yeh i know what you mean, but i think if we add two special ablities to everyone we should keep balance,
this for example,
cv=posion jab…><…medic= antidote jab = balance
im trying to bring the team together that is my main wish for a mod…your jabbed go see a medic or die horribly.
Same concept with FO giving out bullet proofing, and engineer sand bag ablity.
the rest are just adding details, what could a flair grenade really do? :chef:
Now ive been thinking hard about what ive read in other posts about heavy weapons being misused and i think ive come up with an admin mod or bot that will help out
HEAVY WEAPON LOAN Mod
A heavy weapon is selected by the player and givien to him on loan for five minutes of game play. Then at the end of the five minutes a team mate only vote is held on weather the player should be allowed to keep the weapon. While vote is held a menu might pop up showing stats of player in question so far in game…really depends on if the menu blocks the screen to much.
Alternatively a bot could be configuired to decided if he should keep the weapon or note based on stats, say kill vs teamkill ration, or kill vs time ration, but a bot would lack sympathy if player pleaded that he would like to learn how to use it properly?? or if the enemy was really too good and he has bas stats even though hes a good player…but thats a risk with all bots :disgust:
HEAD PLAYER Mod
Head player is a status awarded to the player with highest xp. At the start of the match the head player is the one who had highest xp from last match. Since xp can constantly change head player status is heald for 7 min perhaps less or more depending on testing of mod before head player status is put up for grabs again.
Head player mod starts out like all games the team choose what they want to be and after a 5 min period the head player can reallocate class to his fellow team players. He feels there are too many snipers and they need a medic, presto player is medic…how should he choose which player to relocate… a bot would automatically select the player who is buttom of his class in the team so as not to distract headplayer with stat menus. The player who had his class reallocated will be forced to play that class untill the head player is changed.
Head player will also be allowed to give out xp at a rate testing decidieds is fair, of course the xp giving out to his fellow team is given the the team mates specials, not light weapons or battel sense. This feature is born out of the fact after players reach lv4 special rank the game is almost over, if they ever reach it at all.
Head player could be abused, so a vote to replace the current headplayer status holder with next highest xp should be a possiblity for the team. Also I believe a vote to prolongu head player status of current player after 7 min is over should be automatic.
This will get rid of sniper and panzer crowding, as after all this is a team game, and you should play for the team, if you want to act like this is a first person shooter, go play deus ex instead of pissing everyone off. :banghead:
Also it will help inexperinced players adapt to constantly changing gameplay. As in parts of the map you no longer need say …covert ops for example but you do need medics or engineers. Ofcurse some people will be brats about being reallocated, but like i said , stop being so selfish or play deus ex. I feel this mod could be a god save in public servers, im against going all the way and creating a commander class, i mean it could be done, but on private servers clans know what to do already, and it just wouldnt be doable in public servers in my eyes.
:moo:


how many specials should be added 1 , 2 or 3??? :???: need feed back on that one