Which Rank at which XP?


(boeserjavamann) #1

hi,

is there a list at which XP you get which rank? or has it to do with more than the xp e.g. the battle sense?

cheers :drink:
boeserjavamann[GER]


(FrontRunner) #2

I got this from RTCWOnline - Wolfenstein for Dummies

What’s This I Hear About Experience?
Enemy Territory has introduced a system by which players can gain additional abilities as they do their “job” and participate in the game. Every class has a set of four skills specific to them (Engineering, Signals, Heavy Weapons, Covert Ops, and Medical). Additionally, there are two other skill sets that are generic to all classes (Battle Sense and Light Weapons). To get a better sense for how the skill system works, read the PlayerGuide.html document inside the docs/ folder.
What I want to do now is just list the skills and describe what they do. The experience point levels and points earned per action might be slightly off, but the skill names and descriptions come courtesy of Activision. The format is:

[Skill Level][Name of Skill][Experience Points Required][Description]
Engineering

Improved use of Explosive Ammunition [20] - Starting inventory includes four extra rounds of ammunition for the Rifle Grenade and four extra grenades

Improved Dexterity [50] - Arming and defusing required half normal time

Improved Construction and Destruction [90] - Constructing and repairing objects, using dynamite or land mines require 1/3 less powerbar than normal

a Flak Jacket [140] - Provides the player with deflection of 50% from explosive weapons

Engineering experience earned by:

Building constructables (7-10)
Fixing broken MG42s (3)
Fixing tank (10)
Killing enemies with landmines (4 per enemy killed)
Killing enemies with rifle grenade (3 per enemy killed)

First Aid

Medic Ammo [20] - +30 ammo/+1 grenades at respawn

Improved Resources [50] - 2 syringes extra max ammo, 2 extra on spawn; med packs only consume 15% powerbar instead of 25%

Adrenaline Needles [90] - revives to full health

Adrenaline Self [140] - use +weapalt to select and requires a full charge bar. For 10 seconds, you have unlimited stamina and all damage taken is halved

Medical experience earned by:

Reviving teammates (4) but only if death was caused by enemy fire
Giving Med Pack (2 per pack taken)

Signals (for Field Ops)

Improve resources [20] - ammo packs give 2 magazines and 2 grenades; ammo packs only consume 15% powerbar instead of 25%

Improved Signals [50] - artillery and airstrikes strikes only require 2/3 charge bar

Improved Air Ground Support [90] - Air strikes result in 2 bombing runs, artillery strikes last twice as long

Enemy Recognition [140] - When you put your crosshairs over a disguised enemy Covert Ops it will say ‘A disguised enemy!’ instead of the name of the person who’s clothing they stole. Disguise enemy also shows up in command map as a crosshair labeled “disguised enemy”

Signals experience earned by:

Giving ammo (2 per pack taken)
Killing enemies with artillery (4 per enemy killed)
Killing enemies with airstrikes (3 per enemy killed)

Heavy Weapons (for Soldiers)

Improved Projectile Resources [20] - Firing panzerfaust and mortar require 2/3 normal charge

Heavy Weapon Proficiency [50] - Cooldown rate doubled for emplaced and mobile MG42

Improved Dexterity [90] - Weaponbank 3 movement penalty reduced, except for flamethrower when firing

Improved Weapon Handling [140] - can toggle between heavy weapon and SMG (weaponbank 3)

Heavy Weapons experience earned by:

Killing enemies with any heavy weapon (including mounted MG42 and tank-mounted .30 cal machineguns) - (2-3 per enemy killed)
Covert Ops
Improved use of Scoped Weapon Ammunition [20] - Inventory includes one extra clip of ammunition for Scoped Weapons

Improved use of Sabotage and Misdirection [50] - Satchel charges and smoke grenade only require 2/3 normal charge

Breath control [90] - Recoil pitch and swaying halved on scoped weapons

Assassin [140] - Instant kill with any back-stab

Covert Ops experience earned by:

Blowing up constructables (same points as gained by building them)
Detecting mine (3 per mine detected)
Killing enemies with scoped fire (5 per enemy killed)
stealing uniform (5)
Killing enemies with satchel charge (5 per enemy killed)

Battle Sense

Binoculars - Can call up binoculars using +zoom

Improved Physical Fitness - Stamina increases at 160% rate

Improved Health - Slightly increases starting health by 15 points

Trap Awareness - you will be able to see white outlines of mines much like a covert ops can with their binos

Battle Sense experience earned by:

Calling artillery fire (2 per barrage called - only if an enemy is damaged)
Calling airstrikes (2 per airstrike called - only if an enemy is damaged)
Giving and receiving damage (seems like ~2 pts per 100-110 points given or taken)

Light Weapons

Improved use of Light Weapon Ammunition [20]- Beginning inventory includes 1 extra clip of ammunition

Faster Reload - reloading takes 35% less time

Improved Light Weapon Handling - Weapon spread of SMG/FG42 is reduced by 35% while pistol recoil is halved

Dual-Wield Pistols - can select dual pistols from the limbo menu

Light Weapons experience earned by:

Killing enemies with light, unscoped weapons (2-3 per enemy killed - may be dependant on range)
Killing enemies with hand grenades (3 per enemy killed)

Other Experience Point Bonuses

Returning objectives (0) Destroying final objectives (0) Killing teammates (-3 per FILED complaint)
Destroying tank (10) - points may be assigned to different skills based on method of destruction (e.g., grenades, panzerfaust, etc)

How Do Ranks Correspond To Experience?
Ranks are earned by increasing your skill levels. However, the rank system rewards the well rounded player who can excel at multiple classes as well as basic combat. I don’t have a chart that maps skill levels to rank, but it seems that in order to reach Colonel, you need to reach level 4 in at least 2 classes, as well as level 4 in some other disciplines (light weapons and battle sense). If you just concentrate on one class and only gain skill there, you will be capped in rank but I’m not sure which one.
Here’s how the progression works (thanks to McAfee and PurpleDrillMonkey for this)

Rank, up to Lieutenant, is determined by the level of your highest skill. Every skill level gained in that skill results in a promotion. You can attain a maximum rank of Lieutenant (4 promotions) if by maxing out in only one skill
To gain further promotions, you must reach level 4 in multiple skills
So an example of ranking up will be:

PVT (no insignia) = (This is how you start)
PFC (one chevron) = Level 1 in one skill
CPL (two chevron) = Level 2 in one skill
SGT (three chevron) = Level 3 in one skill
LT (one silver bar) = Level 4 in one skill
CPT (two silver bars) = Level 4 in two skills
MAJ (gold oak leaf) = Level 4 in three skills
COL (eagle) = Level 4 in four skills


(senator) #3

http://www.rtcwonline.com/dummies/et-experience.htm#ranks :smiley:


(senator) #4

damn, beaten by just a few secs :smiley:


(FrontRunner) #5

Sorry :wink:


(boeserjavamann) #6

but thanks a lot :slight_smile: :clap: must have missed that chapter in the rtcw4dummies doc… :moo:

cheers :drink:
boeserjavamann[ger]

see ya all tonite at a fast server :wink:


(Commisar) #7

Covert Ops
Improved use of Scoped Weapon Ammunition [20] - Inventory includes one extra clip of ammunition for Scoped Weapons

Improved use of Sabotage and Misdirection [50] - Satchel charges and smoke grenade only require 2/3 normal charge

Breath control [90] - Recoil pitch and swaying halved on scoped weapons

Assassin [140] - Instant kill with any back-stab

Dont you instent kill with a back-stab anyway ?


(damocles) #8

No, you have to place the stab very carefully to get instant kill with a knife. With the assassain skill you can stab them in the ankle and they drop. Now that’s some fancy knifework!


(Ifurita) #9

No, a normal backstab inflicts 100 points of damage


(damocles) #10

You sure iffy? I’ve had times when I’ve stabbed people two or three times in the back and they haven’t died.


(Ifurita) #11

Yes, I am pretty sure. Try it out on someone and get in back of them, and wait until you see the backstab icon. At that point, you will do 100 points of damage, ~14 otherwise


(damocles) #12

Maybe that’s it then, maybe you have to wait for the stab icon before you can really murder them. Normally when I am backstabbing I don’t like to take the chance of them turning around and so stab the instant I’m in range. I’ll try the waiting thing and see if I can be a dirty backstabber :slight_smile: