Who wants events NOT based on RNG?


(gg2ez) #21

Woah, slow down. No one is saying anything about completely removing RNG events entirely, I just want (even one) an event where people don’t simply “luck out”.


(MarsRover) #22

Why not both? Lets use the CW event as an example. Have random drops so everyone is tempted to play a few games because a normal case may have a CW loadout, or even a 100% CW case may drop. But also implement some long-term missions that reward 100% CW cases for the core audience that plays a lot because it’s not nice to screw them.


(TheAcidpiss) #23

they should remove all rng that you have to pay real money for.


(gg2ez) #24

Actually, that’s not a bad idea.

RNG+Guaruntee=More opportunities for players to get good loot but still earns money.


(Jostabeere) #25

People want to open a TCG booster and having the best cards. That’s not TCGs work, buddies. You didn’t get a CW, but probably will get a different event-card, which other people won’t. Making rare stuff everyone is getting in the end isn’t how you make rare stuff.


(DMaster2) #26

This isn’t a CCG tho.


(Jostabeere) #27

This isn’t a CCG tho.[/quote]
You collect cards you use to play the game. looks like a game with CC to me.


(gg2ez) #28

Don’t think anyone is reading the suggestions in the comments. It’s pretty damn easy to make something rare without the use of RNG. Make it hard to get, make players work for it, put it behind so many obstacles that a player would have to dedicate nice fleshy chunks of time to the game in order to get it, at least they know that their efforts will pay off instead of having some half-assed 0.3% chance of getting jack sh*t.


(Jostabeere) #29

Don’t think anyone is reading the suggestions in the comments. It’s pretty damn easy to make something rare without the use of RNG. Make it hard to get, make players work for it, put it behind so many obstacles that a player would have to dedicate nice fleshy chunks of time to the game in order to get it, at least they know that their efforts will pay off instead of having some half-assed 0.3% chance of getting jack sh*t. [/quote]

Well if you make it too hard people will complain about being too hard. We already have threads about getting Credits being too hard and so on. People will always find a reason to complain, and bad-luck is the most forgivable reason for not getting something.


(gg2ez) #30

Don’t think anyone is reading the suggestions in the comments. It’s pretty damn easy to make something rare without the use of RNG. Make it hard to get, make players work for it, put it behind so many obstacles that a player would have to dedicate nice fleshy chunks of time to the game in order to get it, at least they know that their efforts will pay off instead of having some half-assed 0.3% chance of getting jack sh*t. [/quote]

Well if you make it too hard people will complain about being too hard. We already have threads about getting Credits being too hard and so on. People will always find a reason to complain, and bad-luck is the most forgivable reason for not getting something.[/quote]

This is why SD can do what @MarsRover said. Use RNG with guarunteed prizes, now players can have two things to fall on during the event - if you’re not having any luck, it’s time to go for the prize. If the prize is too hard, go for the jackpot. There’s a simple solution to “if you make it too hard, people will complain”, and that’s not making it too hard.

Multiple ways we can go about event planning.


(Faraleth) #31

Containment War loadouts are premium skins whichever way you look at it - the whole point of them was to make Nexon and Splash Damage some money, by persuading people to purchase the high chance cases with real money. Almost every other game with skins like this in a F2P game never even offers a chance to free players for skins - they are “premium” items that add no gameplay effect and are a good cash-sink for paying customers.

Splash Damage offered free players the chance to obtain CW loadouts and skins through simply playing the game (although it could be argued perhaps a little TOO low, at 0.3%) and no purchase was ever required to obtain one. The Meltdown event was designed to give the free players an even higher chance of obtaining a shiny CW loadout that they kept complaining about on the forums.

I often complain about the RNG involved with the monetisation system, but that’s down to real-money-value:RNG issues. I understand people’s frustration with not getting a Containment War loadout, but I guess next time they should just limit them to premium cases only then? That way they will be exactly that - premium skins, like every other game. :slight_smile:

I’m just saying… Thank about the arguments you are making here. They aren’t going to give you everything for free.


(Jostabeere) #32

[quote=“Faraleth;120821”]Almost every other game with skins like this in a F2P game never even offers a chance to free players for skins - they are “premium” items that add no gameplay effect and are a good cash-sink for paying customers.
[/quote]

Those are literally the two biggest points here.

People seem to misunderstand or ignore one big thing. @gg2ez IF SD gonna make a way to obtain something rare by reaching a goal, NOONE will do other things to obtain cards. People like @Sniff wouldn’t spend money on this game if they could safely earn EVERYTHING they pay for by just playing.
I mean, why should I pay money or hope for RNG to get a rare event card, if I can be afk in games and getting one after x hours anyway


(Izzy) #33

Cyborg-Senpai @Faraleth agreed with my point, I feel special and I am closer to be noticed by Cyborg-Senpai @Faraleth :slight_smile:


(_Sniff_) #34

[quote=“Jostabeere;120826”][quote=“Faraleth;120821”]Almost every other game with skins like this in a F2P game never even offers a chance to free players for skins - they are “premium” items that add no gameplay effect and are a good cash-sink for paying customers.
[/quote]

Those are literally the two biggest points here.

People seem to misunderstand or ignore one big thing. @gg2ez IF SD gonna make a way to obtain something rare by reaching a goal, NOONE will do other things to obtain cards. People like @Sniff wouldn’t spend money on this game if they could safely earn EVERYTHING they pay for by just playing.
I mean, why should I pay money or hope for RNG to get a rare event card, if I can be afk in games and getting one after x hours anyway[/quote]

I do think there is a point though where someone has spent over a hundred hours playing in an event to get nothing. There were many people who simply couldn’t get a drop from the CW event. Those players have a very strong negative experience from the CW event, and there were quite a few.


(Drcipres) #35

I mean’t to say that I want events without RNG, just saw the No and I assume that will be with or without


(Drcipres) #36

[quote=“Faraleth;120821”]Containment War loadouts are premium skins whichever way you look at it - the whole point of them was to make Nexon and Splash Damage some money, by persuading people to purchase the high chance cases with real money. Almost every other game with skins like this in a F2P game never even offers a chance to free players for skins - they are “premium” items that add no gameplay effect and are a good cash-sink for paying customers.

Splash Damage offered free players the chance to obtain CW loadouts and skins through simply playing the game (although it could be argued perhaps a little TOO low, at 0.3%) and no purchase was ever required to obtain one. The Meltdown event was designed to give the free players an even higher chance of obtaining a shiny CW loadout that they kept complaining about on the forums.

I often complain about the RNG involved with the monetisation system, but that’s down to real-money-value:RNG issues. I understand people’s frustration with not getting a Containment War loadout, but I guess next time they should just limit them to premium cases only then? That way they will be exactly that - premium skins, like every other game. :slight_smile:

I’m just saying… Thank about the arguments you are making here. They aren’t going to give you everything for free.[/quote]

Maybe, there is an option in the middle of, having to pay for the skins and having to play a few matches to get 4 cases. Maybe for example, each 8 or 5 h of gameplay, you get one, so you won’t be getting as much cases as those who bought casse, and also, make that if you buy 20 cases, excluding the guaranted cases for buying 10, you get atleast 1 or 2 CW cards guaranted.


(Faraleth) #37

@Sniff Yeah, I do definitely agree on that point too. Everyone should be able to feel like they “earned” something, because that’s one of the biggest incentives to keep playing in a lot of F2P games - they can be “grindy”, but the player should always feel like they accomplished something. The only problem is I’m not sure that can be applied to the CW event… :s Because the whole point of the CW skins was for them to be “premium” and nothing more.

The only time I’ve ever seen premium skins be given away in a F2P game is in Dirty Bomb, which is kinda why I’m a little blown away by the amount of negative feedback. There may be fault on both sides - RNG isn’t the best method for events, but expecting something for free isn’t the way it works either.

Certainly a very tricky predicament :s


(MarsRover) #38

Yeah because getting one case that most probably will get you a shitty loadout for a merc you don’t play will satisfy people and make them stop spending money.

[quote=“Jostabeere;120826”] People like @Sniff wouldn’t spend money on this game if they could safely earn EVERYTHING they pay for by just playing.
I mean, why should I pay money or hope for RNG to get a rare event card, if I can be afk in games and getting one after x hours anyway[/quote]
You could do the same during the CW event and get a ton of normal CW cases. Nothing new here. And it’s not like time played is the only metric.

There were two ways to get CW cards - free and paid. Both were total crap for the CW event. If one of them was crap and the other one OK then I would not be complaining at all.

Basically SD and Nexon needs to change one of them. Either:

  • keep the free RNG as is but allow buying 100% CW cases - they still have a ton of RNG - merc, loadout
  • keep the paid RNG as is so that whales will still buy them but increase drop rates from normal cases and/or add some month-long missions for 100% cases.

I played for 3-4h a day during the whole month and ~18h during the last weekend. Number of CW cards I got for free - 3 or 4, one of which is has good loadout. So it’s not like you’re swimming in CW cards after over a 100 hours of playing.

That being said the whole merged skin+loadout system is utter crap but it isn’t going anywhere so I’ll save my breath.


(Verticules) #39

I’d rather add non-rng things to the already in place system. Like maybe after steam achievements are out. Similar to how payday2 achievement rewards work.


(_Sniff_) #40

[quote=“Faraleth;120835”][quote=“Sniff;120830”]
I do think there is a point though where someone has spent over a hundred hours playing in an event to get nothing. There were many people who simply couldn’t get a drop from the CW event. Those players have a very strong negative experience from the CW event, and there were quite a few.
[/quote]

@Sniff Yeah, I do definitely agree on that point too. Everyone should be able to feel like they “earned” something, because that’s one of the biggest incentives to keep playing in a lot of F2P games - they can be “grindy”, but the player should always feel like they accomplished something. The only problem is I’m not sure that can be applied to the CW event… :s Because the whole point of the CW skins was for them to be “premium” and nothing more.

The only time I’ve ever seen premium skins be given away in a F2P game is in Dirty Bomb, which is kinda why I’m a little blown away by the amount of negative feedback. There may be fault on both sides - RNG isn’t the best method for events, but expecting something for free isn’t the way it works either.

Certainly a very tricky predicament :s [/quote]

This if F2P. Premium should also translate into play time. The core concept of f2p is player base is money. The longer and harder you get your players to play the more likely and often they are to spend money.

I think Splash Damage overlooks this sometimes. RNG is fun for those willing to pay but there is a significant portion of the community who pays with their existence on the server. That is valuable.

Large playerbases are important for free to play games. In large playerbases there are people who put in crazy hours but won’t spend a dime. These players are just as important as people like me who put in crazy money. Who else will fill servers for me at 3am EST?