What's with all the PRONERS lately?


(Cerebrate) #1

In the past month I’ve seen a whole bunch of morons proning down in the middle of duels and in various other situations when firing. More than twice as many a few months ago.

What gives?!

I thought the hitbox fix in ETPro made this less of an ‘advantage’.

It’s just… annoying. Especially when they manage to get away with it. :bash:


(BondyBoy007) #2

yes I’ve noticed an increase, but I don’t get annoyed with them as it usually means they’re dead pretty soon after going prone :wink:


(mouse) #3

I noticed a decrease, especially proning in clanwars… strange :slight_smile:


(meLonF) #4

I noticed a decrease, especially proning in clanwars… strange

so have i

proning seemed to be very effective when everyone started to do it, but most people have cottoned onto it now and know how to counter it :wink: It will often work on me the first time, but you know you are fighting proners then you can kill them most of the time


(TAngelo) #5

Yep, I also see more people doing it. I myself did it quite often for a little while, recently. Not much anymore now, though; it’s indeed fairly easy to counter when you’re prepared for it.


(Cerebrate) #6

It’s as effect as giving the keeper the finger before taking a penalty. It’'s just distracting. At best, it will make the opponent laugh and lose his concentration.


(TAngelo) #7

I have to disagree there; I think due to the nature of going prone in ET (you lie down almost immediately), it often can be pretty effective. Not so much in long distance combat, but mostly in close combat. It can buy you that precious second where you’re still aiming normally and the opponent’s bullets fly over you. It’s not much use against advanced players who are ready for that sort of thing, but it has helped me on certain occasions, I’ll admit.


(Cerebrate) #8

All right. I’m just wondering why it has increased so dramatically lately.


(schmeisser) #9

Humor me. What is the most effective counter to prone besides circle-strafing?


(Cerebrate) #10

Prone, of course! Nothing beats that! :banana:


(Maximus191) #11

Humor me. What is the most effective counter to prone besides circle-strafing

Teh panzer \o/


(fattakin) #12

As more regular players come up against those that do it all the time, word spreads / think its a good habit and end up trying it. The Fools!


(BondyBoy007) #13

I aint getting on no plane fool!


(fattakin) #14

Didnt see you doing much proning in that wDw v zero game last week Bondy :wink:
me and errol sitting up drinking beers watching the fun… GG’s tho


(thelastname) #15

I found it easier to kill them, they can’t twist sideways so all you need to do is go around beside them.


(Henry) #16

indeed. they are easy fragfood. i wonder why anyone is proning in the middle of a duel in the first place? i don’t see the point, where’s the advantage? proners always lose the duel. i haven’t seen anyone win it. maybe i’m just playing against noobs?


(Cerebrate) #17

indeed. they are easy fragfood. i wonder why anyone is proning in the middle of a duel in the first place? i don’t see the point, where’s the advantage? proners always lose the duel. i haven’t seen anyone win it. maybe i’m just playing against noobs?[/quote]

I think these people think they’re being clever by “surprising” the opponent. :blah: It really takes me off guard.


(schmeisser) #18

I have seen lot’s of mid-range prone kills, as you can’t “go around beside” someone prone 50 yards away. I guess that’s more like sniping with an MP40, and it seems to work, what with the wacky prone hitboxes. A prone medic at medium range is very hard to kill. I have fired full magazines into the head of distant proners without much effect. My aim is bad, but not THAT bad.


(amazinglarry) #19

People were doing it a bunch until ETPRO “Fixed” it. It’s kind of annoying now that if I do go prone (for whatever reason, not only for close firefights), in some servers I can’t start shooting again until like 2-3 seconds later. (It’s obviously not always that long, though I guess you can change how long it takes). IRL I can drop to the ground in less than a second. What’s the big deal? People whine and cry that it’s a cheap tactic and yeah so what if it is? It’s the same with spawn camping… stop crying about everything and find a way to counter it. This game is pretty balanced as it is, so it frustrates me when people go off changing everything.


(Kendle) #20

ETPro added a b_pronedelay cvar that made you immobile for a period of time whilst standing from prone. It doesn’t stop you shooting whilst going prone, it just stops you moving left / right while standing up again, and the delay period most commonly used is 600ms. It’s set at 0ms in leagues, i.e. not used at all.

Proning was a big issue in ET a few months ago, as the problem essentially is that the animation of a player going prone doesn’t match what actually happens. In other words the player’s hitbox is NOT where you see it during the proning motion. ETPro did also fix the hitbox so that it goes through a stand -> crouch -> prone sequence (and prone -> crouch -> stand when standing up I believe) but it still remains that the animation you see when someone goes prone doesn’t match what actually happens.

Some would argue this is insignificant anyway as the hitboxs rarely match the player model as it is. The head hitbox, for example, is on a player’s shoulder when they’re strafing. ETPro may have also fixed this in the next version, which uses new server-side player model hitbox detection. That will be a blessing for people like me who simply can’t come to terms with NOT aiming at what I see.

Proning however isn’t as big a problem now as it was. Most proners have realised that it may make their opponent miss the first couple of shots after they’ve proned, but it puts them at such a disadvantage that it’s rarely worthwhile.