[QUOTE=tokamak;217077]Who says there should be an equal distribution on both sides? Extreme, ‘all eggs in one basket’ teams sound incredibly fun to go play in or against.
And the most secure way to go is to remove all variation from the game and just have one class, one gun, and nothing else to duke it out, that way you can’t run into ‘potential problems’ of balance. Yes, the fun stuff requires more effort to make it work, but leaving them out because it’s more convenient makes for very lame and uninnovative games.[/QUOTE]
Okay making some ground actually. That is a pretty valid point, except for the fact that there is no proposition to remove such features, but instead to simply make them more fluid and important. Unlocking adds variation does it not? If certain important elements were locked in place and players did not have the ability to manipulate them in a way that helped level the playing field in a manner that was achievable by both sides, then it would be fun and convenient for just one side. To me this is convenience in a good way, as it eliminates any potential advantage or disadvantage for either side and allows for equal flexibility. There are a lot of similar issues than just this one that have come with the RPG mix (XP unlocks 2nd on the list), but no matter what happens its going to be in the hands of SD to ensure that there are no loop holes in the system.