What's being done about the glitch abusers?


(misspo) #41

@Szakalot
I experienced amusement/distraction and i enjoyed seeing the chaos caused by this bug. And projecting in the head of the developers during this event that come out just after the teleportation/dbcup close and imagining what was going on, oh dir…all falling apart. It made my day. I like testing stuffs ingame and bugs are part of it. When it came out, i was playing more csgo than DB so it didn’t bothered my that’s much.

Like it said, i had 0 ingame profit but a good experience if it don’t last too long.
And devs have been quite fast, so gg.

Maybe i sound like an as.shole but at least, i’m being honest.
Some time you learn more from the chaos than when nothing happen


(frolicsomeCrane) #42

[quote=“steelMailbox;64200”][quote=“Szakalot;64197”][quote=“pocahontas;64185”]Like 30% of the DB polulation tried and/or abused this bug including myself. I got 280k exp and it’s pretty low compared to others. I even spent more time trying to figure it out how it worked than using it.
But because i was level 23.5 (now 24.5) before it, i really don’t care if rollback or not… Gonna loose half a rank and a lead card : D And i joined -4 players server to do it and 99% of people were already doing it. I pissed of nobody.

Devs have more maters to deal with than lurking XP abuse in their data.
The only thing that worry me a bit is the level 10 server minimum that doesn’t mean any thing any more for people that really abused it…
And for the matchmaking, i don’t think it is based on levels[/quote]

can I ask what was the in-game$$$-income you experienced from getting 280k xp?
[/quote]

If 10,000 = about 300
280x300 = 84,000
(Please tell me im wrong)[/quote]

Credits have nothing to do with your score, the max you can get for a game in Obj is probably around 250-300, the max you can get in a SW game is around 500+~.

Credits are given out based on how long the game lasts and how full the server is.


(Ardez1) #43

[quote=“steelMailbox;64200”][quote=“Szakalot;64197”][quote=“pocahontas;64185”]Like 30% of the DB polulation tried and/or abused this bug including myself. I got 280k exp and it’s pretty low compared to others. I even spent more time trying to figure it out how it worked than using it.
But because i was level 23.5 (now 24.5) before it, i really don’t care if rollback or not… Gonna loose half a rank and a lead card : D And i joined -4 players server to do it and 99% of people were already doing it. I pissed of nobody.

Devs have more maters to deal with than lurking XP abuse in their data.
The only thing that worry me a bit is the level 10 server minimum that doesn’t mean any thing any more for people that really abused it…
And for the matchmaking, i don’t think it is based on levels[/quote]

can I ask what was the in-game$$$-income you experienced from getting 280k xp?
[/quote]

If 10,000 = about 300
280x300 = 84,000
(Please tell me im wrong)[/quote]

Very Very Very wrong.

A majority of credits is time based. A tiny tiny tiny amount is Xp based. They would honestly earn more from the missions then the XP.


(MTLMortis) #44

The people glitching are running the timers out on the rounds.


(Szakalot) #45

The people glitching are running the timers out on the rounds.[/quote]

Well, the same people might as well hop on a server and just twiddle their thumbs for 20mins, nothing to stop them from doing that either.

There used to be a skill-based (xp based) bonus to ingame credits; but it looks like its gone completely. Therefore, the only in-game benefit from those 700k xp is a few levels worth of cases, which they’d get anyways if they kept playing (and level progression is increasingly slower, so its diminishing returns for them)


(SteelMailbox) #46

[quote=“Ardez;64210”][quote=“steelMailbox;64200”][quote=“Szakalot;64197”][quote=“pocahontas;64185”]Like 30% of the DB polulation tried and/or abused this bug including myself. I got 280k exp and it’s pretty low compared to others. I even spent more time trying to figure it out how it worked than using it.
But because i was level 23.5 (now 24.5) before it, i really don’t care if rollback or not… Gonna loose half a rank and a lead card : D And i joined -4 players server to do it and 99% of people were already doing it. I pissed of nobody.

Devs have more maters to deal with than lurking XP abuse in their data.
The only thing that worry me a bit is the level 10 server minimum that doesn’t mean any thing any more for people that really abused it…
And for the matchmaking, i don’t think it is based on levels[/quote]

can I ask what was the in-game$$$-income you experienced from getting 280k xp?
[/quote]

If 10,000 = about 300
280x300 = 84,000
(Please tell me im wrong)[/quote]

Very Very Very wrong.

A majority of credits is time based. A tiny tiny tiny amount is Xp based. They would honestly earn more from the missions then the XP.[/quote]

Well then I’m actually happy I was wrong.


(PlayingUndead) #47

[quote=“Ardez;64210”]Very Very Very wrong.

A majority of credits is time based. A tiny tiny tiny amount is Xp based. They would honestly earn more from the missions then the XP.[/quote]

Hahah, what kinda–! So these poor Mercs are being mostly paid for just showing up and not their actual abilities or commitment? That’s a terrible payment philosophy! It encourages soldiering mindsets which just punch a clock and try to leave! Poor Skyhammer’s probably starving to death!


(Anaconda) #48

The XP glitch is hardly an issue when the game is unplayable with hackers running every server with the “auto kill + change name” hack


(IcySkyz) #49

Correct me if I am wrong - but why are people putting blame on the Devs? This game is being published by Nexon. All decisions about how to run the game, rules of conduct, events and player discipline are all governed by Nexon. SD just makes the game. They don’t have the legal right to govern the product in countries since Nexon was awarded the license to do that.

Secondly, this is just on my experience with another Nexon game I have played (Dragon Nest), but there have been many times certain exploits were found in the game (after full release) and frankly, not only did it take around a month to fix but no punishments were handed out (at least to my knowledge). I am actually very impressed by how fast the Devs made a fix and how Nexon initiated the patch up. So kudos to them, i appreciate it.

Third, I am not going to choose sides, but I just want to say I really disagree with some people saying that levels are giving an advantage to players because it gives the “illusion” that they are skilled.

  1. Skill has nothing to do with level.
  2. If you have a high level player in your team, so what? Were you going to try less to win? Hope that they carry and then realize they aren’t as great?

I really don’t think thats a good argument.


(Dirmagnos) #50

-100k creds and first(2 days) temp ban


(triteCherry) #51

[quote=“IcySkyz;64274”]Secondly, this is just on my experience with another Nexon game I have played (Dragon Nest), but there have been many times certain exploits were found in the game (after full release) and frankly, not only did it take around a month to fix but no punishments were handed out (at least to my knowledge). I am actually very impressed by how fast the Devs made a fix and how Nexon initiated the patch up. So kudos to them, i appreciate it.
[/quote]

That is different. Dragon Nest has it’s patches go through Nexon which they don’t really contribute to development, they just patch and translate the game with the updates from Shanda Games. To my knowledge Splash Damage develops and patches their own game with Nexon just being the publisher.

If they do roll back XP then I hope it’s just the people who were glitching. No reason to punish people that did nothing wrong with a large scale rollback.


(MTLMortis) #52

The people glitching are running the timers out on the rounds.[/quote]

Well, the same people might as well hop on a server and just twiddle their thumbs for 20mins, nothing to stop them from doing that either.

There used to be a skill-based (xp based) bonus to ingame credits; but it looks like its gone completely. Therefore, the only in-game benefit from those 700k xp is a few levels worth of cases, which they’d get anyways if they kept playing (and level progression is increasingly slower, so its diminishing returns for them)[/quote]

Oh I completely agree. The net gains this kind of exploiting does isn’t worth the time investment at all.


(triteTongs) #53

[quote=“Amerika;64184”]I too hope that the XP gets rolled back. I don’t want to see anybody banned permanently over it but I would like levels to at least somewhat show an accurate representation of time spent playing even if it’s not a very good representation of skill.

At least this is mostly a non-issue as levels weren’t tied to much beyond some extra cases and irrelevant numbers. Just annoying to watch people do it in server.[/quote]

If they could target that specific XP to roll back, then sure. But I don’t think that’s an option.
I tested this glitch when it was first came out and I only went up to around 1st/2nd place in score on the server (I joked to my friends that I had the same XP that they did while they tryharded on the other team). Then I quit the game because that exploit was dumb.

Would be super shitty if I got banned for that, or reset for that. I could have easily gotten that XP amount if I played normally (I’m around level 30 with 279 hours on record).

But this is an easy way to fix the most blatants:

Cross reference hours played to level gained.

Set a threshold for ‘pro players’. That could at least catch the blatant obvious players that used the glitch. Clearly they can’t be level 40 if you only had 30 hours on record.

In the meantime, I’ll just check peoples profiles for time played if they are high level to know if they are legit or not.


(Merci1ess) #54

[quote=“BanditFleshpound;64141”][quote=“random;64138”]

exploiting and cheating in the game.

Those are two very different things.

Btw guys this is still a Beta and we are talking about an exploit that gave them no advantage whatsoever. They might have even lost more games thanks to this. Why would you care about other peoples levels.
Banning people for using a bug in a beta while there are tons of actual cheaters in the game that are not being banned would be insanely unfair.[/quote]

So do not call it exploit. Exploits give any advantage(even a little) which is not meant by devs.

an exploit that gave them no advantage

Xp is also an advantage(more cosmetical than non-cosmetical) but still is.[/quote]

No it’s not. The only thing that comes out of it is if a noob did it… he might look like a vet since he will be a high level but will play like shit. That’s it. Cases? Like I said I don’t think they have the time to go and look at every single person who did it and the history of the cards they got in the cases and yadda yadda yadda it’s too complicated.

When Phantom got nerfed and those who were playing him were mad about it, I saw people telling them: “It’s a BETA! It’s part of the process.”.

Well we can all say that in this situation too. Glitches will be found… glitches will be used. It’s a Beta. It’s part of the process. We have bigger fish to fry.


(Amerika) #55

[quote=“triteTongs;64295”][quote=“Amerika;64184”]I too hope that the XP gets rolled back. I don’t want to see anybody banned permanently over it but I would like levels to at least somewhat show an accurate representation of time spent playing even if it’s not a very good representation of skill.

At least this is mostly a non-issue as levels weren’t tied to much beyond some extra cases and irrelevant numbers. Just annoying to watch people do it in server.[/quote]

If they could target that specific XP to roll back, then sure. But I don’t think that’s an option.
I tested this glitch when it was first came out and I only went up to around 1st/2nd place in score on the server (I joked to my friends that I had the same XP that they did while they tryharded on the other team). Then I quit the game because that exploit was dumb.

Would be super shitty if I got banned for that, or reset for that. I could have easily gotten that XP amount if I played normally (I’m around level 30 with 279 hours on record).

But this is an easy way to fix the most blatants:

Cross reference hours played to level gained.

Set a threshold for ‘pro players’. That could at least catch the blatant obvious players that used the glitch. Clearly they can’t be level 40 if you only had 30 hours on record.

In the meantime, I’ll just check peoples profiles for time played if they are high level to know if they are legit or not.[/quote]

In a perfect world they would have a data warehouse sitting on top of their regular DB where you can do easy/fast reporting on that has the granularity which allows for targeting specific dates, characters used and a score threshold. Then take a data dump of that and create a script that automatically removes the xp gained from those games only. Because F doing it by hand. Personally, I’d love to see a report pulled like that nightly so support can look for the obvious aimbotters every morning.

And I definitely wouldn’t want XP to be rolled back entirely for those dates for everyone or people getting banned.

And TBH, if the XP simply sticks around I don’t care much. Because it will end up biting them when every new’ish player on servers goes “omg you’re so high level…do you have a life???”. That would actually be quite fitting :slight_smile:


(D'@athi) #56

Echo data? Question simply is, how good is their link between servers and the database (we know it’s been quite an issue), and are they recording stats, they yesterday though were irrelevant in this beta.
Yes, I don’t think they have a record of every game, probably more simply some accumulated stats for every patch, probably even to be resetted after some updated, but if not, they could even sort out the single game, these guys cheated? I guess, we’ll never really know.


(Ardez1) #57

[quote=“D’@athi;64505”]Echo data? Question simply is, how good is their link between servers and the database (we know it’s been quite an issue), and are they recording stats, they yesterday though were irrelevant in this beta.
Yes, I don’t think they have a record of every game, probably more simply some accumulated stats for every patch, probably even to be resetted after some updated, but if not, they could even sort out the single game, these guys cheated? I guess, we’ll never really know.[/quote]

Not sure how much of this is public knowledge so I won’t go into any depth here, but the ECHO data appears to be a very robust database of DB stats. I would think the list of things they aren’t recording would be easier to determine.


(Gi.Am) #58

To be honest XP levels outside of the top numbers, have lost their meaning a long time ago.
Both the changes to how much XP is gained ingame, aswell as the impact the double XP weekends have, make it a rather meaningless statistic for asserting game progression or gating aspects of the game to ensure a minimum level of skill.

But on the other hand a XP rollback if possible would be a just and fair thing todo.