What We Played: Splash Damage's Games of the Year


(badman) #1

A new blog entry has been added:
[drupal=577]What We Played: Splash Damage’s Games of the Year[/drupal]

What better way to ring in a whole new year than by picking out our favorite games of 2009? Last year brought us some fantastic gaming experiences, with both sequels and original titles delivering The Fun in serious quantities. With so many games, we put it to our team to select up to three of their favorite games of 2009 and share them with all of you.
We also have two new faces joining our gamer line-up this week, with effects guru Farhan ‘middlecat’ Qureshi and Production Tester Chris ‘captainjonesy’ Jones proving that they have keyboards and are not afraid to use them.
And the winner(s) is/are…


(RosOne) #2

Great post, good job, thanks for the read.

</nice mode>

Exactly that is the reason why I’m not as excited about Brink as I should or could be. The whole favourite list is filled with RPG’s and console games. Sure, there are a lot more people working at Splash Damage, but if this is the trend I doubt Brink will be as legendary as W:ET or even as good as ET:QW. The only excuse you can have is that 2009 didn’t have any really good FPS titles.


(Joe999) #3

no new super mario wii? :o


(Ging) #4

RosOne: bit harsh to be judging an un-released game based on some of the SD guys choices of best game of 2009 isn’t it? What you should be thankful for is that they’ll be able to look at what they liked about all the games they really enjoyed and see if they can’t do something similar with Brink - standing on the shoulders of giants and all that.

Game of the year for me is split between Arkham Asylum, Borderlands and AC2. MW2 is close to the top, but the number of issues that have cropped up (either glitches or imbalances) in MP has sullied it somewhat, especially when a lot of those could’ve been picked up before release.


(Rahdo) #5

best multiplayer: Killzone 2
sweetest: Flaboo!
most “important”: tie between Mafia Wars and 1v100
most impressive single moment: MW2
best co-op with the wife: PixelJunk Shooter
best overall package: yeah, Uncharted 2

p.s. I haven’t played Batman Arkham yet… Locki and Davros have been hogging the company copies for months now!!! :mad:


(Anti) #6

Ahhh man, I totally forgot about Dawn of War 2! I should have had that on my list!


(digibob) #7

Since I was too lazy to send a list to Steve…

My game of the year would have to be the new Batman game. Whilst it didn’t really push any boundaries, it was just a very solid and polished game. The combat was fun, the voice acting and script was great, the puzzles were interesting, the graphics looked awesome (when you didn’t have detective mode on anyway, ooops).

Second to that would be Assassin’s Creed II. Again, nothing really ground-breaking here, just a refinement of almost everything from the first game. I loved the original, but it got rather repetitive, something I never felt about the new game. The combat was better, and no longer involved waiting for a counter in every single fight, and climbing around in the city was as fun as ever.

Other notable mentions: 1v100 Season 2, Machinarium, Dragon Age:Origins, Shadow Complex.


(DMRSX) #8

I found it pretty interesting that the listed artists mentioned they didn’t play very many games. At my company we have the same issue where artists seem to rarely play games. I know we’re all busy but this is always troublesome when I come to an artists and try to use a recent game as an example and they haven’t played it.

I also found it interesting that I’m a technical designer and I also picked Street Fighter IV as my game of the year. I feel like Uncharted 2 is the game of the year, but my game of the year has to go to the game I played the most.


(RosOne) #9

It happens quite often that people misunderstand what I’m saying. Maybe that’s why I have just 300+ posts after 6+ years. I avoid writing with sense to avoid confusion. I have no idea what made me write something in the first place, sorry.

So anyway, to explain in detail what I mean:

There is no definition on what a good game is. Some will say that a good game is a game that sold well. Others will say that the number of active players shows the quality of a game. Some might say it’s both those things combined. Opinions are opinions.

From my point of view, as a gamer, I care mainly about the game itself only then about the sales (if a game has a low number of players I won’t have enough options to play it with others). Does a developer studio see it the same way? I seriously doubt that. A game developer studio wants to build a franchise that is popular and sells well, so when the next entry in the franchise gets released people will buy it. I am not saying that is a bad thing. This is how it works and it is how it should be.

I have never owned a developer studio so I can’t base this on experience, I can just assume. My assumption is that when a new franchise is about to be build the decision making people in a company have to discuss what will sell. If it’s a completely new market you guess, you speculate what will sell. If it’s an existing market you obviously look at the competition. You look what makes a certain product or service sell and you try to incorporate this into your own product or service. You can call it copying, you can call it inspiration or influence.

Let’s say you want to get into the mobile phone market. There is a market in place already, there is demand, there is competition. You know that by building a basic plastic mobile phone with calling and text messaging capacity you won’t flood the market and you won’t build a successful franchise. So you look at the competition. But you don’t look at the pictures of their phones on Google or watch the reviews on YouTube. You buy their phones, give them to your engineers and give them some time with them. They then discuss the features, what they felt was good, what was bad and you try to build a great phone based on that.

Why would that be different with games? Game developers discuss other games. The game developers are gamers themselves. They are influenced by games long before they even start working at a game developer studio. What would a racing game fanatic bring into your fantasy RPG? A different view maybe, but that’s hardly the goal. If you would be making a fantasy RPG you would hire people that play those type of games. If they play them it usually means they like them. You would have RPG players as developers and RPG fans would be your target audience.

Now what does that have to do with Splash Damage (still, just in my opinion). If there would only be PC FPS players at Splash Damage that completely ignore other genres and systems they would probably be developing a pure FPS game for PC’s. It probably wouldn’t be innovative or ground breaking, but it would be a proper PC FPS experience with all the things a hardcore FPS no-life could ever dream of.

The people at Splash Damage aren’t all hardcore PC-only FPS-only gamers. They play console games, RPG’s, puzzle games, RTS and even Guitar Hero. The more they play all the other genres and systems the more they drift away from a pure PC FPS. Of course this is a good thing if you build a FPS with a very wide target audience. And, in my opinion, Brink will be exactly that. A fun teambased multiplayer FPS for the general gamer and will not be another Wolfenstein: Enemy Territory. That’s the plan and the favourite games list is another confirmation for me. I would have been a little bit happier if I would know for a fact that someone is still trying to put some hardcore into Brink but I don’t see that on this list. Yes, as I said, there are many more people working at Splash Damage, but, it’s a trend.

One more thing (which should be obvious), since it seems like a requirement these days and you can’t state any opinion without it: I still think Brink looks great and will most probably be fun, I understand that people at Splash Damage will play whatever games they like, it should never be a requirement to like a certain game for you to work on something else. The decision making people at Splash Damage know what they are doing and know what they want to achieve. I’m no expert on game development, the whole post are just my opinions and speculations.

PS English is not my first nor second language, don’t assume I’m uneducated or simple minded by looking at my grammar.

Trendy smilie :slight_smile:


(darthmob) #10

Come to think of it I didn’t play that many big games (none of the games mentioned on that list). I guess the biggest reason for me was that often there was no playable demo available. Instead I registered a Paypal account and purchased quite a lot of indie games. Playable demos, paying 15-20$ for the full game, instant download and often linux support is awesome.

The most memorable games 2009 for me were:
Machinarium (beautiful art and sound)
The Book of Unwritten Tales (nice German point&click adventure with lots of humour)
Quake Live (way too many hours spend with it and still so much to learn and so many skills to acquire)


(Joe999) #11

what exactly is “hardcore” for you?

i think quite the opposite of what you think. i think it’s important to have a deep look at other games. take eg new super mario bros for wii. the game is very simple. but it got style. it got stuff in it that makes it distinct from other games of the genre and there’s a hell lot of that kind of games. it was the first mario game i played and i didn’t know why i liked it. until i looked deeper. eg here:

of course you need to be in the game to get the feeling. but do you see how the gameflow and the music work together. the little turtle swinging to the sound put a kid’s smile on my face. this love to detail is what makes nintendo games stick out from other games of the genre. and that’s only one of many things of which other devs should take an example.

i think it’s important to broaden the horizon by taking a look into other directions. because if you don’t, you end up with just another fps, where hardcore would mean just another wolf:et with beyond recognition dumbed down gfx. they could as well cancel brink and we could all keep on playing wolf:et. the often mentioned drop-in/out of the game isn’t exactly something that makes me want to buy brink. neither is the “smart button”. seriously, i can’t hear that anymore. it’s like “omg awesome, the game is playing itself for me”. what i like is the mirror’s edge jumping, sliding, etc. that’s what makes brink interesting for me. from reviews i’ve read that this looks like coming from “mirror’s edge” and “prince of persia”. those aren’t fps games either, so i rather value the look into other genres.

eg i’ve seen a gameplay vid of bad company 2 recently. some quad bike driving, jumping down, shooting and such. all i thought of was: why should i want to play that? i’ve already had that with quake wars and it looked like more fun there.

also: the sd doodes are playing an fps day in day out. don’t you think they’d want to do sth different when they aren’t at work? :slight_smile:


(Paul) #12

@RosOne nice post :slight_smile:

@Rahdo
Yeah, MW1 single player was really fantastic, great story!


(Crispy) #13

The people at Splash Damage aren’t all hardcore PC-only FPS-only gamers. They play console games, RPG’s, puzzle games, RTS and even Guitar Hero. The more they play all the other genres and systems the more they drift away from a pure PC FPS.
Apart from some of us are playing TF2, L4D2, some UT3 & some CSS at lunchtime or after work. A lot of us have played FPSes competitively in clans. I myself am only just drifting away from playing Natural Selection, a mod for Half-Life that is 9 years old and hasn’t had an update in almost 3 years. Does that qualify as ‘hardcore’ for you?

I met a guy a couple of years ago who still relentlessly plays a 1990 flight-sim called Red Baron (you can find it on Abandonia), it’s basically his go-to game. He didn’t really play any other multiplayer games because this was as good as it got for him. He was happy playing in his same tightly-knit community of pilots and going on the same runs against the same opponants in the same locales, to the point where I wonder if it was more the comfort of the community and safety of the predictable nature of the players’ actions in the game that he craved or the game experience itself. Is he hardcore?

‘Hardcore’ (and I use it myself for lack of precision) is a bit of a muddy word really. It’s the type of word that post-modernists drool over because everyone has a slightly different view of what it means when they use it. We could say Red Baron fan is hardcore for sticking with a game for almost two decades, or we could say that someone who buys the latest games in the genre -no matter how ropey-is hardcore, or maybe it’s the player that spends every minute of their free time playing games. Maybe a better word is ‘obsessive’; I know I’ve been obsessed with one or more games over the years. I do think it’s important to get inside the head of the people you’re making the game for. A lot of VIPs in games either admit to or advise that designers make the games they want to play. But I don’t think you need to play a game obsessively for an extended period of time, to the point where you ignore everything else happening around you, to get a good feel for what makes it tick. On the other hand if people are still religiously playing these games it could be because nothing since has surpassed it, and it’s worth taking note of why that might be.

Back to the Red Baron pilot. If he were a designer, would you honestly be more or less confident in his abilities to design an up-to-date flight-sim? It’s one thing to have not played the classics of the genre of the game you’re working on if the design or mechanics fall under your remit, but to base all your decisions on the conventions of one genre? Why would you restrict yourself to one genre when playing other genres grants a greater understanding and perspective of your own work? As a matter of opinion, cross-pollination of ideas fuels creativity.

Personally I think the best FPS game out this year was Left4Dead 2. It may just be the sheer number of quality single-player games on offer in 2009, or just that there weren’t really that many FPS PC games released this past year. If there is an absence of PC FPS games on the list there is probably a good reason for it. I did also play Borderlands and really enjoyed the gunplay, style and brief moments of humour. It’s just a pity my initial understanding of it on release wasn’t in tune with the experience I got when I played it, so I think I ended up buying/playing something else.

Also don’t forget that we’re working on an FPS all hours of the day, and a lot of people in the team are taking their work home with them and playing more FPSes for research in their spare time. Sometimes you might just want a break from an FPS and sit down to something slower-paced, especially if your goal is to relax.

P.S. I realise now that Joe touched on a number of these points already.

P.P.S. Poons was recommending the new SMBros only the other day.


(Aristotle) #14

I agree on AC2. I beat it at a friends house after he had rented it and then turned around and bought it for myself on the PS3. I love the game.

As for Uncharted 2 I don’t see what all the hype was about. It was ok, decent at best in my opinion. The thing that kept pissing me off was that I would fall from 2 feet and somehow fall to my death which made absolutely no sense. Maybe I just didn’t like it because I played it for the console instead of the PC.

The one game I was most disappointed with was the Halo 3: ODST. That game was horrible, not that I particularly like any of the rest, but at least they were fairly good. ODST was just complete shit, probably one of the worst FPS games I have ever played. The thing that I hated the most about it was after the last battle it just ended and I stood there staring at my TV thinking “that was the last fight?” That had to be the most disappointing ending battle for any game I’ve played.


(MoP) #15

Heh, nice post Crispy!

I remember playing Red Baron at my friend’s house about 15 years ago (on OS/2 Warp, I think, for some reason)… if there are people still playing it now then I think that’s definitely hardcore! :slight_smile:


(WhiteAden) #16

“Hardcore” is indeed a shadowy term… I’ve looked up the definition of “Hardcore gamer” (to prevent 18+ rated content, lol) and there are definitions saying it’s “someone who plays a single game, for an extended period of time, almost daily, often neglecting other, more important things…” and there’re definitions saying a “hardcore gamer” is “someone who owns alot of games, consoles and utilities, often playing a few of them at the same time (I guess “day” is meant here), collecting them, always on the lookout for new, old and rare games to add to his collection”

l thus think Crispy is correct =)


(riverhong2010) #17

[QUOTE=badman;206445]A new blog entry has been added:
[drupal=577]What We Played: Splash Damage’s Games of the Year[/drupal][/QUOTE]

No, I don’t have any modifications.


(light_sh4v0r) #18

Having a lot of fun with League of Legends lately, it’s free as well!
that’d be my 2009 game :slight_smile:
note: you really need 4 friends to play with you, it’s usually rubbish playing with randoms on your team.


(MXF.CN) #19

ETQW is my GotY 2009

I’m sure BRINK will be my GotY 2010!

:stroggbanana:


(Hatcherino) #20

My games of 2009 were:

Uncharted 2 - so very well polished and paced.
Assassin’s Creed 2 - takes a little while to get into, but has really surprised me.
Street Fighter 4 - the perfect example of how to update an old game.
DJ Hero - so much fun. Could do with more of a ‘party’ feel though, but thoroughly enjoyed it
ODST (Firefight) - Firefight has been brilliant fun and I intend to stick with it.