What would make up the Ultimate ET mod


(Joe) #1

Most of the mods ive come across are technical mods that try to avoid altering gameplay too much. Why not try to enhance and build upon the preexisting gameplay. I suppose here i would like peoples opinions on what would be their perfect mod for et; what would you like changed or modified. :???:

Ive been thinking hard :disgust: and here is a list of what i think could be done for Et. I believe the theme of ww2 is great but things are missing.

Team should have special weapons exclusive to the team. And players more possiblities, instead of following a slightly varing routine again and again…

Soldier: Panzerfaus is oviously a german invention and should be axis only, allies could have say…i dont know :???:

Medic: a jab which would make you invincible , or reduce damage for a certain amount of time. Poison jab, that slowly kills you if your not given the antidote jab?

Fieldops: give away body armour too, while it is well known that allies had greater airstrike power give allied air strike more power over a longer period of time. While germans have poison gas air strikes and a weaker airstrike.

Engineers:How about introducing proximity mines, and dividing the mines into two types, anti perosnnel with less power and blast radious max 10, and anti tank with tnt power and radious max 5. sandbag building option, to make a sanbag wall or something like it, wherever they want it, perhaps a couple of blast of a panzerfaust or grenade might destroy it, and if a tank had to cross it , it would destroy it of course, but wouldnt that make gameplay better, and bring team work to a whole new standard. IMAGINE an enginner helping a sniper with a sandbag or two, or a mobile machine gunner given added protection by having a couble sandbags placed on either side of the gun. but all that would be hell to code, but it would be worth it, i suppose you could modify an ammo crate to look like a sandbag, and act like one but where would you start.

Coverops: a laser trip wire wall bomb, did they have them in ww2?Imagine the tunnel fights? youd have to crawl under or hop over the lazer beam. Mustard gas grenade? hangs in air for 10 seconds? tints you vison yellow for a while , slows you speed, nibbels at health?

Perhaps its too much…? what do you think


(ETplayer) #2

thats some great ideas there,

That mustard gas bomb, turning vision yellow --> better use a flash grenade turning ur vision white --> and what would be awesome 2 if u would like her a wistling noise from the flasbang --> as in peeeeeeeeep


(BondyBoy007) #3

A couple of good ideas in there mate

The poison jabs i like - prehaps they could be given to a covert ops instead as they’re more likely to get close enough to “jab them”. Trip mines for engineers I reckon, they could either place two mines out in the open and have an invisible wire running between the two or alternativley they could be stuck to a corridors walls.

I would like to see some of the suggestions you made in a possible mod, but I’m not holding my breath for it. . .


(WarAdmiral) #4

make soldiers have more endurance, health, armor when carrieing a mp40, after all, soldiers should be the 1337 fighters.
disable leaning.


(blushing_bride) #5

i’d like panzers to not fire in a striaght line over an infinite distance. Instead the projectile could fly striaght for a certain distance before it starts to lose speed and dip towards the ground. So if you wanted to fire it a long way you’d have to aim up abit so it goes in a slight arc.


(Joe) #6

i agree with mp40, health perhaps, armour i belive should be given out by field ops to encourage team work,

I, however do not understand what is meant by endurance unless it means the green jump power gage in which case i agree as jumping is essential with a flamethrower, i also do not understand what is meant by 1337 fighters nor do i undertsand what is meant by leaning?? could you help me out

if panzer were changed so that they were a ranged missile, by that i mean have a limited fuel, and acted as you said they would it would be harder to use, which may finally get rid of the panzerpussy insulting as everyone would have to admit it would take a degree of skill. :clap:

how about this , ok different panzer rocket types like a really powerful smoke bomb, or a heat seeker, perhaps even a cluster missile sort of thing with multiple smallish explosions over a larger area like a miniature air strike wihtout the colour smoke?you right click to change ammo? :banana:

Or on engineers , lts and soldiers have flares, throw like a grenade except it blows up into a fire work sort of thing and leaves a lasting lighting effect, very good on dark levels like fun beach 2 it could if thrown at enemy make there vision bright white for 5 seconds?? imagine you throw it up in the sky to attract team mates, and also enemys. very good :drink:


(Wraith2k3) #7

Bazooka for allies. Allies should also have something other than the mg42.

Useless. If you’re close enough to poison them, then you’re close enough to stab them with your knife, or just shoot them with your SMG. Would just make the medic class more complicated, without actually adding anything useful.

We already have “body armour” in the game. Flak jacket. Engineers get it at lvl 4. Thats about it for WW2. I’m not even gonna get started on the “poison gas air strike” idea.

So as well as mines you can’t see that explode when you step on them, you want mines you can’t see that explode when you walk in the general area of them? It would either be overpowered or useless, depending on how you tried to balance it.

No, just…no.


(LodeRunner) #8

The anti-personell and anti tank mines are a good idea, though they should only be tripped by contact. Then they have a bigger radius.

Laser mine, no. Trip mine, you bet! those were around and could be usefull for setting ambushes in trees and what not. maybe wire tripped dynamite? That would be the most accurate.

Proximity fuses did not exist, so…no, just no way on proximity fused weapons.

Mustard gas? Eh sure, would be interesting, but you’d have to add an equipable gas mask to offset it somewhat.


(Joe) #9

Ok some already suggested giving poison jab to covert ops, and instead of having need for the medic to carry an extra anti dote jab he could just use the adrenaline jab?? Give me you opinion on the jab that could reduce health damage for a certain time.

the body armour idea is to enhance team work, but i suppose you can not have a jab that reduces damage temporarily and have body armour it would be too much of the same, i owuld still like to see something the temporarily reduces damage. And as far as poison gas, ive seen players that cheat spawn flame, i find it hard to imagine that someone couldnt clone flame code and change it to be gas, that an airstrike canister coulnt spawn. The mustard gas grenade is a bit much , i think gas should be limited to outside.

I never said proximity mines would be invisible, what im trying to create with gas and lazer mines, is a sort of a temperary barrier weapon, like an airstrike , except it dosent just hold the player back for less then 10 second, it forces him to change tactics, for instance an agressive team will pin the tank down at the foot of the bridge in fuel dump, airstrike it and they are back within seconds, but poison gas the lingers and tint your vision, or an airstrike that lasts say 60 seconds over a longer distance is more effective giving the players a chance, you can argue if the team is so good it will also use the barrier weapons to devasting effects like spawn killing, but i suppose this mod isnt for public servers any way. I suppose if posion gas gives the axis more defensive power perhaps allies need more attack power what about the ablitity to spawn computer units? as in paratroopers say like 5, easy to kill perhaps but still dangerous?? you could spawn them like artilery fire?

no i dont believe they would need gas mask, i dont intend to have harsh mustard gas, in my eyes so as not to upset the balance it would nibble at health like 2 points of health every 3 seconds, and it would tint you vision a yellow just enough to lose detail but still able to see the general form, lose accuracy basically. i would also intend for the gas effect to wear on even if not in a gas cloud for 5 seconds just like flamethrower burns even after your not being flamed. So no not the instant panzer power gas like experimental venom gas dropped in late stages of ww2, just mustard which had been around since late days of ww1. i believe that it should be accomponied by an allied equivalent, perhaps being able to spawn three-five computer controlled paratroopers, not hard to kill but still dangerous.

im just speculating, add some ideas of your own, this is just to inspire modders. you could completely re vamp et , make it ogers vs elves or aliens vs humans, make special maps configuired to be balance for the new weapons in the mod, just to give a few ideas. personally i think we should stick with the theme.


(Lanz) #10

I might be alone on this but enhancing for me would be to remove “less skill” weapons and add to teamwork. Remove panzer, riflegrenades, mines etc. Add functions to classes that are dependant to each other, maybe add a commander class that has more info about enemy locations etc and better support to actually display that info to the team.

Dunno what other thinks but the “gadgets” in this game is an annoyance I have to live with and nothing I would like to expand upon.


(Joe) #11

how about added effects to make the game more real,
>footprints leaving traces of snow,mud, water,perhaps even blood leaking when below 20 hp …really good on oasis trying to catch someone who made threw the tunnel you see slowly disappering mud foot steps that you follow.

>like lets say the ablity to punch with both hands…just for fun

>engineers blow up when they press jump on limbo, and i mean someone carrying tnt will blow up, and i mean a tnt size bang , perhaps flamethrowers should have a flame explosion when they die, this measure i believe would keep teams from taking out too many of these types of class and weapons? though it might encourage noob engineers to make suicide runs, but any half skilled player would shoot them from a distance as im sure real soldiers did. THOUGH i relize it could be over killed
JUST FOR FUN
once rank of major, perhaps lt, or axis equivalent is reached id like to see a short sword given to them? twice as powerful as knife? thats just plain enjoyable, running around hacking at the enemy when you have nothing left but a knife and the ammo crates are blocked by a hord of uninstalled mg42 troops just ready to die like brothers hahahahhaha sweet :rocker:
DROP WEAPON MOD
heres an idea i really love, :nod:
weapons individual to the map(you find it in some place) or perhaps most decorated soldier is awared this from last game, perhaps a venom, or tesla electricy gun or a “super” weapon like it is given to one, when they die the weapon falls to ground so some other soldier picks it up, sort of pass the parcel with deadly weapon in death game, i mean it could really spice up et maps. a sort of personal objective to go along side team objective. might unbalance game, but soldier kills guy with super weapon then balance swings, and i dont think superweapon would be so powerful to unbalance it to point of bad game, plus soldier who carrys it is not immortal, air strike him, he is slow, panzer, grenade, really really good medic who jumps and runs avoiding it can kill soldier with pistol or even knife. I know people who could do that.
Perhaps is shouldnt be limited to soldier class?
SHOT IN DARK
another idea is to restrict access to certain weapons untill reach certain rank, like soldier first has choice between mp40, mg42, then reach certain level now has choice to panzer and flame thrower , make sure the weapons most likely to be misused are kept for people who can get xp, people who get xp more likely to team play??
UNDER DESIGNED SOLDIER :???:
i also feel soldier class has been under designed, every body has two special engin=tnt+mine cv=smoke+satchel medic=health+needle lt=airstrike+artillery …soldier has only heavy weapon, why not also give him mp40 when he starts off, or akimo pistols,
perhaps to take it as far as giving each type of soldier his own second special…
> flame thrower= flare or molotove coktail
> mg42= (not really walk+ fight weapon) so give him mp40
> panzer=different types of ammo, homing or mutli missile, or a really good idea is anti tank rocket and anti personell rocket

          > mp40 soldier is not really played, get rid of this type of soldier, any one who wants to fight with mp40 becomes medic any way, why not give him engineer grenade rifle, and make engineers only mp40s then as second special give him 8 grenades. you could say this is same as panzer but it is not because he can shot bullets too. since this soldier has a light weapon i believe we should make him faster like WarAdmiral suggest. since he is not really equal power to other heavy soldiers.or perhaps add a general special to soldier class, like flasbang

CV FRIENDLY MOD
also id like to see infra red option on the sniper scopes, very handy on darker missions like fun beach 2 …perhaps infrared, or nightvision option to be given to binoculars in general or special googles which you were while you carry weapon …perhaps to give to cv and lt class. However it all depends on if these technologies existed at such a time, im willing to bet that night vision existed bu im not certain,… any clarification on that matter.
PANZER MOD
Also i believe very strongly a panzer needs a scope. A panzerfaust is a medium to long range weapon and deserves atleast a primitive scope , good panzer warriors will never take on a close target, under rare conditions as if confronted by a heavy group with no escape i would self vaporize my self, no comparison to newbies .hahaha how silly newbies are hahaha :stuck_out_tongue:

after i feel ive recieved enough feed back ill post what you guys and i feel is ultimate mod for modders to be inspired by… ok so give me suggestions and critc what you feel is stupid and say what you think is good
:moo:


(Ragnar_40k) #12

I want to see a Warhammer 40k mod. All it need is a little weapon tweaking and some new skins/modells …
(Btw: Firewarrior - another bad game based on Warhammer :disgust:, maybe splashdamage could have done it better.)


(Joe) #13

not enough detail on that one…


(Wraith2k3) #14

Indeed. I want to see a decent 40k game. One where you play as a big hulking space marine too, not some pansy “Tau” thing.


(Joe) #15

essentially what you guys want is a change in theme, would you like a mod that incorporates past suggestions into a space them or apure warhammer mod.

Need more imput, come on guys brainstorm,


(redfella) #16

If you could make a mod that made ET feel like RTCW (in all possible ways; gameplay, sounds, physics, etc), I’d play it.

:chef:


(boomart) #17

definitly !!! sometimes i dream of it… :clap:

let’s say, war in spaceships, warm up would be the moment players approach enemy’s spacecraft… once docked, fight begins.

engies would open some closed doors like in aliens (man, how do you call that in english ?) grrr. laser/trip mines.

cov ops ops with “cloak” (becomes invisible but spottable by thermal googles_ wore by ?? an officer ??) and night vision and “neuroschok” paralyser (10sec? ) instead of knife, deadly with intensive use “kzzt” .

medic could, i dunno, have a time limited plasma shield…

soldiers would have some powerful close combat option like tungsten electrical sword…

Lts (thermal googles) would equip a close / medium range radar for ex. but i wonder what could replace artillery or airstrikes… hmm maybe leave them anyway but only useable outdoor, replace by a huge running a distance laser beam shot from a spacecraft…

My main doubt is that this could turn into a neoQuake mod… hmm :confused:

actual options would remain the same for each “ETclasses” BTW. :cool:

only ideas


(Joe) #18

Come on guys give me some feed back what do you think of the ideas i proposed, and if you dont like it give me some of your own ideas.


(L2|B4tt3rY) #19

poisen jabs for level 4 cov op would rule. although the good thing about ET is that EVERYTHING is balances all the weaons have positves and negertives and if ur gonnna add random weapons in it will break the high quality weapon balance it has


(Walgrind) #20

I think ET is almost perfect. There are just some minor issues, which I would change:

  • The soldier class should gain a health boost when reaching level 4 ( up to 150hp)

  • Bazooka and Browning 50 Cal for Allies (replace PF and MG42)

  • Medic should gain not so much health (130 should be max.)

  • Remove the “You have been awarded with binoculars”. Every soldier should have one from the start

  • When CovOps reach level 4, every body/headshot with a sniper (in sniping mode) should kill the victim. No matter how much health it has

  • CovOps MUST be harder to spot:

Level 1: name flicker (fast)
Level 2: name flicker (slow)
Level 3: no flicker, name stays the same, CovOp doesn’t show up on the radar
Level 4: no flicker, name changes through the entire enemy team (so it doesn’t depend on the uniform) and the CovOps shows up on the radar