Yep. Still going strong. Who knew? =)
You should drop by sometime for olde time sakes. -grin-
- R208.
Admin: =TSG= Marketgarden (7 Lives)
Yep. Still going strong. Who knew? =)
You should drop by sometime for olde time sakes. -grin-
some one said :Marketgarden is a madhouse looking at the scores and during of a game( 1 - 6 hours )
imagine what effect the XP (strength,firepower)would be after playing so many hours. :eek:
Hmm… I think that after all that time every player would be maxed out on XP. Might be fun, for a while… but only for a while.
I don’t mind long games, sometimes. They can be a lot of fun. However, I personally would welcome a revamp of MG for ET that reduced the likelihood of the “deadlock” situation. Might simply adding extra spawn points be a simple solution?
or just put a timelimit on it ?sort of a stopwatch server…?
how often did we not played those games that both sides couldnt or wouldnt finish the game and just fragg and scorewhores.
yes maybe by building more spawnpoints closer to the enemy objectives could result in a faster ending i guess lol