What's the point of Homing Beacon?


(Smokeskin) #61

Try to keep up with the context. This wasn’t about what I did, it was about why the comp scene had banned EMP grenades. They said it was because of the defensive use of it, which is silly when no one uses ops on defense in comp.

You could try with “clans just don’t know how to use an ops [sic] on defense” if you want to.


(CPT C@pslock) #62

Ehm, then it’s bugged. I noticed a disguised operative because he aimed at me. I killed him. :stroggbanana:


(zenstar) #63

But an operative doesn’t even have a gun in disguise. I suppose he can still aim at you though.
Are you sure it wasn’t someone behind the operative aiming past him?

I haven’t had people reacting to me like I’ve set off combat intuition when I’ve been disguised.

The giveaways are normally that you’re aiming at teammates and not the enemy, or you’re not shooting like everyone else, or you’re normally the soldier at the front and now you keep trying to stand behind everyone, or you’re the medic who refuses to heal / revive…

I’ll have to double check but I was fairly sure that it didn’t set it off. I could be wrong.


(Rubbaduren) #64

I’ve found that a good way to see a disguised operative, is to see the player theres 2 of. Nice to be a little certain when FF is on :slight_smile:


#65

I really dislike Combat Intuition, it negates the tactical advantage of flanking, or a very large portion of it. Makes no sense really, with radar, makes silent running obsolete, instils these unrealistic (yes, I know, game not RL but it is just my opinion) shoot in the air then aim or don’t cross hair them to the last second, “tactics” (spit).

Just give us a kill cam, so we know we were out played and where from and take away Combat Intuition, to reward those of us who enjoy the tactical advantage of flanking and accept that being shot in the back was our fault for being out manoeuvred!!! :smiley:


(zenstar) #66

best way is to “spy check” with a friendly operative using homing beacon to test friendlies :wink:


(BioSnark) #67

I second whoever recommended sound only and removing the visual. I don’t need to play with sound on atm.


(CPT C@pslock) #68

Mhh. I am really confused. As I have said before, I noticed on op in disguise because of combat intuition. When I was playing Op with homing beacon, I didn’t have any enemey that suddenly turned around and shot me.
:rolleyes:


(yoomazir) #69

[QUOTE=Humate;330468]Sure :slight_smile:

Comms Hack & the Homing Beacon - these abilities basically remove the need for good voice comms, and in instances where its heavily relied upon, good battlesense.

EMP - Most maps are perceived to be defensively biased. EMP ensures its an even more defensive game than it already is. Considering that the goal of stopwatch is to see who can complete the map in the fastest time, its not a desirable ability ATM.

As for Homing Beacon being a direct counter to disguises - just my opinion, but I personally would have liked to have the two factions sound completely different when they moved. This is how you tell if someone is in disguise in ETQW.[/QUOTE]

bull****, sissies dictating how to play a game now? don’t tell me they couldn’t adapt their strategies to counter those features right?


(Exedore) #70

This one is a bit of a surprise. Operatives are not typically a defensive class, and a huge strength of the EMP grenade is that a couple of them can totally negate a turreted and mined stronghold at an objective. How much they interfere with HE Charge and Hack objectives is perceived as too much?


(zenstar) #71

This was my impression too. I’ve had EMPs used against me while hacking and while it is a slight interruption I never felt it was very long.
But there’s some rule about only 1 turret or something? And that makes EMP overpowered? I don’t know. It seems fine in pubs to me. I’ll know more in a couple of levels when my operative gets to throw them back :slight_smile:

shakes head I never understood the TF2 COMP scene either. Some strange rules there.


(CPT C@pslock) #72

Can someone from SD clarify the disguise/combat intuition question?


(wolfnemesis75) #73

[QUOTE=zenstar;331389]This was my impression too. I’ve had EMPs used against me while hacking and while it is a slight interruption I never felt it was very long.
But there’s some rule about only 1 turret or something? And that makes EMP overpowered? I don’t know. It seems fine in pubs to me. I’ll know more in a couple of levels when my operative gets to throw them back :slight_smile:

shakes head I never understood the TF2 COMP scene either. Some strange rules there.[/QUOTE]

Me and my friend have been using EMPs. I have had good success with them, but am a better Engineer at the moment. My friend however, plays only Operative, and he can destroy the other team with EMP and as an Operative in general. I seldom lose when he plays on my team.


(zenstar) #74

In an offensive or a defensive role?
When I’ve had them used on me by the defensive team it hasn’t slowed me down much.
As an offensive tool they’re pretty powerful.


(Ero-Sennin) #75

Ops being my favorite class , i largely agree with our friend Exe. Ops are very offensive class and disruptive. Did i said disruptive? Yes sabotage! Either in offense OR defense, the role of the ops is to distract, scout and do some sabotage on the other team defenses (yes even good offensive teams make defenses on CPs or choke points). Ill explain myself…

As ops, my first priority is to incap or find an incap player so i can Comm hacks them in order to show BRIEFLY locations of: 1 turrets, 2 mines, 3 enemy players, 4 ANY dead enemy players offering a disguise opportunity. Maybe EXE could confirm how long it stays on the radar, but i can tell its not very long.

When disguised, ill run around (with help of my comms hacks if i didnt got shot while doing it) and try to “act” like i am part of the enemy team, hence the importance to remember which name is what class. Its easier to run around as an enemy ops or Engy, since soldier often spams nades and meds revives. Its no good standing among the enemy teammates who are asking for ammos of helth buffs and running away from them often trigger a mass firing event on my little self (and of course death).

One other tactic ive learned from my hours of play with TAW is having a class disguise fitting the requirement to remove hacks, bombs or whats what. While standing on the obj, the team thinks you are doing the remove, but in fact, you are giggling as you see the timer going down. Sometimes one player notice something wrong (standing near your own engy , while he is also standing at obj or being hit by HB) and shoots you, either its late for them or they will try it anyway. It is at that time that i trigger my cortex bomb :smiley:

Back to my runs in disguise, ill keep a look out for the enemies movements by following them from a small distance, pointing mines along the way or hacking turret to add firepower to my team (and again mess with E-team). As soon as they start attacking my team, im placing Homing beacons so they cant miss any of them, even if they got cover. A great warning since you dont “bleep” on the radar if you got silent feets, silencers or just being a statue. At that moment, enemy team hears they are marked and starts to move in panic 80% of the time. It is at that moment that i pick a strategic target : either the medics or the primary class for the obj completion or removal. ill shot them point blank with a silenced weapon, in order to keep my element of surprise as long as i can in order to disrupt the enemy team’s push.

Throwing a sticky at a soldier will hopefully interrupt a bit his attack, throw in caltrops on the obj ground itself, doorway or choke point (i love when players slide into them…). Ill throw my EMP at them in order to mess with their radar or on the obj to stall it for like 3-4 seconds (OMG SO UBER!!!). AND if i had time for it, ill turn around a turret i stole and, with my remote controlling, spamming firepower while being in hiding.

Plus as an Ops, if i get to place a HB on a E-ops in disguise, it will remove the disguise instantly. Now I fail, like Exe and many others,to see how the ops abilities should be removed from the “competitive play” when the radar system show your position less than half the time. I fail to understand also why removing other abilities, it lowers the class as being useful only to complete a hack objective. I feel like its removing one class totally, removing what, a quarter of the gameplay . Fortunately, i wasnt planning to go scrimming on Brink, now that ive read this thread, even less. Ops are by far my fav class, and ill never approve playing on a server that ask me not to this or that when its in the game (unless its exploit).

sorry for the long post but seeing you guys bitching Dom and Exe over this matter makes me sick. If your L33T, fine its your way of playing, but its far from being everybody else opinion or wishes.


(Shadowcat) #76

[QUOTE=Humate;330468]Sure :slight_smile:
EMP - Most maps are perceived to be defensively biased. EMP ensures its an even more defensive game than it already is. Considering that the goal of stopwatch is to see who can complete the map in the fastest time, its not a desirable ability ATM.[/QUOTE]

An interesting argument, but i fail to see how it works for Operative, and only operative. Using this logic, why not ban revives too, since that allows defense to revive the engineers who do the objective, and makes defense stronger. Ban people from handing out ammo, too, since defense runs out of ammo more, it would give offense an advantage.

Sarcasm aside, it just seems like the people who make the rules are trying to make games predictable, and operatives thrive on causing chaos. With these rules, they are crippling an already seldom used class.


(zenstar) #77

[QUOTE=Shadowcat;332270]An interesting argument, but i fail to see how it works for Operative, and only operative. Using this logic, why not ban revives too, since that allows defense to revive the engineers who do the objective, and makes defense stronger. Ban people from handing out ammo, too, since defense runs out of ammo more, it would give offense an advantage.

Sarcasm aside, it just seems like the people who make the rules are trying to make games predictable, and operatives thrive on causing chaos. With these rules, they are crippling an already seldom used class.[/QUOTE]

Firstly: Comp can play the game however they want. It is their game too and they’re not forcing us to play it that way.

But yeah… I agree with above. It is really odd to me. And they don’t cripple the class: they ban it outright unless there is a hack objective and if they had their way would probably replace hack obecttives with build / HE objectives and ban the class outright.

It baffles me too.


(weeschwee) #78

seems like the competitive community is nerfing the game into oblivion here. brink tv’s first tournament seemed pretty well balanced, but the new stuff i’m hearing sounds off. it sounds like an attempt to turn the game into et or qw rather than a balanced version of brink. i could be wrong though. but it does seem like splash damage’s efforts are being thrown to the curb. i’m honestly not sure what changes need to be made to make a game competitive other than no friendly fire and maybe no cross hairs. you would think if a game is balanced for normal play it should be balanced in general for any play. i’m not telling competitive players how it should be, but some decisions just seem odd.


(St NickelStew) #79

Not sure if mentioned earlier, but not only can you use Homing Beacon while disguised, but also while hacking. It, along with Sticky and Caltrop grenades (useful for defending oneself while hacking) are my first three picks for an Operative. Because usually when I am playing Operative I am primarily trying to get the hack done. When hacking, or when disguised waiting for friendlies to arrive to support a hack, it is very nice to be able to point out to them where the bad guys are.


(zenstar) #80

While it might sometimes be useful to do it while actively hacking, generally in those situations you’re being protected by most of your team which makes it far less useful then.

Doing while disguised is probably the best time to do it.

“Operatives do it in disguise!”