Which body type is your favourite? (part 1)


(Shiv) #81

[QUOTE=Sssaap;201104]Light body type for me - speed is definitely a major factor that kept me playing SD’s games for years.

Have you ever played W:ET competively - even on an avarge level?
It’s without a doubt one of the games that rely the most on tactics…
(Yes I AM playing/testing - in the means of beta testing, not just playing it once - a lot of different shooters)
I think I already pretty much made my point about the change of body size in the other thread so no need to start it all over again.
(Just to point out the obvious: not being able to change your body size is plain stupid - for competitive play at least - since you can not react on different situations. If you for example have the opponent wiped out your team - you all repsawn as partially heavies partially as lights you arrive on different times - which means a part of your team becomes useless.
Now you might argue with: “well you’re free to plan this in up front” but if you think about it this would just mean that you’d have to have all people be either move at the same speed or choose the same size - whilst the first option would in the end equal the second one, apart from you having the benefits the bigger sized bodies offer. Right now talking of critical situations, but you could pretty much apply this to any situation given.)[/QUOTE]

um…
the cyclops limping to the front / the icarus burning a trail to the front comes to mind.

lights set up fast / have a little skirmish then the heavies come rollocking in as a second wave
i dont get the issue :\


(tokamak) #82

And ET is far, far more than two teams rushing to the same point at the same time. We’re talking about a variety of missions that need to be completed. A heavy is far better at standing his ground than a light, so even though it takes a while longer before he arrives, once he’s there he can literary throw his weight around.


(Sssaap) #83

Well, believe me - ET is far more than 2 teams rushing to a point and clash.

It’s about setting up a successful defence - for both teams.
The attackers try to maintain a successful defence as long as they can because of the advantage of crossfire and often better cover, whilst the attackers try to disturb just this defence and set up their own to force the original defending team(mostly axis) into the attackers role just to obtain mentioned bonuses.

And yes I do agree that heavies are useful as soon as they arive at the scene. So only the defending team could make good use of it if you don’t want it to somewhat hinder your whole team jsut because of it’s speed.(by defending team I apply it to what i just explained - not necessarily a specific side)

If you have a heavy in the attacking team everyone either needs to attack before he does OR wait for him either way it at first isn’t beneficial for the team. IF you have the time feel free to take it - but taking objective orientated gameplay into consideration I’d say you don’t have the time at that very moment.


(darthmob) #84

Sssaap, I doubt it’s that simple. Heavy classes should work for both attackers and defenders. On defense when a point is lost you simply leave earlier with the heavy class to be ready at the next line of defense.

The different weight classes not only allow someone to go faster to a certain point but allow different routes as well. The heavy might take the direct route whilst the light class chooses a longer route where he can make use of his climbing abilities and flank the enemy. Both might arrive at the same time at the enemy but from different directions. People will definitely find ways to make use of the pros and cons of the three types!


(tokamak) #85

You forgot that light players also have less proefficiency, in that way a heavy will be much better at completing objectives than a light person, so if you want to do things right you will have to wait for the heavy player anyway.


(Sssaap) #86

what I was talking about is more about a final objective. If you - lets say have 20 seconds to do what ever is needed as original defenders you can not take the risk of having one or two people gone missing or not take the shortest way. I’m not saying that heavies are useless - not even remotely - I’m saying that if you wouldn’t be able to switch to lighter body types you’d be doomed in the first place when time gets precious.

There are most likely stages where you can’t find any use to a heavy because you want to hurry - because of - dunno, maybe all your opponents have taken a full spawn and you want to hurry - and everyone gets there apart from the heavy - so he’s missing for a short period of time whilst he’s meant to be - hell do I know - guard a pathway maybe.

I know I’m being dramatic - don’t even know the exact difference between each others speed.


(darthmob) #87

[QUOTE=tokamak;201157]You forgot that light players also have less proefficiency, in that way a heavy will be much better at completing objectives than a light person, so if you want to do things right you will have to wait for the heavy player anyway.[/QUOTE]That’s news to me!

Sssaap: We’ll see if we will be able to swap between bodytypes ingame. There’s a discussion about somewhere in the forums.
I’m not sure how those time critical situations will turn out. From what has been said in the interviews and shown in the demo it looks like the respawn system has been changed and you have to go to a command post to change your class. There may be no more situations like in ET / ETQW where 3 seconds before respawn someone in vent shouts “We need a covop next spawn!” and all of a sudden there are 5 covops running around.


(Mustang) #88

Which happened because no-one bothered to use comms and reply with “I’ll do it”

But I am interested to know how the new system will play


(Floris) #89

ETPRO had a great feature to prevent that, called latched classes, which meant if someone changed class he would be listed as such in the fireteam window. Maybe brink can have a similar system, but list it for all your teammates while awaiting spawn.


(tokamak) #90

[QUOTE=Sssaap;201160]what I was talking about is more about a final objective. If you - lets say have 20 seconds to do what ever is needed as original defenders you can not take the risk of having one or two people gone missing or not take the shortest way. I’m not saying that heavies are useless - not even remotely - I’m saying that if you wouldn’t be able to switch to lighter body types you’d be doomed in the first place when time gets precious.

There are most likely stages where you can’t find any use to a heavy because you want to hurry - because of - dunno, maybe all your opponents have taken a full spawn and you want to hurry - and everyone gets there apart from the heavy - so he’s missing for a short period of time whilst he’s meant to be - hell do I know - guard a pathway maybe.

I know I’m being dramatic - don’t even know the exact difference between each others speed.[/QUOTE]

No really that’s what I meant with proficiency. From what I’ve gathered heavy players are ‘better’ at completing objectives.

All body-types perform in a different way but there is no body-type that is better for doing objectives. Though, Bongo-boy also said that some combinations are simply a bad idea. That’s why I’m in favour of locking the body type from the start so players will have to be more resourceful than simply selecting a different body type.

I’ve used the example of wow several times, I know it’s not a shooter but you really need to draw upon your creativity whenever you happen not to have the optimal build to deal with whatever is thrown at you. Being able to artificially change that is just lame.


#91

I like all 3 modes depending on my team lay out.

If we need someone to run interference and scout and flank as we have a team of tanks or are being out DPS’s by a team of Heavy I will go light and start sneaky killing me some slow Heavy’s

If we have a bunch of Heavys and speed freak lights, but no all rounders that can survive a gun fight but move fast enough to help the faster Lights and heal the Heavies in the high gunfire area, I will do that.

It depends on role required and team load out, not “purely” my playstyle. People that do that make for bad “team mates” on pubs. As so many have delusions of being the “uber sniper” so you end up with 10 Infils and no one doing objective… (well I would but with all my team mates in the hills, I felt like I was battling the whole enemy team on my own).

So depending on what the team needs, how the armour type helps the needed class and how good I am at the role required will determine my type.

To sit in your comfort zone for stats/kudos (for most that will be “I am teh lightning twitch old school Quaker” which we ALL want to believe or the “I am death incarnate, I am a SNIP3R” dude) instead of swapping to what will most benefit the team in winning can really hurt the team, or in fact the whole game.

So on balance I voted medium! Since I will be all 3 but go for the jack of trades until team composition is determined!


(tokamak) #92

Only pussies let their body type rely on the rest of the team. Play the cards you’ve been dealt.


(Ragoo) #93

Hopefully we will be able to change our character during the game so we can always adapt to what our team needs because if you play on pub you can’t know if you join a server with too many heavies with a heavy yourself and then your team will most likely lose because of the lack of fast guys :slight_smile:

@tokamak That’s the team spirit I want to see … not :stuck_out_tongue:


(Nail) #94

afaik, there is no body type changing in game, just class and loadout, as it should be.


(Ragoo) #95

It’s not about changing the body type but bringing in another character you have. I remember Rahdo saying that they are trying to accomplish that.


(DoubleDigit) #96

I’m with the fast crowd, you wouldn’t want your personal medic to slooowly move towards your bleeding body would you?


(tokamak) #97

You have no idea what a heavy class brings to the table.

But even if it didn’t. I’d still rather see body types as static (IE stick with the character you have), it adds way more variety and both teams have it so it stays balanced.


(stealth6) #98

well in the vids we’ve seen so far the characters are very customizable, and then after you’ve designed your player you play the game, and the classes are a different thing.

Well at least that’s what i make of the vids.
So I guess casual players are going to spend a while looking at the differnt options, and the hardcore gamers are just going to make their character as small or as thin as possible.

I wonder how this works out with the hitboxes though? Also when does part 2 come :smiley: ?


(tokamak) #99

Different hit boxes for different body types. And again, how do you know hardcore players want their character as small as possible?


(stealth6) #100

look UT :smiley: there al the pros took women or really thin characters, but the choice was huge so… yer