Most good players use VOIP.
At any rate I doubt I’ll be using the objective wheel anyway. I’m just debunking the “it’s slow” theory.
Most good players use VOIP.
At any rate I doubt I’ll be using the objective wheel anyway. I’m just debunking the “it’s slow” theory.
[QUOTE=JeP;277177]Because missions are dynamics and you can’t know which one will be there, and even with keys you’d have to look for where is the mission you want ?
And if you know where it is, knowing the direction with the mouse is not harder than knowing its number. Numbers are good up to 5, after that you’d eventually have to check your keyboard to see “men, where is the 7 ?” when this will never happen with the radial menu. Used with a mouse or a pad. Deal with it.
And I personnally think it’s really more a matter of staying focus on the screen than one being faster than the other, wathever is your controller.[/QUOTE]
Really? Why don’t I have any problems using keys up to 0 in starcraft then? How about you console players stick to your consoles and leave the PC layouts and shortcuts the way we use them? You have poisoned our platform enough.
Man, you guys are bitter. Gosh. You should really have that looked at. Have you had enough intercourse lately? (You know… sexual congress)
Every forum has a bitter contrarian or two. Leave the sleeping badgers alone.
Etek : same player, try again, I’m not a console player 
I’m talking about Brink, in what is your STR experience relevent there ? FPS nowadays no longer use more than 5, 6 number keys, or for really unusual items.
Sorry to break it to you but, wow, ETQW had a radial menu 0
[QUOTE=JeP;277210]
Sorry to break it to you but, wow, ETQW had a radial menu 0[/QUOTE]
That had number keys as shortcuts… :eek::eek::eek::eek::eek::eek:
Thats why you will make me the pleasure not to quote the peoples in my ignore list in the future, thanks in advance!
Peace
[QUOTE=Apples;277225]Thats why you will make me the pleasure not to quote the peoples in my ignore list in the future, thanks in advance!
Peace[/QUOTE]
What’s that… mean? Not to be rude, but honestly can’t understand. You mean Etek is on ignore and because I quoted him you raged? Or I’m on ignore and you don’t want to quote me? Or… what?
The radial menu is context sensitive, it can show you the six most relevant missions (and their automatic vsays) for your particular class and the current situation with the single click of a button. There’s no way you can do that effectivly with key binds. Given 30 or 40 choices or more and having them boiled down to 6 which you get to with a key click and a mouse move is way faster than having to work through a hiearchical menu structure 3 or 4 levels deep sometimes, even if you have every possible combination memorized (3-4-9 = disarm the bomb mission).
I agree selecting a mission slows you down and in the heat of battle is usually skipped, but that’s not the point*. It’s not a question of do you need to do it or not, the comment was that radial menus are “consoly”, and the counter argument is what is consoly about something which is simply more efficient?
*If you are playing on console with VoIP off you’ll probably want to get in the habit of using the mission system to communicate to your friends, which is half the reason it’s there and why you get a little XP boost for using it.
Radial mission menu (default I believe) could be set up as vertical on the side of the screen liek the vsays, which were number keys. Some of the missions in ETQW had your guy spouting a vsay (I need a medic when spotting a spawnhost for instance). It sounds like just about all of the missions in Brink have vsays associated with them.
Truth is I never use the context menu in ETQW either, probably won’t in Brink (but I would if I was on a server with VoIP off). And I’d much prefer that over hierarchical menu because there’s no way I’m memorizing all those options and the radial menu will be far faster in that case.