Where is everybody?


(attack) #141

dont aim for the head in et :D.especialy not against polish players.
http://www.prime-squadron.com/modules.php?name=Forums&file=viewtopic&p=26182


(fragon89) #142

[QUOTE=attack;476688]dont aim for the head in et :D.especialy not against polish players.
http://www.prime-squadron.com/modules.php?name=Forums&file=viewtopic&p=26182[/QUOTE]

i know the hitbox, and yet it feels bad compared to XT


(Humate) #143

I think the problem with this way of thinking is that it implies a belief that only the best players should be rewarded. That’s all well and fine for leagues and tournaments, but it’s never going to go over with casuals nor win over the larger, more robust audience SD is looking for. I’ve said it before: no one enjoys being consistently stomped. No one. You have to give people a chance; some way to level the playing field against the higher skill players. People might not like that opinion, but I believe it to be very true.

The gameplay implications of not rewarding headshots, and aim is enough to justify it.
The flow of the match would completely stagnate, and the winner of the round would be determined by the bias of the map design.

As for no one enjoys being pub bashed - I play dota2. I’m a complete scrub at the game, yet I absolutely love it. I play it every chance I get.

Why? Because theres something rewarding about the process of learning the game, and theres enough respect for everyone else that plays, not to expect the game to be designed around my own skill level.


(NeutronXray) #144

I’m totally agree with title of post :rolleyes:

And with other guys disappointed with same.

In theory we’re in a closed alpha, or may exist a closed to closed alpha ???
Having empty just “open” servers is very difficult to try help and improve game, finding bugs and so on . . .

Hope this will not happens again with Beta, since we all are Founders, is it not?

Just my 2 cents :confused:


(RasteRayzeR) #145

[QUOTE=NeutronXray;476913]I’m totally agree with title of post :rolleyes:

And with other guys disappointed with same.

In theory we’re in a closed alpha, or may exist a closed to closed alpha ???
Having empty just “open” servers is very difficult to try help and improve game, finding bugs and so on . . .

Hope this will not happens again with Beta, since we all are Founders, is it not?

Just my 2 cents :confused:[/QUOTE]

I see you are new around here. Most of us don’t really like the 8vs8 pub servers and prefer the competitive 5vs5. Therefore we organize drafts and even team cups to be sure we play with people motivated to do so. Join in if you wanna !

Then it’s October, for me and my fellow students, it’s hard to manage the workload and gaming at the same time :rolleyes:


(Mustang) #146

I don’t dislike 8v8 pub, I dislike waiting for a server to fill and/or checking regularly if anyone is playing.


(sunshinefats) #147

[QUOTE=Humate;476693]The gameplay implications of not rewarding headshots, and aim is enough to justify it.
The flow of the match would completely stagnate, and the winner of the round would be determined by the bias of the map design.

As for no one enjoys being pub bashed - I play dota2. I’m a complete scrub at the game, yet I absolutely love it. I play it every chance I get.

Why? Because theres something rewarding about the process of learning the game, and theres enough respect for everyone else that plays, not to expect the game to be designed around my own skill level.[/QUOTE]

I never suggested that headshots NOT be rewarded; I was making the point that they should not be the ONLY thing rewarded. Again, rewarding ONLY the best players will only drive the more casual players away. The casuals need to be given a reward too…best case scenario something that gives them a chance. That is not to say the best players should not get better rewards or not be rewarded, it’s just saying let’s throw the casuals a bone so every once and again they can win. I think that’s reasonable.

In regards to your point about liking a game regardless of being stomped all the time, I would say that makes you the exception to the rule. The vast majority of people I talk to do not feel the same way about being stomped at something all the time with no chance of winning. Every game has a learning curve and that’s fine, but that’s really not what I’m talking about here. Hope that clears it up. :wink:


(Protekt1) #148

[QUOTE=sunshinefats;476989]I never suggested that headshots NOT be rewarded; I was making the point that they should not be the ONLY thing rewarded. Again, rewarding ONLY the best players will only drive the more casual players away. The casuals need to be given a reward too…best case scenario something that gives them a chance. That is not to say the best players should not get better rewards or not be rewarded, it’s just saying let’s throw the casuals a bone so every once and again they can win. I think that’s reasonable.

In regards to your point about liking a game regardless of being stomped all the time, I would say that makes you the exception to the rule. The vast majority of people I talk to do not feel the same way about being stomped at something all the time with no chance of winning. Every game has a learning curve and that’s fine, but that’s really not what I’m talking about here. Hope that clears it up. ;)[/QUOTE]

Changing the game for the lowest denominator of player skill is the exact opposite of what this game should do. It won’t win over a head to head bash with games like BF or COD. It will be successful by appealing to a large niche of FPS players who are sick of the the run of the mill MMS.


(Humate) #149

I never suggested that headshots NOT be rewarded; I was making the point that they should not be the ONLY thing rewarded.

As I said, I dont think you understand the gameplay implications.
If the damage model was designed around high body and high headshot damage, with the current rate of fire of the weapons we have at the moment, fighting would be predicated and won on position, not aim. Its easier to position yourself and wait for unsuspecting foes, than it is to aim at the head of a moving target. In a game that apparently prides itself on team-based objective gameplay, where the developers want players to move out of cover to complete objectives, high body damage does not work.

:slight_smile:


(sunshinefats) #150

[QUOTE=Humate;477064]As I said, I dont think you understand the gameplay implications.
If the damage model was designed around high body and high headshot damage, with the current rate of fire of the weapons we have at the moment, fighting would be predicated and won on position, not aim. Its easier to position yourself and wait for unsuspecting foes, than it is to aim at the head of a moving target. In a game that apparently prides itself on team-based objective gameplay, where the developers want players to move out of cover to complete objectives, high body damage does not work.

:)[/QUOTE]

The problem with that argument is that it applies with or without high body and high headshot damage.


(Humate) #151

Actually it doesnt. Try attacking a decent player from behind in etqw and see what happens.
The reason players actually attack the objective in etqw is due to the damage model itself.


(spookify) #152

Where is everyone!! Someone come on!!

There has to be a better way to see when ppl are in a server other then basically fully launching the game!


(shaftz0r) #153

nobody plays in NA spook. you’ve been told this 100 times. The only chance you have are on weekends, and during the day. one can only assume this will change with the CB launch


(Seiniyta) #154

Well, I’ve been playing a lot of BF4 and um, well Pokemon Y also took half of my life away .I’ll probably hop on again once a new patch is out.


(prophett) #155

I also received my fair share of stompings in CSGO when I just started, and I still do. It hasn’t turned me away. It only drives me to improve more by playing more and practicing. That’s 2 exceptions to the rule! :wink:

It was the same in ET when I first started playing online MP for the first time.


(acutepuppy) #156

Some people just don’t have the reflexes or dedication to keep up with where other’s are naturally for straight up gunfights. Battlesense and tactics should offer the player an edge as well.

Rocket launcher type weapons offer easy kills, but ultimately weak without proper timing and positioning.

Improved turrets, airstrikes, sensors, hopefully their soft and hard counters, etc… should reduce folks getting stomped on gun-play alone, which is important for a well-rounded experience.


(ZeroseCorp) #157

[QUOTE=acutepuppy;477297]Some people just don’t have the reflexes or dedication to keep up with where other’s are naturally for straight up gunfights. Battlesense and tactics should offer the player an edge as well.

Rocket launcher type weapons offer easy kills, but ultimately weak without proper timing and positioning.

Improved turrets, airstrikes, sensors, hopefully their soft and hard counters, etc… should reduce folks getting stomped on gun-play alone, which is important for a well-rounded experience.[/QUOTE]

Well said, various elements of the game should continually allow players of different strengths and vulnerabilities to figure out what playstyles and roles they are most comfortable engaging in. Some players are way more adaptive than others, but some are extremely talented “specialists” : )


(sunshinefats) #158

[QUOTE=acutepuppy;477297]Some people just don’t have the reflexes or dedication to keep up with where other’s are naturally for straight up gunfights. Battlesense and tactics should offer the player an edge as well.

Rocket launcher type weapons offer easy kills, but ultimately weak without proper timing and positioning.

Improved turrets, airstrikes, sensors, hopefully their soft and hard counters, etc… should reduce folks getting stomped on gun-play alone, which is important for a well-rounded experience.[/QUOTE]

Exactly this. Well said.


(attack) #159

i will take a break.
i will show up some times on public and read the diskussion board,but i will not be active for the next weeks.
my map blockout will also be delayed
i will be back soon.


(BomBaKlaK) #160

For the moment that’s a big desert …