Which commands control ‘auto action’ (stats dump etc.) and ‘texture filter’?
I’m pretty sure that the latter is NOT-
r_colorbits
r_depthbits
r_detailtextures
r_texturebits
Can anyone help me out here?
Which commands control ‘auto action’ (stats dump etc.) and ‘texture filter’?
I’m pretty sure that the latter is NOT-
r_colorbits
r_depthbits
r_detailtextures
r_texturebits
Can anyone help me out here?
I use the following,
seta cg_autoAction “5” // Auto Stats & Demo
just change the number to what ever you require, i think 1 is stats only
The ‘texture filter’ cvar is ‘r_texturemode’. “bilinear” in the menus translates to “GL_LINEAR_MIPMAP_NEAREST”, and “trilinear” to “GL_LINEAR_MIPMAP_LINEAR”. ET should also recognize ‘GL_NEAREST_MIPMAP_LINEAR’, ‘GL_NEAREST_MIPMAP_NEAREST’, ‘GL_LINEAR’, and ‘GL_NEAREST’.
Thanks, Rain. That setting makes a big difference for me whether the game stutters or not.