White Chapel Feedback


(BomBaKlaK) #101

Right now on the 3 maps here my rating

1 - London bridge
2 - Waterloo (1rst obj a bit weird I think)
3 - White chapel (aka broken map)

  • White chapel start is a bit strange, it’s just a rush and a good def can stop the map on this 1rst obj.
  • The chapel is really narrow ! Defense acces is really tiny and so easy to block. We need in most of the case maximum 30s to get the 7 datacores. spawn attack just in front of the chapel you can rush it really quick
  • the waiting time during the elevator thing is not really fun, it turn in TDM (no obj time)
  • The last Obj is just a meat-grind not very fun.

(iwound) #102

I think Island is another good example of how the end section could work with a transmit stage and just one carryable.
people protect it. the last section is still relying on objects in the street for cover rather than twisting streets, alleyways and corridors.
its just a 20 yard run, can i survive or not. seems to be a test of dancing skills more than tactical.
jump, spin, hop, wiggle & splits finale.


(Maca) #103


This is nothing constructive, just impressions, but I find this look quite appealing. The road is wide, there is a lot of space in both sides of the EV, it looks like it would be fun to play.


(rookie1) #104

[QUOTE=Maca;427125]


This is nothing constructive, just impressions, but I find this look quite appealing. The road is wide, there is a lot of space in both sides of the EV, it looks like it would be fun to play.[/QUOTE]
true i find myselft often stuck betwee EV and road side …to narrow :confused:


(SockDog) #105

Sorry this is off topic but OMG getting stuck as the EV is heading up to Barrier 3 on LB. EVERY BLOODY TIME!


(iwound) #106

Another suggestion i’d like to make.
on the last section if when the datacore is delivered you then have to press a button.
two options. button can only be pressed by deliverer. or by any team-mate.

this will make the very last part a little harder.
if only the deliverer can press it he must survive until he can press. more chance with covering team-mates.
if anyone can press then they can duel insert.
the carrier drops it in then all other players fight to press the big red button.
and the result is … " … activates cores"
if players stay non clipped, result is random, but if players clip each other it could be a real scramble for the button glory. for which i covet so much. :smiley:

Also suggest more clutter removal here and pushed nearer the sides. maybe even open up more.
atm there is no clear fight just chuckin lead around and running.
as with the earlier clutter removal more direct 1 to 1 fights are possible.
if you need cover you move to the sides hopefully unobstructed by a bin.

also just add that im lovin this level upto the lift. yes the bank is cramped, fun though.


(j4b) #107

this map stills remembers me on goldrush. but i dont like this multiple ammo run actions. i would prefer 1 ammo peace for the ev on a longer way. i loved the kind of doc and ammo runs on bamk in wolf 2009.


(Ashog) #108

Imho non-instant transmit would still be better. Altho the double press is a nice idea. Indeed, why not 1 person inserts cell, but 2 persons are required to activate 2 buttons nearby simultaneously to win?


(Valdez) #109

Map feels way to restrictive, why are we being forced to play a certain way?? like for example why am I not allowed to go into the church before the Ev is in position. The chapel is entirely too small, there is no way to properly setup any kind of defense.


(Violator) #110

For the church, as well as making it bigger, def needs more than one way in, perhaps via the construction area near the ground level build obj for the lift (will post a screeny later). Now that att can get to that single entrance, they can camp the staircase quite effectively if they manage to push. The fights in there are pretty fun if a little chaotic :).


(warbie) #111

The church interior still feels oddly cramped - as are the raised walkways looking down into it. tbh this goes for all of the maps, but it’s particularly narrow here. It could be four times the size and not feel too big.


(Violator) #112

Chapel second entrance:

Entrance down here, defenders inside building, with exit on top floor.


Exit via roof onto scaffolding (protected on sides to stop OOB etc.) with exits onto balcony. Room here to make chapel/inside balcony wider with scaffolding narrower than shown here. Exploded holes in chapel walls for realisms sake.



(j4b) #113

Anothet point i like on this map is the straigt and clear way without so many backrape spots like the other maps got.


(.Chris.) #114

Agreed, sadly the negatives for this map far outweigh that though :frowning:

Some things already mentioned but will say again anyway that I’d like to see:

*EV starts repaired, just to get things going that bit quicker.

*Reduce the amount of cover for the defence on the high ground on Stage 1.

*Move the data cores into another area behind the chapel and reduce the amount

*Don’t have the EV block the road when it reaches the chapel

*Simplify the construction site stage in regards to all the objectives going on.

*Have the drop of points inside a proper building, think outskirts.

*Transmit the objectives rather than insta capture.


(Kendle) #115

Or move the side entrance to the garage from the defenders side to the attackers side. At the moment attack have to come in through the front door, defenders can get there and get in through the side door (i.e. under cover), meaning they can camp the garage to keep the attacking team away from the EV more easily than the other way round. It should be the opposite of this.


(stealth6) #116

Just had a strange idea for whitechapel. Instead of datacores in the church the enemy has been using the bell factories to produce parts for an exoskeleton. You steal the parts from the chapel and lay them near the EV. Once you have all the parts the engineer constructs the exoskeleton and somebody climbs in. The exoskeleton then Smashes through the fence and from that point on you work with the exoskeleton instead of the EV.


(.Chris.) #117

What has stealth been smoking?


(iwound) #118

think he’s seen this.

[video=youtube_share;9FWWW4j65jk]http://youtu.be/9FWWW4j65jk[/video]


(stealth6) #119

Nope, just think DB need some more character.


(.Chris.) #120

Adding character is one thing, exoskeletons running amok in London is another :smiley: