It is easy to say that … but i am still not convinced. Throw one product like W:ET, similar in core game, but not W:ET 2 (not that this is again misunderstood), and have it done right, then let’s see if it will still be a niche game. Only then i am convinced, but so far, no attempt has been made to do so. It is one giant void since ET:QW. No product of this kind on current market = not able to judge …
Where is everybody?
There’s no doubt about that, even though I can’t actually confirm that, since I’ve never really played those games; aside from the demo of the original MW, 6-7 years ago. Games, especially competetive ones, follow the avalanche principle; mainly for two reasons; the primary one being the one you’ve just described; that the word spreads, that a game is very fun to play; but then there’s also a secondary reason; the fact, that you want to compete in a game that has the most followers and therby gives you, directly, or indirectly, the most “probs”.
On the contrary, it’s very hard to find that kind of acknowledgement in a game, that’s only played by +/-100 people world-wide. So COD, and all it’s iterations, wich came out over the last years, and those that will come out in the future, are a no-brainer in this regard.
You want to compete against the largest FPS community on this planet? Just buy the next COD and that’s a given. That promise alone keeps people playing that game and it will consecutively draw more people into playing it. COD is the Coca Cola and McDonalds of the FPS genre, the VG pendant to a Michael Bay and Roland Emmerich movie and as surprising as a Stephen King novel; you just know what you’ll get, and most important of all, an experience that you can share with millions of other people. I mean, make a COD related joke and millions will laugh, make one about BRINK and people will just stare at you, as if you are talking gibberish.
@Frost: Making a joke about Brink isnt clever, Brink itself was/is a joke 
@acQu: You have to accept that CoD/BF are the best selling games with a huge brand name. Also you have to accept that you cant compete with on the same level. If you want to create a different CoD/BF game you will fail because this 2 games dominate the market. The only way to get a decent share of the market is a niche game. You will never get an huge audience like CoD/BF, but you will get enough players to make sure that the developer/publisher have income/revenue which secures them. Also SD will never make the same revenue as EA/Activision gets with CoD/BF. The only thing SD can make is, to get all their fans on board + some CoD/BF players. But how many die hard ET/ETQW players are out there? I can just speak about ETQW and I would say 75 or 100 players are die hard etqw players.
oh, please! you just compared two compilators with an artist. Hearts in Atlantis and Pet Cematary are so damn good, so far away from Michel Bay’s stuff. Even far away from much better directors like Stephen Splielberg or James Cameron.
//fanboy here :DDD
[QUOTE=FireWater;475716]I mean thats fine, if you want people to care about your game you have to appeal to a crowd that will actually monetize. A lot of PC FPS gamers are bitter and entitled, note that I didn’t say all. I think sales is a very important number to take a look at, after all Splash Damage can’t pay their bills with community theory craft can they.
They listed to “pros” for ET:QW scene failed after a few months. Brink, I don’t really know what to say. Maybe its time to take a different approach?
Or is the old guard so enmeshed with the good ole days that they continue to protect failure.[/QUOTE]
Well, first of all the yesterdays post was a little harsh maybe. Mainly because it felt like you insult the whole community to be so “arrogant” and especially after I have seen of how much you want this game to become CoD, “for it´s own sake”. I have played pretty much everything that´s out there, BF, CoD or Counterstrike, what I still play. I don´t know, have you ever actually played ET or ET:QW? Otherwise I am pretty sure it´s hard to judge, how those games really felt and what can be done in order to improve the game, besides just seeling it´s soul like a bitch to become the average shooter everoney is familiar with.
SD in fact never made a game with the same “approach” as the game before. That´s why people won´t agree with your arguments, to just go like CoD did, in order to become succesfull. In fact, I don´t know if making this game like CoD would really bring more people to play it. In the end this game would have to build up a new fan base again. I don´t think they would get more people playing this game, then by just sticking to there old strengths in gameplay and eliminating past weaknesses. Which way delivers the biggest crowd is something we will never find out tho 
To be honest, I don´t mind if you call me a teenager or a n00b. I personally don´t consider myself of being better then others. But I also wouldn´t just make a post on the forums to simply insult someone. So I guess we have different ways of aproaching things. Hf cringing!
[QUOTE=krokodealer;475749]oh, please! you just compared two compilators with an artist. Hearts in Atlantis and Pet Cematary are so damn good, so far away from Michel Bay’s stuff. Even far away from much better directors like Stephen Splielberg or James Cameron.
//fanboy here :DDD[/QUOTE]
OK, my statement was defitinitely quite exaggerated, and Stephen King, once my favorite writer, has actually a wide variety of themes in his books, but the characters he uses are many times quite similar, as well as some overall plots. And I didn’t compared King with Bay in regards of the stories they deliver. In fact I haven’t compared them at all, I compared COD with each of the above; for the one thing that all of them have in common; you know what you’ll get* when you are about to consume their stuff. That was my point.
*I could also have mentioned Disney in that respect.
PS:Stephen King plot: Small town in Maine, late Summer, or Fall. Your all american family/or writer, do their all american stuff/ writes a pulp novel; they have a strange encounter, but forget about it. Some time later they have an even stranger encounter and that’s when things begin to slowly gain pace; people get weirder and Christians crank out all the crazy Christian-stuff they can possibly crank out. And when you think King has reached the climax he puts another three big bangs right on top of that.
I mean just look at the Dome vs the Stand; his standard Rockerbilly-Bullies he puts in, in so many of his books. The whole spiritual themes he got going and all those childhood memories and kid protagonists in general; It, Stand by Me, Hearts of Atlantis, the kids from the Dome, the kids in the Shining and Pet Cemetary, the dogs and cats he obviously has a knack for, the whole 50’s and 60’s references, -those guys from Hearts of Atlantis, the Cadillac from Christine-, and so on and so forth.
And then you have this huge, overarching theme of imprisonment: the Green Mile, the Shawshenk Redemption, the Fog the Dome, Misery, Dolores(to a certain extend), It(in the wider sense), the Shining(to a certain extend), the book, where this guy was held prisoner in a tower(though it wasn’t part of the actual Dark Tower series). Randall Flagg in the Stand.
But I like all that; I’ve probably spend half of my childhood and youth in New England; probably the most dangerous, violent and haunted patch of land you can find on this planet.
One of my all-time favorite movies/stories/performances is “Dolores Claiborne”. Kathy Bates delivers such a outstanding performance, that even surpasses her play in Misery. Also Jennifer Jason Leigh plays absolutely brilliant and engaging, as well as the rest of the cast.
[QUOTE=.FROST.;475763]OK, my statement was defitinitely quite exaggerated, and Stephen King, once my favorite writer, has actually a wide variety of themes in his books, but the characters he uses are many times quite similar, as well as some overall plots. And I didn’t compared King with Bay in regards of the stories they deliver. In fact I haven’t compared them at all, I compared COD with each of the above; for the one thing that all of them have in common; you know what you’ll get* when you are about to consume their stuff. That was my point.
*I could also have mentioned Disney in that respect.
PS:Stephen King plot: Small town in Maine, late Summer, or Fall. Your all american family/or writer, do their all american stuff/ writes a pulp novel; they have a strange encounter, but forget about it. Some time later they have an even stranger encounter and that’s when things begin to slowly gain pace; people get weirder and Christians crank out all the crazy Christian-stuff they can possibly crank out. And when you think King has reached the climax he puts another three big bangs right on top of that.
I mean just look at the Dome vs the Stand; his standard Rockerbilly-Bullies he puts in, in so many of his books. The whole spiritual themes he got going and all those childhood memories and kid protagonists in general; It, Stand by Me, Hearts of Atlantis, the kids from the Dome, the kids in the Shining and Pet Cemetary, the dogs and cats he obviously has a knack for, the whole 50’s and 60’s references, -those guys from Hearts of Atlantis, the Cadillac from Christine-, and so on and so forth.
And then you have this huge, overarching theme of imprisonment: the Green Mile, the Shawshenk Redemption, the Fog the Dome, Misery, Dolores(to a certain extend), It(in the wider sense), the Shining(to a certain extend), the book, where this guy was held prisoner in a tower(though it wasn’t part of the actual Dark Tower series). Randall Flagg in the Stand.
But I like all that; I’ve probably spend half of my childhood and youth in New England; probably the most dangerous, violent and haunted patch of land you can find on this planet.
One of my all-time favorite movies/stories/performances is “Dolores Claiborne”. Kathy Bates delivers such a outstanding performance, that even surpasses her play in Misery. Also Jennifer Jason Leigh plays absolutely brilliant and engaging, as well as the rest of the cast. [/QUOTE]
Great to hear that! i missunderstood your previous post then.
Love King for exactly what you described - romantic late 50’s and 60’s. I have similar love for movies of that era in my country(USSR) - no matter the theme, they had that light that i dont see anymore. And King describes those times with passion and tenderness - i feel that warmth that he has for his childhood times!
I think that’s a bull**** argument personally.
FPS fans will generally try out new shooters. The cod sales numbers are entirely accurate, and an overwhelming majority of sales are on console. That said cod still sells well on the pc.
W:Et had the luxury of being freeware, full content for free. As such the game never made money. This success has failed to be reproduced. I am wondering id w:et would have been as popular if they charged for it.
Extraction doesnt have to be a niche game, one thing the developers can do is increase headshot damage overall, and body shots by a few. The skilled hardcore players will benefit by out dueling newer players for the head shots, and newer players will feel that they have a chance to get kills as we’ll be it a lower chance. Keep the same w:et objective based gameplay, maybe add another mode on top of stop watch an extraction can be huge especially in Asian markets.
Empower the individual player to give them a fighting chance, and at the same time reward skill/headshots.
[QUOTE=FireWater;475794]I think that’s a bull**** argument personally.
FPS fans will generally try out new shooters. The cod sales numbers are entirely accurate, and an overwhelming majority of sales are on console. That said cod still sells well on the pc.
W:Et had the luxury of being freeware, full content for free. As such the game never made money. This success has failed to be reproduced. I am wondering id w:et would have been as popular if they charged for it.
Extraction doesnt have to be a niche game, one thing the developers can do is increase headshot damage overall, and body shots by a few. The skilled hardcore players will benefit by out dueling newer players for the head shots, and newer players will feel that they have a chance to get kills as we’ll be it a lower chance. Keep the same w:et objective based gameplay, maybe add another mode on top of stop watch an extraction can be huge especially in Asian markets.
Empower the individual player to give them a fighting chance, and at the same time reward skill/headshots.[/QUOTE]
Blablabla blubblublublub 
You probably mean W:ET was only so successful because it was free. Well. That is true. Also the modding aspect of it helped alot for it to become so successful. Still, you are as curious as me about the outcome if such a product would actually hit the market today. That says alot, because it confirms my statement you say is so much bull****. The void since ET:QW, no product ever since, never a real try.
Also i might go out on a limp and say you did never play ET games and felt the nice arcade type of it 
- W:ET did make them money, as well as put them on the map.
- If you want to be empowered, earn it or let go of wanting to be empowered.
- Higher bodyshot damage, only lowers the skill ceiling in a game thats dependent on skill differential.
[QUOTE=Humate;475801]1. W:ET did make them money, as well as put them on the map.
2. If you want to be empowered, earn it or let go of wanting to be empowered.
3. Higher bodyshot damage, only lowers the skill ceiling in a game thats dependent on skill differential.[/QUOTE]
i still like the actual patch.more skillfocused
[QUOTE=FireWater;475794]
Extraction doesnt have to be a niche game, one thing the developers can do is increase headshot damage overall, and body shots by a few. The skilled hardcore players will benefit by out dueling newer players for the head shots, and newer players will feel that they have a chance to get kills as we’ll be it a lower chance.
Empower the individual player to give them a fighting chance, and at the same time reward skill/headshots.[/QUOTE]
Exactly! This is one of the main reason why i really dislike the new damage change. Inceasing the head hitbox + extra damage was fine, reducing the body damage was disappointing for me. My problem with this is you are forcing everyone to just go for headshots, because that’s your only option, there is no other way to kill someone else. That’s how it was in W:ET. Killing a medic with 150hp, req. atleast 3 HS, if you didn’t go for that, you had 0 chance. My problem with this is that you are reducing the gameplay for: “spray bullets at head level”. The reason why i liked Xt gunplay: - it has way smoother character animation then W:ET -> i can track the target much better. Personally i prefer better enemy tracking over, “spraying at head level”. Currently it’s discouraging to go for bodyshot.
But that came with other problems though. I’ve played W:ET on and off over the years (although never competitively) and every time I tried to join a server I had to wait for ages just to download X amounts of soundpacks, .pk3’s, skins and whatever that server had going on.
On the actual topic:
It’s not that hard to figure out where everybody is. Some just don’t like the game, some are busy (I personally started a new job a couple of months back limiting my time), some are trying out other new releases.
I do believe though that the majority of people who are “gone” feel like the game they signed up for and wanted to help out with just isn’t what they were promised. I know of numerous amounts of people who have been providing rock solid feedback and propositions on how they feel would make it, in their eyes, better. Not that it’s that surprising that most of that will not make it into the game but after some time of “not being heard” it will make your interest and enthusiasm go down.
this is the point ! head = tiny so it’s more skill based, not like COD where just a little spray in the foot kill you
Easy kill = noob game
[QUOTE=BomBaKlaK;475827]this is the point ! head = tiny so it’s more skill based, not like COD where just a little spray in the foot kill you
Easy kill = noob game[/QUOTE]
I had a good lauch a couple of games ago. I played sniper and fzl hided behind the EV. I could see his feet under the EV, shot him twice and 2 foot shots killed him. Was hilarious 
But the reduces body damage for all other classes is good, it rewards better aim skills.
[QUOTE=BomBaKlaK;475827]this is the point ! head = tiny so it’s more skill based, not like COD where just a little spray in the foot kill you
Easy kill = noob game[/QUOTE]
Disagree. With current spread old head hitbox was random and inconsistent. It ended up being more luck less skill.
[QUOTE=Shifty.;475829]I had a good lauch a couple of games ago. I played sniper and fzl hided behind the EV. I could see his feet under the EV, shot him twice and 2 foot shots killed him. Was hilarious 
But the reduces body damage for all other classes is good, it rewards better aim skills.[/QUOTE]
100% agree ! that was needed and I still feel TTK a bit to fast due to the RoF, still to high imo
your right on this point ! spread and horizontal recoil are just bad
[QUOTE=BomBaKlaK;475832]
your right on this point ! spread and horizontal recoil are just bad[/QUOTE]
Spread is fine, I would like to see even more spread while jumping. Horizontal recoil is crap, there is imo no pattern which can be predicted and therefore counter actions can be done. Remove horizontal recoil completly.