Where is everybody?


(Kendle) #81

I think that’s the main reason. Some people thought they were signing up for RTCW2 / ET2 / ET:QW2, for whatever reason, and that’s not the game SD are making or probably ever intended to make. You can argue the reasons why, but just “SD + new game” would’ve been enough for most people to come up with “ET2” (even without DarkAngel’s now infamous quote).

Personally I think XT is the right game, but the current Alpha community are the wrong people to be testing it. But then, who else were SD going to ask if not their existing loyal fans? It’s just a pity that we live in an age where everyone and their dog has such a sense of entitlement that no developer can ever do anything new without causing a ****-storm. :slight_smile:


(Rex) #82

Yeah, because new players could have problems to compensate more advanced movement, like a simple jump.


(BomBaKlaK) #83

for me there is still to much spread ! and really to much while jumping …


(attack) #84

et was perfect from weapondmg and hs dmg. you could kill someone with bodyshots too .
skill was rewarded,i have no problem with a better opponent.
i dont blame the game in ql if someone totally outaims me.
he is simply better.
the et hitboxes are still broken btw .


(FireWater) #85

[QUOTE=acQu;475799]Blablabla blubblublublub :smiley:

You probably mean W:ET was only so successful because it was free. Well. That is true. Also the modding aspect of it helped alot for it to become so successful. Still, you are as curious as me about the outcome if such a product would actually hit the market today. That says alot, because it confirms my statement you say is so much bull****. The void since ET:QW, no product ever since, never a real try.

Also i might go out on a limp and say you did never play ET games and felt the nice arcade type of it :)[/QUOTE]

I played ET:QW competitively for NUC .pure and 20ID, as well as several other teams in between. Game bombed because of too many restrictions when the game came out (oh you can’t use the vehicle, you can’t use medcrate, you can only have 1 LT defenders can’t use this etc…) I left because in the first season of play there were as many forfeits as legitimate games, and those forfeits mostly came from teams violating the “soft” rules.

I couldn’t stand it anymore so I left.


(FireWater) #86

[QUOTE=Humate;475801]1. W:ET did make them money, as well as put them on the map.
2. If you want to be empowered, earn it or let go of wanting to be empowered.
3. Higher bodyshot damage, only lowers the skill ceiling in a game thats dependent on skill differential.[/QUOTE]

  1. I agree with being put on the map, I won’t refute that, I’m sure ET lead them to their next contract. Granted they were paid to develop ET, however the game revenue was 0$.

  2. Empowering players to feel good when they first play a game is not a bad thing. Rewarding skill is not a bad thing either. Both are good things, and BOTH can be accomplished. This is a F2P title, its not freeware anymore. SD does not have the luxury to sell a bunch copies and have a botched release (aka Brink). Brink while a gaming failure was marginally successful financially, and sold well on console. With a F2P title, they can’t afford that because newer players won’t monetize. No money this time will mean a big problem.

  3. By raising headshot damage and body shot damage you accomplish both empowering skilled players which train for the head, and lesser skilled players that are still learning. Those lesser skilled players will hit a wall when they go against players that can consistently get headshots. Those players will be matched up with players that will consistently get body shots due to match making, or if its a lobby system they won’t play against high skill players until they are ready.

I think there is some fear from the old ET community that if they raise body damage slightly (aka remove rubber bullet effect) that they will some how be impacted with variance over skill.

Consider a few things

  1. Top players are going to be top players regardless of whatever balance changes are made. Top players are top players because they can find the most effective strategies/skills to employ and maximize those benefits while reducing liabilities and mistakes. Regardless of balance changes the top players will always do that.

  2. The game would not come down to high variance anyone can win, because of the increased headshot damage, again the better skilled teams will more likely have more headshots than their losing opponent team.

  3. If teams/players are getting beat directly related to balance changes, than perhaps they weren’t that good in the first place. If one’s skills get patched out than what does that say about the player?

Accessibility and skill are great things, they do not need to be mutually exclusive. If players want to just play at the pub level with just getting body shots and having fun that should be allowed. The players that can get the headshots consistently will beat them more often that not so they could either A)stay at their level of play B)read/practice improve aim C)quit the game.

It seems that a strong portion of this community only wants option B, where as I am arguing that options A and B can be viable. I can’t imagine who wants SD to succeed would think that option C would be a legitimate choice.


(onYn) #87

Hey FireWater. Everyone has his own oppinion on how damage, and what the proper TTK should look like. I apreciate that you try to explain why you think that more dmg in general will benefit the game, and not change it to the bad or make it less “skillfull”.

I have to say tho, that by improving the dmg dealt, you pretty much shift how the game will feel like. When I watch all the common shooters out there, I barely get excited at all. It just seems to have the same pattern all the time: Who sees first/reacts first gets the kill. Of course you need to aim properly in order to kill someone, but due to high dmg and also body dmg, you will kill someone if you get get him from the back, side or surprise him in any other way. Ofcourse it´s all a skillthing, but I feel it´s not the most important skill in an FPS being given the biggest advantage, and that is aiming. That´s why those low TTK are infected with this mass camping, and the games look for me more like Moorhuhn with new 3D graphics. You rarely see any face to face fights, where you see someone simply outskilling someonelse, or maybe even two or three people.

With less dmg tho and especially the dmg focused on headsots, this advantage of who sees whom first isn´t as important anymore. It still will give you an significant advantage, but allow you to even this out by aiming better. Of course, this is also possible with higher dmg, but the gap just gets smaller and smaller, the higher the dmg is. That´s why we all ask for higher TTK. We want people to aim the crap out of the fight, and don´t win it by catching someone off guard. That actually happens on pub verry often, because many people fight on a small objective area, and there are so many places where people can shoot you from. I don´t even want to go into more detail for competition. You would be surprised I think, how fast some people will be able to kill someonelse with the current TTK, after playing this game a little more. Especially when teams set up proper defenses.

There is a problem with your explanation of way A, B and C. If you lower the TTK starting out with the fops, you will have to make him like 2 headshots = dead, or improve the bodyshots, so that you won´t need to do headshots anymore. To balance this out, you will have to make a sniper instakill you with a bodyshot, and also improve the shotgundmg, as well as the fragger… So you will end up with nothing between ET and CoD, but simply CoD weapon dmg.

To be perfectly honest with you, I just want this game to have as many people playing it as possible. I just don´t see how throwing away the main things that made the previous games fun will help this. I haven´t seen someone yet, who played ET or ET:QW and saying that the TTK was annoying and that this was the reason why he left the game. In fact this was one of the reasons for many people to stick with the game.

Making it more CoD´ish may bring some new fans, but also loose many. On the other side, CoD fans will probably leave as quick as they joined when a new CoD is being released. So there are many facts to think about, if you really want to make this game more like any other shooter out there. I think it would be much saver, to just work on the own game concept, with some innovations (mercs), make it 100% ready on release, advertise it properly, and I don´t see why this shouldn´t become a success.


(INF3RN0) #88

I still think the game would be more well received across the board with a much lower RoF and higher overall damage. I expect most CBT who aren’t from ET/ETQW will not enjoy the “bullet sponge” feeling and it will be a popularly talked about blemish to the game. Simply making this feel like a low RoF game would have been the best compromise for everyone imo and allowed for all of the extraneous weapon functions like tap/burst to actually work properly on some weaponry, but time will only tell.


(Raviolay) #89

[QUOTE=Kendle;475836]I think that’s the main reason. Some people thought they were signing up for RTCW2 / ET2 / ET:QW2, for whatever reason, and that’s not the game SD are making or probably ever intended to make. You can argue the reasons why, but just “SD + new game” would’ve been enough for most people to come up with “ET2” (even without DarkAngel’s now infamous quote).

Personally I think XT is the right game, but the current Alpha community are the wrong people to be testing it. But then, who else were SD going to ask if not their existing loyal fans? It’s just a pity that we live in an age where everyone and their dog has such a sense of entitlement that no developer can ever do anything new without causing a ****-storm. :)[/QUOTE]

May I just ask from an SD noobs perspective, what is new about this game? These individual characters ability’s are just equipment could be mostly put together in Black Ops 2’s pick 10 system. Even if you make some of them move faster and jump higher you can do sort of the same thing using pick 10. The objectives are the same as previous SD games, the setting is a MMS just like every other shooter, and the art style and menus scream BRINK. The requirement for team work has been neutered with the removal class based objectives.

I see nothing new, I see nothing cohesive if that’s an overt sense of entitlement then so be it. Before joining the alpha I had little clue (and in many respects still don’t) about SD’s past games. However I am mostly now on board with what “wrong people” are saying so make of that what you will.


(FireWater) #90

[QUOTE=Kendle;475836]I think that’s the main reason. Some people thought they were signing up for RTCW2 / ET2 / ET:QW2, for whatever reason, and that’s not the game SD are making or probably ever intended to make. You can argue the reasons why, but just “SD + new game” would’ve been enough for most people to come up with “ET2” (even without DarkAngel’s now infamous quote).

Personally I think XT is the right game, but the current Alpha community are the wrong people to be testing it. But then, who else were SD going to ask if not their existing loyal fans? It’s just a pity that we live in an age where everyone and their dog has such a sense of entitlement that no developer can ever do anything new without causing a ****-storm. :)[/QUOTE]

Its tough to have non-SD fans muster up the $120 to get guarenteed access. You are right that most of the testers are major SD fans, or just have extra money lying around and don’t feel like play CS or any other PC FPS.


(FireWater) #91

[QUOTE=onYn;475871]Hey FireWater. Everyone has his own oppinion on how damage, and what the proper TTK should look like. I apreciate that you try to explain why you think that more dmg in general will benefit the game, and not change it to the bad or make it less “skillfull”.

I have to say tho, that by improving the dmg dealt, you pretty much shift how the game will feel like. When I watch all the common shooters out there, I barely get excited at all. It just seems to have the same pattern all the time: Who sees first/reacts first gets the kill. Of course you need to aim properly in order to kill someone, but due to high dmg and also body dmg, you will kill someone if you get get him from the back, side or surprise him in any other way. Ofcourse it´s all a skillthing, but I feel it´s not the most important skill in an FPS being given the biggest advantage, and that is aiming. That´s why those low TTK are infected with this mass camping, and the games look for me more like Moorhuhn with new 3D graphics. You rarely see any face to face fights, where you see someone simply outskilling someonelse, or maybe even two or three people.

With less dmg tho and especially the dmg focused on headsots, this advantage of who sees whom first isn´t as important anymore. It still will give you an significant advantage, but allow you to even this out by aiming better. Of course, this is also possible with higher dmg, but the gap just gets smaller and smaller, the higher the dmg is. That´s why we all ask for higher TTK. We want people to aim the crap out of the fight, and don´t win it by catching someone off guard. That actually happens on pub verry often, because many people fight on a small objective area, and there are so many places where people can shoot you from. I don´t even want to go into more detail for competition. You would be surprised I think, how fast some people will be able to kill someonelse with the current TTK, after playing this game a little more. Especially when teams set up proper defenses.

There is a problem with your explanation of way A, B and C. If you lower the TTK starting out with the fops, you will have to make him like 2 headshots = dead, or improve the bodyshots, so that you won´t need to do headshots anymore. To balance this out, you will have to make a sniper instakill you with a bodyshot, and also improve the shotgundmg, as well as the fragger… So you will end up with nothing between ET and CoD, but simply CoD weapon dmg.

To be perfectly honest with you, I just want this game to have as many people playing it as possible. I just don´t see how throwing away the main things that made the previous games fun will help this. I haven´t seen someone yet, who played ET or ET:QW and saying that the TTK was annoying and that this was the reason why he left the game. In fact this was one of the reasons for many people to stick with the game.

Making it more CoD´ish may bring some new fans, but also loose many. On the other side, CoD fans will probably leave as quick as they joined when a new CoD is being released. So there are many facts to think about, if you really want to make this game more like any other shooter out there. I think it would be much saver, to just work on the own game concept, with some innovations (mercs), make it 100% ready on release, advertise it properly, and I don´t see why this shouldn´t become a success.[/QUOTE]

I understand what you are saying and I recently watched some W:ET frag videos etc… Outside of the mass air strikes (which was very cool to watch, but not really a fair indictaor of gun TTK) the one movie progressed to show one person taking out multiple players with a single magazine in their thompson scoring multiple head shots. He didn’t catch them by surprise (well not in this case) it appeared to be a straight up firefight where he outgunned what looked like a whole team. This is what I would like to see in Extraction, where one player, all be it very difficult, can ace a team with their current weapon and secondary if needed. Is this going to happen everytime? No, but its the thought and the reality of that notion that it could happen, is very appealing to both hardcore and entry level gamers. To have that power in the right circumstances, is what gives that adrenaline rush to players. Even if it only happens once in a blue moon, its still awesome to see, and worth playing games even if it doesn’t happen to often. That rush is one of the reasons why I still play PC FPS, and I’m 31.

I feel that most games nowadays either don’t welcome that notion or facilitate it very well. I would hope that SD would take a look at their gunplay, and allow instances for that to happen, even if they are rare.

I would have no problem with a lower ROF and a higher damage similar to W:ET, I think they hit mark well there.


(acQu) #92

This should be on top of todo-list, alongside a fundamentally different movement (no slowdowns + improving infight mechanic to support twitch shooing) and maps.

It may be only me though who sees this, but i think xT has way too many SMGs. How are you going to make them feel different? Imo different spread values is what SD is doing (among some other things). So it is sort of a combination, the spread introduced to make the many SMGs feel different …

I would rethink that approach; the fact that there are so many SMGs in the game. I would entirely focus on char abilities, but have the chars itself only have two SMG weapon types. I know this is not liked, but i actually think this would finally allow for accurate weapons. For example Thompson/MP40 in W:ET. Just so nice to shoot. If one looks closely, there is no other SMG weapon in W:ET anymore, maybe only the sten, and at far distant the FG42. But all other weapons are by nature different, and not by spread. This way, less maybe more and could lead to a better shooting feeling and less confusion about finding out spread values and all the stuff. Makes it just less complicated.


(BomBaKlaK) #93

I’m totally agree with this !

Low RoF with Higher overall damage is for me the key to have a much better game !


(shaftz0r) #94

specifically lower RoF will immediately help.

ET:QW failed because it was on a terrible engine (idtech4). there’s no other reason than that. the chopchop and stutter that was inherent in it are just too much for people to bother with.


(spookify) #95

[QUOTE=Kendle;475836]I think that’s the main reason. Some people thought they were signing up for RTCW2 / ET2 / ET:QW2, for whatever reason, and that’s not the game SD are making or probably ever intended to make. You can argue the reasons why, but just “SD + new game” would’ve been enough for most people to come up with “ET2” (even without DarkAngel’s now infamous quote).

Personally I think XT is the right game, but the current Alpha community are the wrong people to be testing it. But then, who else were SD going to ask if not their existing loyal fans? It’s just a pity that we live in an age where everyone and their dog has such a sense of entitlement that no developer can ever do anything new without causing a ****-storm. :)[/QUOTE]

What is new? New Graphics and a few other things? The game right now is a slow, washed out, buggy version on COD…


(BomBaKlaK) #96

SLOW is the word …


(Hundopercent) #97

How is this game like COD?


(spookify) #98

Shotgun takes 1 to 2 shots to kill just like COD. Sniper HS is just like COD. Which Im all for 1 hs sniper kills but its way to easy right now. Shotguns should be like the rndae in ET still 3 headshots and same fire rate. Auto shotgun.

COD actually feels a lot better atm…

Its is also like COD in spam kills… Low skill no aim… Its the first person to see the enemy and boom dead. Medic is useless…


(Rex) #99

Yep, I think that’s it.


(Nail) #100

I thought it was the revolvers that do more damage than a rifle stupidity that made Xt not worth playing