-griefing behaviours would include things like damage reflection, victim complaints and triggered vote kicks with ‘leaver’ punishments.