[QUOTE=Sssaap;201104]Light body type for me - speed is definitely a major factor that kept me playing SD’s games for years.
Have you ever played W:ET competively - even on an avarge level?
It’s without a doubt one of the games that rely the most on tactics…
(Yes I AM playing/testing - in the means of beta testing, not just playing it once - a lot of different shooters)
I think I already pretty much made my point about the change of body size in the other thread so no need to start it all over again.
(Just to point out the obvious: not being able to change your body size is plain stupid - for competitive play at least - since you can not react on different situations. If you for example have the opponent wiped out your team - you all repsawn as partially heavies partially as lights you arrive on different times - which means a part of your team becomes useless.
Now you might argue with: “well you’re free to plan this in up front” but if you think about it this would just mean that you’d have to have all people be either move at the same speed or choose the same size - whilst the first option would in the end equal the second one, apart from you having the benefits the bigger sized bodies offer. Right now talking of critical situations, but you could pretty much apply this to any situation given.)[/QUOTE]
um…
the cyclops limping to the front / the icarus burning a trail to the front comes to mind.
lights set up fast / have a little skirmish then the heavies come rollocking in as a second wave
i dont get the issue :\


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