Don’t know about anyone else, but the reason Brink grabbed my attention was because it seemed to fuse the above mentioned games together creating something new and exciting.
Who here is a big fan of both Quake and UT?
I played Q3 from release till everyone fluttered over to QL… and i’ve been playing QL since. Was never a UT fan, but play it on occasion when I fancy a slower paced blastathon to Q3/L
I’m a long time UT player and mapper, but I don’t play much anymore, except for an occasional LAN frag fest. Was never much into Quake although I played a bit of Q3 Arena and some mods like freeze tag. I’m still fairly good at UT, so don’t make me break out my flak cannon on you!
I used to play a ton of UT99 back in the day, Assault and CTF were the best. Quake, Q2 and Q3 have always been my deathmatch games though.
Getting back into ClanArena in QuakeLive now, I’m a bit rusty but it’s a lot of fun.
Oh good old UT, those were the times were we made maps in the morning and played them in the afternoon at LAN parties.
Played both. Gameplay’s fine but, like doom, neither universe particularly struck me. I’d welcome both the series’ demise under fresh and creative new ip and gameplay.
Aw come on, Skaarjs worked 12 years ago and they’re still amongst the best shooter bady-guys/targets.
They worked! Fast moving melee animals that shoot you while running towards you and dodging your own shots with strafe-rolls, amazing.
I was just playing my nephew the other day, and I had forgotten how a head shot with the sniper rifle made an enemy’s head explode. It was particularly gruesome as seen through the scope, but it was still funny, especially as this made him drop my flag…
I also remember the good old days of unrealed mapping with subtracts to create worldspace, sheets to define zones (don;t forget zone infos!), material sequences, path nodes and actors/entities that required no scripting. The complexity of Radiant was an unhappy shock for me…
Here’s the UT2k4 iteration of the first map that I ever made, specifically made to be simple. Auuughgh! The texturing is embarrassing now…but remember that this was my first map ever!
Worked for gameplay at the time. But is it half believable? The art form should be advancing and these series are static. Doom 3 and UT3 are tech demos retelling the developer’s past successes. The fact that I played the hell out of UT2k4 and Doom 2 didn’t make me want to play their successors at all. ET:QW didn’t even bother with all those numerous huge Quake cyborgs that were great at helplessly crumbling before a single marine.
That’s not true either, UT3 was gameplay wise far better than all the UT2k’s and dare I say even better than UT classic. Just everything felt right about it. They just took everything that was good from all the games and polished it up. To say it was a tech-demo would be doing it a disservice. Besides, the Unreal engine was already used for many games back then, Gears of War was the true tech demo.
Notice I’m speaking in past tense, the game is as dead as a dodo right now.
Iam in a clan ( [MXC] MAXIMUM CARNAGE!!! http://maximumcarnage.aowc.net/Default.asp?&new_log=yes )
Its all about UT2k4…I like playing it but my game always did suck in UT. Good people in the clan… Put up a post about Brink…and it gets a lot of vews. Hope to get the clan into it :}
Massive UT99 fan.
Duel / TDM mostly and occasionally I played FFA.
[QUOTE=tokamak;236656]That’s not true either, UT3 was gameplay wise far better than all the UT2k’s and dare I say even better than UT classic. Just everything felt right about it. They just took everything that was good from all the games and polished it up. To say it was a tech-demo would be doing it a disservice. Besides, the Unreal engine was already used for many games back then, Gears of War was the true tech demo.
Notice I’m speaking in past tense, the game is as dead as a dodo right now.[/QUOTE]
Also prefered UT3 above UT2004 even with it’s flaws. Even though the multiplayer was mostly dead, the modding community was still pretty much active up until now.
Some of my most favourite maps are Q3 remakes like this one:
Manages to capture both UT and Quake atmosphere. That’s Q3tourney3.

http://utunlimited.beyondunreal.com/?page_id=5233
Quake3 was fun because of it’s simplicity and ease to play. Was clean and easy on the eyes.
I enjoyed UT because of the endless variety in levels, advanced movement (dodging and wall dodging) and secondary weapon fire. Made UT the deeper more dynamic game, although with a bigger learning curve. My friends never took to UT, but to Quake3 instead.
Just hope Brink’s multiplayer features are sufficient.
PS. Is there screenshot tags or something?
Ho, really? Well, I guess that’s subjective. The demo was not an improvement and damaged vehicle handling and player movement in my opinion so I didn’t buy it and I wasn’t alone among UT2k4 players.
That’s not true either,
If anything the UT3 sp should be proof enough that that universe doesn’t stand up :rolleyes: I think epic basically acknowledged that when they put the series on hold.
huge fan of quake 1 singleplayer, deathmatch and capture the flag. moreso than those i am a fan of quake 1 team fortress. played from 1997 through 2003. still fire up dpengine now and again to catch some games and duel the basement wizards.
ut99 wasn’t bad but i couldn’t be bothered to free up my quake time. reduced my ut experience to strictly facing worlds over and over and over and over and over…
modern gameplay in some areas is improving and i would rather play with those improvements than stick myself too far behind in the past with the likes of quake. quake, however, is still good for frag sentiment and a drink to the 90’s.
The games with vehicles (excluding hotrail) aren’t really interesting. I’m talking just pure deathmatch/CTF and last man standing here, the maps are incredible and the movement is visceral and gritty.