What would you change?


(amazinglarry) #21

or tilt some of the maps a little more in allies favour. making the ramp in battery a dynamite only objective and the fueldump garage command post a spawn point are simple examples. The latter is so obvious that the developers must have tried it and found it made things too difficult for axis- but growing player familiarity with the maps seems to favour the defense so you might get a different result now.[/quote]

While that’s true… it’s just a quicker way to get wasted if you’re allied on Fuel Dump… think about this…

If you could spawn at the allied command post on fuel dump you can either go away to the side breach or straight out in the open to the main gate.

When you spawn back at the complex there, your afforded the ability to go virtually unnoticed to the side or main… via tunnels and behind moutains. Sure it may take a bit longer, but at least you don’t HAVE to run out in the open all the time to get decimated.

However, it would be a cool “Option” to spawn there if you wanted… just so long as it wasn’t forced.


(StormShadow) #22

Remove artillery strike entirely - its abused so easilly and so often, and takes very little skill to use.

Air strike is ok, artillery strike is not - and it ruins a lot of perfectly good games.


(Xerxes) #23
  • Make the recharge rate of the Soldier LVL 1 upgrade be the 4th. (2 Panzers in 10 seconds = fucken annoying)

  • Add server option to remove specific heavy weapon choices.

  • Fix the Spectator bug of 1.02

can`t think of others.


(LIMEY) #24

– Make the Medic Lvl 1 and Light weps Lvl 1 ammo cummaltive i.e having both gets you 2 spare ammo clips

– Make the ramp in Battery satchel charge proof.

– Add a feature that if a Field Ops hasn’t given out any ammo in a minute they’re head will start to glow and automatically attract all Panzers/Arty/Airstikes to land directly on them. The no ammo giving and still expects reviving bastages.


(funkPig) #25

I would like to see a dynamic campaign that uses a win/loss tree. For example lets say the first map is a oaisis type map where the allies have to blow up antitank guns. If they win the next map will be a fuel dump type map where they get to use the tank to break in . If they lose, perhaps they move to a map where they have to defend like trainyard.
So, in a nutshell: if you win, you are the attacker on the next map. lose and you have to defend.


(rgoer) #26

Now this is the best damn idea mentioned here so far. Is this possible? Can you “branch” the map order in a campaign file alone, or would you need to use the victory section of a map’s script file? If you could do it with just a campaign file, that would be awesome.


(Ragnar_40k) #27

I suggested that before and it didn’t find its way into the full version of ET, but shrub will implement it.


(Pamper) #28

That would be a BAD change. It would totally unbalance the game. People with high XP would be vastly stronger than those with low.

It’s true that Soldier Level 1 is a hugely powerful skill, but you only need 8 kills to get it, which is easy in 5 minutes (10 at most). Panzer-players aren’t competitive until they have rapid-fire… moving that to level 4 would make it difficult to get within one map, and then whoever does get it first will be superman in comparison. Much, much too biased towards people who have already been playing.

The best bonuses do not and should not come at level 4. Full Revive is better than Adrenalin. Enemy Recognition is the worst Fieldop skill. Assasin is the worst for coverts.


(blushing_bride) #29

You are so cheap, from now on you can start paying me


(Mr. Chris) #30

Give railgun axis spawn a second way out instead of just one doorway and windows


(SwordOfDamocles) #31

Make it so that covert ops can actually be disguised. Any half decent player can spot a covert a mile off.


(StormShadow) #32

that has a lot to do with their stupidity also :smiley:


(nate.h) #33

Quoted for Truth.

Also:

  • XP Bonus for the winning team (Battle sense, I suppose). Nothing too major… 15-20 pts?

  • Extending the campaign scripting to allow see-saw battles
    Example: We have 4 maps. (A) Fueldump (B) Railgun © Radar (D) Gold Rush

Map Behavior:
A: Allied Win - Campaign Win
Axis Win - Goto B
B: Allied Win - Goto A
Axis Win - Goto C
C: Allied Win - Goto D
Axis Win - Campaign Win
D: Allied Win - Goto A
Axis Win - Goto C

Starting Map: C

  • (Using the above semantics) The ability to vote for a “Retreat” if a team is losing badly. Give your team a chance to regroup, prevent the other team from gaining easy XP, and (on maxlives servers) add some bonus (10% of remaining lives?) To your team’s lives

  • Make Maxlives and Friendly Fire on by default :smiley: (Maxlives >> all)

  • Make CovOps Lv 4 less useless :disgust:

I’ll post more if I think of them.


(nate.h) #34

Bah. Beat me to it :slight_smile:
But, yeah. I very much support that… And I don’t think it would be too terribly hard (see my post for how I personally would implement it). Only problem is that you might get some rediculously experienced players, since the campaign length would be efectively unlimited… but, I suppose that has it’s place, too.

I think the retreat option would be crucial, however.


(Vengeance) #35

[quote=“blushing_bride”]

You are so cheap, from now on you can start paying me[/quote]

Your the 1 who keeps pestering me bb, u keep saying

“let me poke u with my needle V”

I think m gonna have 2 start charging u more for being a cheeky monkey :smiley:


(Warskull) #36

A surrender vote option for limited lives servers where your team is getting badly spawn camped and only a few people who joined late and still have 10+ are still in it. That way you can just end the map and get on to the next one instead of staring at 2 players getting spawn camped into oblivion.


(lennyballa) #37

I want myself in the game, i’m such a beauty :stuck_out_tongue:


(Spark) #38

ET TV


(Vengeance) #39

I think my 1 change would be to put the “im on my way” vsay back in.


(Rippin Kitten) #40

The Command Acknowledged voicechat works pretty well for that.

RK