Currently i want to have just core things, no features or anything, they might be added later:
movement related:
- removing ALL slowdowns (prime examples: using weapons, reloading, using abilities; this kills the good old ET gameplay ALOT, it was not noticable at first for me, as i didn’t give it a thought and thought it would be trivial thing to think about, since i thought it would be clear that SD will implement a dynamic with lots of strafe fights and a longer TTK, now the TTK might be right, but this is related to TTK, believe it or not)
- sprinting sidewards and backwards, not only forward
- stamina bar, it’s cool, believe me, just beside the health bar a nice little cool stamina bar
- EDIT oh and strafe-jumping, but fixing the above would already ease my pain alot, especially slowdowns and sprinting. Strafe-jumping can only be awesome.
map related:
- anti-linear maps (ak more side-routes campaign)
- less convoluted maps (prime example: thousands of exposure points when running down a certain street or place, i.e. ten windows, at the same time 4 directions down the streets, and at the same time an upper area also spanning at least 120 player fov. It is just too much, noone can react anymore by anticipation, anticipation is a skill, it is replaced by randomness because of that way to design the maps).
- interesting objectives and interactiveness (this can be all sorts of stuff, capturable spawnpoints, repairing stuff, getting an advantage, commandposts)
- EDIT oh and bigger maps

… even while shooting! Thanks 
