What's bad about Dirty Bomb?


(Harlot) #41

[quote=“FilterDecay;84858”]Is it losing players? We have like 4 months of data only. And its not even a released game yet.

http://steamcharts.com/app/333930#1m

the last month looks pretty steady to me. [/quote]

It is. Friday failed to break 4K for peak players. It’s steadily declining.


(watsyurdeal) #42

And that could be due to a number of different things

School and college starting back up for US players, and probably elsewhere as well. Other games coming out, other Betas to try, etc.

There’s a number of reasons for a dip in players but it’s not permanent.

Honestly once the game goes out of Beta, I think Splash will give a proper announcement which might bring in a influx of players back or some new blood.


(B_Montiel) #43

[quote=“Watsyurdeal;84892”]And that could be due to a number of different things

School and college starting back up for US players, and probably elsewhere as well. Other games coming out, other Betas to try, etc.

There’s a number of reasons for a dip in players but it’s not permanent.

Honestly once the game goes out of Beta, I think Splash will give a proper announcement which might bring in a influx of players back or some new blood.[/quote]

Yup, they have taken down their communications efforts after the open beta release, the consecutive cheater plague and possibly phantom release. So I guess they’re going to call the journalists and people who never tried db back again once they have a more polished game to give them. After the couple of press events they held around the beginning of this year, except the usual merc role calls and stuff, there’s nothing much to make people aware the game even exists. And they surely intended to do so.


(FilterDecay) #44

plus Im sure it hasnt had the full advertising blitz yet.


(ArtGutFallen) #45

This is one of the most interesting and entertaining threads I have seen in a very long time.


(CCP115) #46

So it’s gonna be hard rpelying to everything, but I’ll try my best.

@Ghosthree3 and everyone else who thought the title was dumb, yea you’re right, it was dumb. I mean the title in the sense of WHY does Dirty Bomb suck, as in constructive criticism terms. I thinks it’s good, and I need you guys to help me think of WHY it’s bad, or more fittingly, what’s bad about it. I tried to clarify it but I see it wasn’t that good, so apologies from me.

As for another concern @capriRocket I would love to ask them why they didn’t like Dirty Bomb, as well as why they’re so excited for fibre internet, and why they loved Skyrim so much.
The response if usually “I dunno.” My friends can be intellectual sometimes, but not when it comes to reviewing a game or recommending a game.

For the COD concerns, I can see what @Amerika was trying to say, so I guess COD and DB don’t share many similarities.

And just to sum up, most of the concerns seemed to be that

  • Dirty Bomb was too new, and so all my friends, and a lot of other newbs, weren’t amazed by the lack of content
  • It’s unique enough from CS:GO to take any players from that

Thanks for all your input so far, I will fix the title.


(stoutSoup) #47

1: Lack of Maps

This games been out for what two years? Still only has 5 maps.

2: Maps not designed good enough

Current Maps are not even that good. Way too many choke points, so the general tactic is to head bash into the enemy instead of finding alternate routes to flank or get to a nice vantage point.
This makes it so predictable where the enemy is coming and just area denial forever. Chapel for example is such a terrible map, brute force wins the day.Train yard is the best one when it comes to many routes like when trying to get to the second objective.

Add to that Dirty Bomb has such a cool wall jump system you’d think you would need to master wall jumping to reach a very hard to get to but great vantage points. Unfortunately none of the maps really reward you for mastering wall jumping.

3: Balance;

Besides weapon balance like SMGS destroying shotguns. Some mercs just make others so bad .

Fragger destroys anyone other than his ditto or Rhino, with so much ease thanks to his extremely powerful and unavoidable frag grenades, in the hands of any semi decent player.

Vassil makes Red Eye look like trash. Better sensor and instagib. As well as machine pistols? Come on. What does Red eye get? The atrocious Grandeur SR and the Kukri with less range than you throwing a punch.

Phantom is as scary as Casper. Arty is ok but can’t compare to Skyhammer or Kira.

Still enjoy the game a lot, have exactly according to steam 111 hours playing. But i’m starting to feel the burning out. And with betas of Paladins, Overwatch, Gigantic, Rainbow Six Siege coming out around the corner, its hard for me to want to stay.

[quote=“Watsyurdeal;84710”]

They sure as fuck are doing a better job than Hi Rez, .[/quote]

Not a good example. HI Rez might be known for abandoning their previous titles, something I hope they stop doing but their games are always top quality; Smite, Tribes, Global Agenda all great games, and I have no doubt Paladins will do great as well, they know how to make good F2P games.


(Iceqw) #48

[quote=“FilterDecay;84799”]i dont agree. What we need is not more content (although its nice) What we need is a mature (as in experienced with the game) and large playerbase.

Look how many people play dust2 exclusively? Each match is different because of the dynamic gameplay only another human being brings.

I think we have 5 good maps. Thats pretty cool. Sure we have some slight tweaks that may be needed to some of the maps (bridge attack) but all in all they feel polished to me. [/quote]

It is exactly what I said in another post, they need to increase the player base either with advertisement, host tournaments, allow users to make own skins, maps, hosting private servers, etc. AND last but not less important, fixing matchmaking, we all love having THE match, that match that until the last second you don’t know who are gonna win, attackers or defenders. Getting a extremly easy win or hard team to fight against to is not what we expect. Every team should have same odds to succeed


(Kirel) #49

You wanna know what I dislike the most avout the game? The dev team.

Not only have they not listened to the more important players of the game (I’m thinking people like @PixelTwitch ) when it comes to balancing their own game. The person I’ve mentioned (along with other individuals I’m too lazy to mention) have played during Extraction, Early Alpha, etc., where the game had literally one pub running at a time, and the maps were sooo different from the current ones.

I really hate to bash on devs, but I REALLY cannot watch their streams because their own staff don’t know how their game works. Several of the guests don’t understand how their game works. Uncooked nades grind my gears so much. Jumping does not give you a significant speed penalty (in fact if you jump off if 2 walls, you’ve lost literally no speed, assuming that you are moving forward). Almost nothing informative is said on stream, only teases and practical jokes. “Stoker? Thunder? Turtle?”. So sick and tired of that question repeated over and over and over. The streams go more stale as each livestream ends, and literally everyone I know who plays DB doesn’t even tune in to the stream, we all just wait for patch notes from Faraleth.

Suggestions such as the adoption of the “State of Play” portion from Nosgoth was a great idea, most people would agree with that. And of course there were many more, but with the current way the consumers are being informed, I’m very convinced that the team will continue making poor decisions until we get better output.


(Amerika) #50

[quote=“Kirel;85197”]You wanna know what I dislike the most avout the game? The dev team.

Not only have they not listened to the more important players of the game (I’m thinking people like @PixelTwitch ) when it comes to balancing their own game. The person I’ve mentioned (along with other individuals I’m too lazy to mention) have played during Extraction, Early Alpha, etc., where the game had literally one pub running at a time, and the maps were sooo different from the current ones.

I really hate to bash on devs, but I REALLY cannot watch their streams because their own staff don’t know how their game works. Several of the guests don’t understand how their game works. Uncooked nades grind my gears so much. Jumping does not give you a significant speed penalty (in fact if you jump off if 2 walls, you’ve lost literally no speed, assuming that you are moving forward). Almost nothing informative is said on stream, only teases and practical jokes. “Stoker? Thunder? Turtle?”. So sick and tired of that question repeated over and over and over. The streams go more stale as each livestream ends, and literally everyone I know who plays DB doesn’t even tune in to the stream, we all just wait for patch notes from Faraleth.

Suggestions such as the adoption of the “State of Play” portion from Nosgoth was a great idea, most people would agree with that. And of course there were many more, but with the current way the consumers are being informed, I’m very convinced that the team will continue making poor decisions until we get better output.[/quote]

The dev streams are for community interaction. Both of them are ran by their respective community managers who aren’t necessarily experts with the game and then they have guest players on who work in support, are artists or programmers. None of them are expected to be expert players or in every single area of the game and most of the time they simply aren’t allowed to talk about many features. Unless Exedore is on and he can pretty much talk about whatever he wants for the most part (and does a lot.

The streams allow community interaction to get a question asked and potentially answered and get a constant drip feed of info that hasn’t been heard before as opposed to a giant data dump that would be a “State of Play”. So if you understand the reason why they are done you’ll be less frustrated. They don’t exist to dump every last thought and discussion point they’ve had that previous day despite how nice it would be to have that kind of insight.

And they do listen to PixelTwitch and others. Many changes and features that have went into the game are directly due to feedback along with their own desires for what game they want to make. Just because they don’t treat him and a few others as the lead designer doesn’t mean they are being ignored.

They definitely have had some gafs in communication and with certain choices from my perspective. But the dev stream is fine as it is as we get a lot of info we normally wouldn’t. I would like to see a State of Play though. I think that’s a fantastic idea.


(Lumi) #51

I think the game has come a long way, into the wrong direction. Yes the new AC helped for a while. But I’m considering more and more to drop the game and these are the reasons:

-Server quality decrease. Nowadays slightly above 60ping is as bad as having 300 ping in the beginning of the beta.
-Unequal games all over, be it competitive or pub: either I’m on the raped team or on the team doing the raping. There are either high level players or beginners. No continuous distribution of players and we lost the neck a neck matches we used to have in that I loved. The way to fix it is having forced team shuffles when a system analysis detects an imbalance, coupled by a force shuffle at the start based on previous game performance like CoD has.
-Over representation of mercs. Be it through free rotations or because it’s just advantageous to have 5 skyhammers on defense on any EV map. Please make it just like LoL and force people to chose one merc per match and do not allow repeats. Giving one extra free merc from the start plus the 3 in rotation gives 6from which to chose in 6vs6 games. Allow access to higher player count games only if the player has access to 7 respectively 8 mercs. This also has the advantage to bring in a medic an an engineer, unlike some games where they’re nowhere to be seen.
-Removal of spread and recoil, making weapons unbalanced, where before shotguns and semi automatics were more equals of smgs and assaults.
-Buffing of already overpowered mercs that are just poorly uses by new players, a.k.a. Nader and Rhino.
-Lack of love to Phantom, Sparks and Red-eye.
-Prioritizing exploit fixes over bug fixes. Yes I’m looking at you, secondary objective missions! No more elevators but still no proper secondary count.

Simple issues, yet bringing tons of frustration. Fixing those and keeping to add content will keep me in the game. Didn’t meander it to become such a big list but it had to be written.


(Jurmabones) #52

Besides hackers?

Slow update cycle, considering they’ve done all the work on many mercs “waiting” to be released and don’t put out maps or anything major.

It’s literally impossible to play with your friends.


(Daergar) #53

As stout says; map diversity, map design, balance.

Personally, I lean more toward the 10v10 (or greater) experience than the 5v5, especially for public play. I imagine having played games that sectioned off parts of the maps depending on the player-count, alternatively opened up new avenues as the number of participants rose. Might just have been a designer pipe-dream.

The more players there are in a public game, the greater the chances are for relatively balanced teams and not being completely crippled for 15 minutes because you’re carrying a new player and having one afk at spawn.

Yes, I realize we have a few 8v8 servers. Neither the current maps nor the balance is geared toward these numbers (chokepoint/objective lemming slaughter).

Anyway, this is nothing that will change, “competitive” is apparently very important and that obviously requires the game to be geared toward 5v5 since that is the only way to drag cs-players away from their tried and tested game and experience.


(CCP115) #54

[quote=“Daergar;85616”]As stout says; map diversity, map design, balance.

Personally, I lean more toward the 10v10 (or greater) experience than the 5v5, especially for public play. I imagine having played games that sectioned off parts of the maps depending on the player-count, alternatively opened up new avenues as the number of participants rose. Might just have been a designer pipe-dream.

The more players there are in a public game, the greater the chances are for relatively balanced teams and not being completely crippled for 15 minutes because you’re carrying a new player and having one afk at spawn.

Yes, I realize we have a few 8v8 servers. Neither the current maps nor the balance is geared toward these numbers (chokepoint/objective lemming slaughter).

Anyway, this is nothing that will change, “competitive” is apparently very important and that obviously requires the game to be geared toward 5v5 since that is the only way to drag cs-players away from their tried and tested game and experience.[/quote]

10v10?

Have you played 8v8? It is impossible to win on attackers when you’re playing 8v8 on EV maps. It is just impossible. The game is best played 6v6 and 5v5, 7v7 is a stretch.

And 5v5 makes sense, CS:GO didn’t pioneer this 5 player competitive thing. There are 5 mercenary categories as well, so it would make sense to have 1 merc from each of the categories.


(Iceqw) #55

DB oficialy dying, 1,562 current players and half of the servers offline, pity, I love this game, is the game that mades me play FPS again.


(CCP115) #56

Did you just check right now?

I’m pretty sure America and Europe are asleep or not in the afternoon/night, which is the prime playing time.

EDIT: yea at the time of writing, it’s around ~2 AM in the States of United, and around 8 AM in the Rope of Euros.


(Iceqw) #57

Did you just check right now?

I’m pretty sure America and Europe are asleep or not in the afternoon/night, which is the prime playing time.

EDIT: yea at the time of writing, it’s around ~2 AM in the States of United, and around 8 AM in the Rope of Euros.[/quote]

yea I just checked now, but what really made me write here, I found only 493 servers, used to be like 800+


(CCP115) #58

Did you just check right now?

I’m pretty sure America and Europe are asleep or not in the afternoon/night, which is the prime playing time.

EDIT: yea at the time of writing, it’s around ~2 AM in the States of United, and around 8 AM in the Rope of Euros.[/quote]

yea I just checked now, but what really made me write here, I found only 493 servers, used to be like 800+[/quote]

Untick any filters. Also, I regularly get 1000+ servers, but I just limit it to AU cos I don’t care about America.
American servers that is.


(Lumi) #59

Maybe you’re playing during down times, but the average is much higherhttps://steamdb.info/app/333930/graphs/


(Amerika) #60

Did you just check right now?

I’m pretty sure America and Europe are asleep or not in the afternoon/night, which is the prime playing time.

EDIT: yea at the time of writing, it’s around ~2 AM in the States of United, and around 8 AM in the Rope of Euros.[/quote]

yea I just checked now, but what really made me write here, I found only 493 servers, used to be like 800+[/quote]

Servers are spun up and spun down based on need. “Servers” aren’t their own unique boxes that all keep games up 24/7. Pretty much every game that uses dedicated servers these days are ran off of virtual servers that can be easily brought online or taken offline. This makes them more cost effective and easier to bring to new regions.

Also, you probably have your filters checked.