[QUOTE=onYn;475871]Hey FireWater. Everyone has his own oppinion on how damage, and what the proper TTK should look like. I apreciate that you try to explain why you think that more dmg in general will benefit the game, and not change it to the bad or make it less “skillfull”.
I have to say tho, that by improving the dmg dealt, you pretty much shift how the game will feel like. When I watch all the common shooters out there, I barely get excited at all. It just seems to have the same pattern all the time: Who sees first/reacts first gets the kill. Of course you need to aim properly in order to kill someone, but due to high dmg and also body dmg, you will kill someone if you get get him from the back, side or surprise him in any other way. Ofcourse it´s all a skillthing, but I feel it´s not the most important skill in an FPS being given the biggest advantage, and that is aiming. That´s why those low TTK are infected with this mass camping, and the games look for me more like Moorhuhn with new 3D graphics. You rarely see any face to face fights, where you see someone simply outskilling someonelse, or maybe even two or three people.
With less dmg tho and especially the dmg focused on headsots, this advantage of who sees whom first isn´t as important anymore. It still will give you an significant advantage, but allow you to even this out by aiming better. Of course, this is also possible with higher dmg, but the gap just gets smaller and smaller, the higher the dmg is. That´s why we all ask for higher TTK. We want people to aim the crap out of the fight, and don´t win it by catching someone off guard. That actually happens on pub verry often, because many people fight on a small objective area, and there are so many places where people can shoot you from. I don´t even want to go into more detail for competition. You would be surprised I think, how fast some people will be able to kill someonelse with the current TTK, after playing this game a little more. Especially when teams set up proper defenses.
There is a problem with your explanation of way A, B and C. If you lower the TTK starting out with the fops, you will have to make him like 2 headshots = dead, or improve the bodyshots, so that you won´t need to do headshots anymore. To balance this out, you will have to make a sniper instakill you with a bodyshot, and also improve the shotgundmg, as well as the fragger… So you will end up with nothing between ET and CoD, but simply CoD weapon dmg.
To be perfectly honest with you, I just want this game to have as many people playing it as possible. I just don´t see how throwing away the main things that made the previous games fun will help this. I haven´t seen someone yet, who played ET or ET:QW and saying that the TTK was annoying and that this was the reason why he left the game. In fact this was one of the reasons for many people to stick with the game.
Making it more CoD´ish may bring some new fans, but also loose many. On the other side, CoD fans will probably leave as quick as they joined when a new CoD is being released. So there are many facts to think about, if you really want to make this game more like any other shooter out there. I think it would be much saver, to just work on the own game concept, with some innovations (mercs), make it 100% ready on release, advertise it properly, and I don´t see why this shouldn´t become a success.[/QUOTE]
I understand what you are saying and I recently watched some W:ET frag videos etc… Outside of the mass air strikes (which was very cool to watch, but not really a fair indictaor of gun TTK) the one movie progressed to show one person taking out multiple players with a single magazine in their thompson scoring multiple head shots. He didn’t catch them by surprise (well not in this case) it appeared to be a straight up firefight where he outgunned what looked like a whole team. This is what I would like to see in Extraction, where one player, all be it very difficult, can ace a team with their current weapon and secondary if needed. Is this going to happen everytime? No, but its the thought and the reality of that notion that it could happen, is very appealing to both hardcore and entry level gamers. To have that power in the right circumstances, is what gives that adrenaline rush to players. Even if it only happens once in a blue moon, its still awesome to see, and worth playing games even if it doesn’t happen to often. That rush is one of the reasons why I still play PC FPS, and I’m 31.
I feel that most games nowadays either don’t welcome that notion or facilitate it very well. I would hope that SD would take a look at their gunplay, and allow instances for that to happen, even if they are rare.
I would have no problem with a lower ROF and a higher damage similar to W:ET, I think they hit mark well there.