What's your opinion about Sparks.


(Eox) #1

Just trying to bring an non-biased poll. If you find something biased, tell me, I shut this thread down and I make another one.

Sparks have been kind of a hot topic lately, so I just want to bring up a revelent poll about this. I’ll share my opinion about her in another post, I don’t want to affect your voting.


(Sir_Slam) #2

Ok, im back.

Sparx, honestly is just fine where she is IMO. Medpacks are weak as hell and she comes with no primary weapons. Top that off with 80HP and kiss your ass goodbye if anyone gets in your face.

But that isn’t the point though it? She’s supposed to be the necromancer. All ur revives r belong to her. This meaning, the number one counter to her is to finish yer damn meals.

Seriously, just gib players whenever you can and watch as she becomes relegated to being a half-ass Vassili with no scope, less health and RPM.


(KattiValk) #3

Sparks is okay right now. The only thing you could really nerf IMO is just increase minimum charge even further, at most to half charge.


(GildedDark) #4

Sparks with Timik is OPAF
Thank you to the loadout bug :3


(Amerika) #5

I guess the answer to your poll is going to depend on perspective. Some people think her Revivr is this offensive powerhouse that is incredibly amazing and locks down whole teams while she drops 60-70 mercs per side. Others see her as the spearhead of the zombie apocalypse where she waves her hands around and minions spring up from the ground to destroy humanity.

Personally I think the Revivr is pretty meh as a weapon and as soon as you start putting damage in she has to run due to being paper thin. So most good Sparks players will spam corners with the Revivr while not actually aiming a lot of times. They will also run a lot soon as they take any kind of damage.

But as far as being a necromancer controlling hordes of the undead? Yeah, she’s got that. I think her revives should only factor in Get Up if it’s a full charge. But honestly if nothing changed I’d be fine too. I like her playstyle and I think she’s good for the game and somewhat unique.


(watsyurdeal) #6

Personally I feel like the REVIVR does a bit too much, you snipe with it, revive, and it allows her to accomplish two roles in one.

I feel like the REVIVR could use some more tweaks to reduce it’s spamminess, but even then I’d question if the concept itself isn’t a bit overpowered as a whole.


(retief) #7

I think she is reasonably fine as is, but a small nerf wouldn’t be the end of the world. I wouldn’t push for it, but I wouldn’t argue against it either.


(SiegeFace) #8

Sparks doesn’t need a nerf, the players playing her need a nerf.

OT, not sure im in between balanced and strong, something either needs to be done about the cowardliness of sparks players, or the reviver pick one .


(HoopleDoople) #9

I like where Sparks is as a medic, but her combat potential is a bit higher than I’d like. Very few players have mastered Sparks, but those who have are downright terrifying to face. Don’t move predictably for even a moment or else you’ll be headshot. And even if you do move unpredictably chokepoint spam could still get you.

I’m uncertain what would be an appropriate nerf to Sparks, however, as Sparks is balanced or even underpowered in less skilled hands.


(hashtagUrethra) #10

I’ve never seen mediocre players do well as Sparks.


(Gh0st1e) #11

As someone who has played Sparks since I started playing DB, I find it comical that it has progressed to the point that Sparks is being called OP.

Other players like myself became accustomed to the “bugged” Quick Charge and were able to perform despite its drawback of draining the battery faster than normal. Now that Quick Charge has been “fixed” players who had been good with her before essentially doubled their killing potential. People complain about her because they occasionally go up against an experienced Sparks player and get wrecked.

The only “nerf” the REVIVR should receive is returning Quick Charge to its original state. The REVIVR doesn’t deal too much damage, it has just been turned into a spammy weapon because Quick Charge effectively doubles the number of shots per full battery. Before, the battery drained equally to the charge rate so with or without Quick Charge the REVIVR always fired the same number of shots per full battery. Now, the battery drains at the same rate with and without Quick Charge which means Quick Charge not only makes the REVIVR charge faster but it increases the number of shots per full battery.

Edit: If you are going to disagree with me at least respond…


(neverplayseriou) #12

@Hastagurethra ive never seen a mediocre player go good with vassili…


(triteTongs) #13

She already had a constant round of nerfs. Take away the ability to use the revive gun on enemies (the best part of sparks) and she’s left with a relatiavely useless SMG that does barely any damage.

If she had a better gun, sure. But she doesn’t.


(Ritobasu) #14

Make headshot multiplier 1.5x instead of 2.0

Or just leave her alone and return instant gibbing back to Vassili


(Black) #15

Alright guys let’s be real. Sparks should not be able to one-shot people across the map with the REVIVR. It’s absurd.

High damage from long distances should only be reserved to snipers.


(Samniss_Arandeen) #16

As a medic, she’s quite underpowered. She has the best revives in the game, and it doubles as a sniper rifle?..okay, that one can be rather infuriating. You go to kill the Medic before they rez the guy you just killed and they headshot you with the Revivr. Boom, you’re dead. But those small medpacks are not going to keep a team alive and healthy like a Healing Station or Large Medpacks will.

If it functioned like the TF2 Crusader’s Crossbow in that I could shoot allies with it to heal them, then yes, it would be a balanced weapon. Sparks would finally be a viable solution to keep the team alive. Its potential as a sniper weapon would consume the Revivr’s batteries, limiting her ability to heal teammates until it recharges, and thus limiting it to a desperate measure or if another Medic arrives to help her.

And, of course, snipe-healing your Fragger from across the map will surely be the envy of the whole server.


(scavazzi4) #17

Reviving at range is THAT good.
While Sparks’ healing is minor she’ll usually be coupled with another medic with actual healing, making the whole team quite tough to kill.
I don’t think Sparks is OP by any means…altough i’d like to see a weird change on it: instead of being able to both revive and damage enemies at the same time i’d like it to have two modes: in the first REVIVR would only revive while in the second it would only deal damage.
I know it would be a huge “indirect” nerf, but i’d like REVIVR to have a slightly higher skill cap.
Sparks has many counters but many of those are situational and require quite a bit of knowledge about the game so it’s okay to see a lot of players bitching about her: a nerf should calm the community and not bother good players too much.


(JJMAJR) #18

Sparks in friendly fire… I think that there could be a lot of confusion for the others when a sparks accidentially gibs them or harms them with the REVIVR.


(aRagRappy) #19

It would be nice if the damage scaled more appropriately with the amount of charge so she didnt do nearly max damage with minimum charge. It would require her to actually charge it for serious damage and probably reduce the spam with the revivr.

Although I would like to see her healing delivery method changed from medpacks to something else. I just find it rather disappointing that all other medics have a unique healing method from each other but sparks.


(Samniss_Arandeen) #20

Like shooting people with the Revivr? Shoot friendlies to instantly kick in their regen, charge it up to instantly replenish more and more health (Potent Packs affected) the more you charge before firing. Headshot friendlies to give them a slight damage resistance perhaps? The damage resistance might itself be OP, but it would add a Sparks skill index.

This would give Revivr more utility as well as cut down on Revivr spam. Sparks would have to spend more time shooting friendlies.