This doesn’t mean anything. I can say that objectively, because times were different. Many people don’t even know W:ET. Also: purchasing power in the game industry has gone up recent years. A few years ago, not everybody had the internetz or even a gaming PC. Nowadays stuff is simply different. Then there is also sales stuff, and impressive numbers being presented to us (by the way, i believe they are a hoax), but these selling numbers tell the casual gamer that something is good, and crowded, and fun.
[QUOTE=FireWater;475718]Eh insults are cute, but again, why hasn’t W:ET’s success been reproduced ever?
I am very curious to see how this turns out, especially because of F2P.[/QUOTE]
A question leading right into my heart
Hehe, no. But … this question, this is a good question, hitting a nerve. Short answer is: SD never stayed with one thing, failed to recognize what made their past games good, and never expanded on that. From game to game a different core game.
Also the marketing: Brink had such a good marketing, but it was not delivering somehow.
Marketing + building on past grounds (core gameplay) = success. But like it is now: MMS gameplay, slow movement, long TTK. SD = pretty hardcore shape-shifting and thus, never specialized, never a successor, thus never reproduction of past success with same product class, SD = the generalist.
EDIT and by the way: people are not throwing CoD as insult i think. Guess sometimes. But when i say it i mainly mean the CoD movement and the MMS setting with modern SMGs and stuff. Remember what people say on the Youtubez: “this looks like Battlefield”. Yop, the visuals and a huge part of the core gameplay is MMS. No matter how you put it. CoD is a scapegoat here.