[QUOTE=Seanza;489965]I’m forever in debt to Davros.
What an amazing map Salvage was.[/QUOTE]
I think Salvage was good but flawed, it required a community modification to be playable in competition.
The first stage was nice with some good choke points around the objective and plenty of flanking options for attack, the second stage was rather dull at the mining laser, if you timed the first objective well you could get it over with quickly luckily. The last stage had a really nice layout indoors but was too long when you take into account you first need to get passed the outer walls so it required an additional forward spawn inside after you already captured another spawn just previously to get inside the complex walls, I would have personally done away with that outdoors phase of the last stage and brought the whole area closer to the mining laser stage. Still a nice map though.
Volcano, the map that needed a whole stage cutting out to be ‘playable’? I never liked how restrictive the entrance is to the second objective, also if you get a bad spawn on defence from the first objective it’s pretty much game over, rather easy for attack to send guy to plant obj and then rest to camp spawn which only has in effect 1 exit, both exits are on top of each other (door and window)…
Sewer is my favourite map, it really flows well in my opinion and has the right mix of vehicle and infantry gameplay with loads of opportunities to push back an attack and take risks on both sides. I love the first stage for it’s battle between the various classes and vehicles which you don’t seem to get on other maps as much (talking 6v6 here). You have titans and cyclops locked in battle trying to evade not only each other but attempts from infantry to disable and damage them. You have a hog running riot trying to take out everything in sight trying to dodge rocket fire and titan shots. You get snipers annoying the **** out of the other side requiring an equal to balance him out. You have soldiers and covops trying to disable AITs so the field ops can use their fire support to clear vehicles and infantry for the objective. Somehow in all of that you still get infantry in the compound locked in fierce shootouts at the garage and building. With two decent teams playing it’s quite a spectacle with a wealth of tactics coming into play. Also as a rocket whore it’s the perfect stage when you’re on defence
Also you forgot another map, begins with W.
Only Wils, NakedApe and LloydM were around for ET.