1: Lack of Maps
This games been out for what two years? Still only has 5 maps.
2: Maps not designed good enough
Current Maps are not even that good. Way too many choke points, so the general tactic is to head bash into the enemy instead of finding alternate routes to flank or get to a nice vantage point.
This makes it so predictable where the enemy is coming and just area denial forever. Chapel for example is such a terrible map, brute force wins the day.Train yard is the best one when it comes to many routes like when trying to get to the second objective.
Add to that Dirty Bomb has such a cool wall jump system you’d think you would need to master wall jumping to reach a very hard to get to but great vantage points. Unfortunately none of the maps really reward you for mastering wall jumping.
3: Balance;
Besides weapon balance like SMGS destroying shotguns. Some mercs just make others so bad .
Fragger destroys anyone other than his ditto or Rhino, with so much ease thanks to his extremely powerful and unavoidable frag grenades, in the hands of any semi decent player.
Vassil makes Red Eye look like trash. Better sensor and instagib. As well as machine pistols? Come on. What does Red eye get? The atrocious Grandeur SR and the Kukri with less range than you throwing a punch.
Phantom is as scary as Casper. Arty is ok but can’t compare to Skyhammer or Kira.
Still enjoy the game a lot, have exactly according to steam 111 hours playing. But i’m starting to feel the burning out. And with betas of Paladins, Overwatch, Gigantic, Rainbow Six Siege coming out around the corner, its hard for me to want to stay.
[quote=“Watsyurdeal;84710”]
They sure as fuck are doing a better job than Hi Rez, .[/quote]
Not a good example. HI Rez might be known for abandoning their previous titles, something I hope they stop doing but their games are always top quality; Smite, Tribes, Global Agenda all great games, and I have no doubt Paladins will do great as well, they know how to make good F2P games.