What's your opinion about Sparks.


(Dawnlazy) #21

Like shooting people with the Revivr? Shoot friendlies to instantly kick in their regen, charge it up to instantly replenish more and more health (Potent Packs affected) the more you charge before firing. Headshot friendlies to give them a slight damage resistance perhaps? The damage resistance might itself be OP, but it would add a Sparks skill index.

This would give Revivr more utility as well as cut down on Revivr spam. Sparks would have to spend more time shooting friendlies.[/quote]

Would be a nerf in a way since you couldn’t quickly do a kill-revive on a low HP team mate without switching weapons.


(aRagRappy) #22

[quote=“Samniss_Arandeen;126938”]
Like shooting people with the Revivr? Shoot friendlies to instantly kick in their regen, charge it up to instantly replenish more and more health (Potent Packs affected) the more you charge before firing. Headshot friendlies to give them a slight damage resistance perhaps? The damage resistance might itself be OP, but it would add a Sparks skill index.

This would give Revivr more utility as well as cut down on Revivr spam. Sparks would have to spend more time shooting friendlies.[/quote]

Yeah something of the sort would be great, I just think being such a unique medic, sparks should have a more interesting way to heal as well.

Or they could even use those grenades on her model and have her use a type of healing grenade that could start the self regen and/or heal a rather small amount of hp on impact in a very small radius. Though the idea might be better for a future medic merc.


(CCP115) #23

Make the REVIVR do a cap of 50 damage, OR remove the headshot capability.

Now she is an actual medic, with a last resort, not a sniper.


(thoroughPistachio) #24

REVIVR for KILLING > everything in game = OP

Not complaining. I play her to dominate, as well.


(RyePanda) #25

The Revivr needs a damage nerf. Down to max of 54 damage to body or something.


(bizarreRectangle) #26

I don’t have big issues with damage. It has a high skill cap and you need to be pretty skilled to use it in a very deadly way.

Her med packs can be quite good. Direct hit a 110 merc once + regen and they will be good to go. Otherwise they are a bit weak. Balanced.

I don’t like her with the empire 9, it just feels strong sometimes. They also self heal around the corner. Usually I can deal with sparks and I’m fine if she stays the way she is. It’s like getting wrecked by a pro sniper or fletcher. However I wouldn’t argue against a small nerf.


(Tanker_Ray) #27

Decreasing movement speed while charging REVIVR a bit may be?

She is definitely strong medic for revives, much better when combined with other heal-depending medic.

She is paper thin, but eating two med packs twice and gets back into full HP seems… hmm.

Especially with Potent Pack, 36 + 36 HP =72HP instant heal for maximum 80 HP.

At least Aura has to manage her healing station and stay inside there for survival.

I think Sparks is depending way too much on 383 loadout like Rhino does on R93.

Instead of direct nerf, nerf of 383 and buffing the other loadouts for variety would be nice.


(bizarreRectangle) #28

Movement speed is already quite slow when charging and makes them a very easy target, especially with that 80 health. Revive is balanced.

The more health packs she is spending on herself (2 is half her amount of med packs available), the less she is spending on her team.


(watsyurdeal) #29

Like shooting people with the Revivr? Shoot friendlies to instantly kick in their regen, charge it up to instantly replenish more and more health (Potent Packs affected) the more you charge before firing. Headshot friendlies to give them a slight damage resistance perhaps? The damage resistance might itself be OP, but it would add a Sparks skill index.

This would give Revivr more utility as well as cut down on Revivr spam. Sparks would have to spend more time shooting friendlies.[/quote]

I honestly wouldn’t mind this at all, I mean we already have Sparks shooting allies in Ranked because it’s easier to Revive someone to full health than run over there and drop a health pack.


(Ballto) #30

the problem i have with sparks is she is almost always a better sniper than vassili. She has an SMG, a normal sidearm, a sniper rifle, instant self heals and ally heals, and can also snipe revive

its silly a medic is a better sniper than the sniper


(WaffleMonster) #31

The main issue with sparks is she takes the risk/reward nature of reviving and throws it in the trash. It’s a fundamentally flawed concept and the fact she can snipe at the same time is crazy. Definitely needs a nerf/rework.


(wolvie) #32

Necro? @Ardez @Faraleth @Amerika


(Boorseye) #33

might as well close if necro


(RyePanda) #34

Still pretty relevant though considering a lack of major changes to her.


(Black) #35

[quote=“Ballto;127456”]the problem i have with sparks is she is almost always a better sniper than vassili. She has an SMG, a normal sidearm, a sniper rifle, instant self heals and ally heals, and can also snipe revive

its silly a medic is a better sniper than the sniper
[/quote]

Precisely.
I don’t know what dev thought it was ok to allow her to snipe.

Vassili is basically a weaker version of sparks.


(Telzen) #36

[quote=“aRagRappy;127040”][quote=“Samniss_Arandeen;126938”]
Like shooting people with the Revivr? Shoot friendlies to instantly kick in their regen, charge it up to instantly replenish more and more health (Potent Packs affected) the more you charge before firing. Headshot friendlies to give them a slight damage resistance perhaps? The damage resistance might itself be OP, but it would add a Sparks skill index.

This would give Revivr more utility as well as cut down on Revivr spam. Sparks would have to spend more time shooting friendlies.[/quote]

Yeah something of the sort would be great, I just think being such a unique medic, sparks should have a more interesting way to heal as well.

Or they could even use those grenades on her model and have her use a type of healing grenade that could start the self regen and/or heal a rather small amount of hp on impact in a very small radius. Though the idea might be better for a future medic merc.

[/quote]

She doesn’t need a unique way to heal. She has a unique way to revive while everyone else is stuck with the paddles. Seems fine.


(ForgottenCrowd) #37

[quote=“BlackFro;126314”]Alright guys let’s be real. Sparks should not be able to one-shot people across the map with the REVIVR. It’s absurd.

High damage from long distances should only be reserved to snipers.[/quote]

I play a sniper in many games and I like that REVIVR can be used as a bad sniper rifle. From my perspective, her weapons don’t deal a lot of damage and most times I find myself up close with an enemy, I have to hope I have a lot better accuracy than they do. She has such low health that she dies if she even looks at a grenade or a molotov. There are 7 mercs that can easily kill her with explosives, can be almost one-shot (in the body) by Vassili, overpowered by Thunder and Rhino at mid-range and up close, decently easily killed by a turret, one-shot by a Phantom with chopper and a katana (which is a loadout people go for anyways), and killed by anyone with an accuracy over 20%


(ForgottenCrowd) #38

[quote=“aRagRappy;126881”]It would be nice if the damage scaled more appropriately with the amount of charge so she didnt do nearly max damage with minimum charge. It would require her to actually charge it for serious damage and probably reduce the spam with the revivr.

Although I would like to see her healing delivery method changed from medpacks to something else. I just find it rather disappointing that all other medics have a unique healing method from each other but sparks.[/quote]

Although it may not seem to be, Sparks’ healing method IS different from the rest. The only other medic with medpacks is Sawbones, and his packs only quicken teammates’ healing. Sparks’ packs are instant health at the cost of not very much healing


(ForgottenCrowd) #39

[quote=“bizarreRectangle;127288”]I don’t have big issues with damage. It has a high skill cap and you need to be pretty skilled to use it in a very deadly way.

Her med packs can be quite good. Direct hit a 110 merc once + regen and they will be good to go. Otherwise they are a bit weak. Balanced.

I don’t like her with the empire 9, it just feels strong sometimes. They also self heal around the corner. Usually I can deal with sparks and I’m fine if she stays the way she is. It’s like getting wrecked by a pro sniper or fletcher. However I wouldn’t argue against a small nerf.[/quote]

Indeed. Getting beat by an experienced Sparks player is hardly different from being beat by an experienced player on any other merc. There are two types of “pro” level Sparks players: those who kill and those who actually play the way she was intended to play. The killer Sparks just about NEVER revive their teammates, run off to headshot enemies with REVIVR, and only use medpacks to self heal. Those types of Sparks player are of no use to their team other than to piss off the enemy team if they don’t work together. The ones who actually play medic are pretty hard to deal with, but then again, she has 80 health. All you have to do is throw explosives where she’s hiding out and now you can deal with the rest of the team. Any good sniper is similar in that you have to evade them or deal with them in order to even get to the enemy team to flush them out


(ForgottenCrowd) #40

tl;dr for my walls of text ^

work the back routes and use explosives