The idea of this thread is simple : it’s a mindmap with all the elements we would like to see appear in the game. It should be clear and easy to find ideas for SD. With all the problems we are facing in DB right now, I thought it would be a good idea to put the things down in one single place, so SD knows what we expect and can put here also the list of things they take into considerations.
The goal is to make it more transparent between our ideas/feedback and what SD does, as Anti mentioned in another thread. And this is a good idea, because I feel there is a gap here that leads to many deceptions …
Everyone is free to post a list of their wishes, and I will keep in the original post the list of all recurrent elements according to the number of times they are mentioned. Deal ? Note : I’ll keep this as updated as I can, on an everyday basis.
Most frequent items so far :
[ol]
[li]Remove slowdowns (11x)> []Spawn Timers (7x)> []Maps too linear / not enough routes / map design should be improved (7x)> []Gameplay variety (more types of primary/secondary objectives) (7x)> []More revive protection/shield for Medics / improve revive mechanic (6x)> []Remove global health regen (6x)> []Buildable or more capturable forward spawns (5x)> []Doc run maps / better doc run objectives (5x)> []Recon character without a sniper riffle (4x)> []Faster EV (4x)> []More open areas / larger routes (4x)> []Remove enemy IFF tags/ put them on map only (4x)> []Nades timers visual/audio (4x)> []Instant kill arty and airstrike (4x)> []Carrying obj as ETQW did(3x)> []Increase defenders spawn time (3x)> []Drag-and-drop personalisation positioning of HUD elements (3x)> []Less body damage (3x)> []Replentishable grenades (3x)> []Faster sprint (2x)> []Less fog better lighting (2x)> []Use of traps (2x)> []Mortar (2x)> [/ol][/li]
General feedback about maps :
Way too linear, more routes/choices, need larger areas - streets (thinking of the EV blocking everyone), too foggy, colours could be improved, if possible selectable spawnpoints, bigger and more maps, more trick jumps, more underground routes.
General feedback about objectives :
Lack meaningful secondary/side objectives, better forward spawn mechanics, more capturable spawns, include team/covert hackable doors on some maps, greater distances for carrying objectives, change PDA activation mechanics (can be reversed by defending team, does not require a single full hit = no reinitializing it), more classes objective type,
General feedback about classes:
[ul]
[li]Soldier : backpack fix, C4 plantable at will, Mortar,[/li]> [li]Medic : revive shield[/li]> [li]Engineer : -[/li]> [li]Field Ops : instakill airstrikes/artillery,[/li]> [li]Recon : smoke grenades, disguise ability, close combat gun (I though about an AM180 ?),[/li]> [/ul]
General feedback about indications and userfriendliness :
No enemy IFF, use map for indicators, customization of the hud in the game (WYSIWYG), more crosshair styles (circle), server browser can’t be open during a game to check the others servers, deconnection to change a load out, need spawn timers, deployable’s state’s indicator in HUD, removal of nade indicators.
This thread is getting interesting, thanks for your active participation folks ! Maybe this could be a sticky ?

