I’ve had brink since the first day it came out, and it still is one of the best games I have ever played. I am extremely sad to see how, well, no one plays it anymore. That’s the whole reason I stopped playing. Here’s what I believe needs to happen in Brink 2.
- On the subject of body typing
Delete body types. No, seriously, delete body types. The thing that really made Brink stand out in my mind was the extremely fast paced action. And a medium/heavy build just doesn’t feel right to play. I suggest that instead of using body types to use certain weapons, we use a skill point system. Which brings me to my next point.
- Skill points
What about, if on level up, you gained a skill point (along with an ability point) to put in several categories? Health, damage, weapon tiers (could be called strength), speed, and others. In my opinion this would help make Brink 2 the customizing legend the first Brink was supposed to be. Which again, brings me to my next point.
- Customolization
When Brink was about to be released we were promised it would have oodles of customolization. We were very dissapointed when we played the game. I’m sure Splash Damage has learned there lesson on this one but still worth a mention.
- Get rid of bots.
I challenge ANYONE to find a console copy of the game and try to join a standard match in which half the players aren’t bots. Of course nowadays you can’t find a single player on it. But even back when it was just released and had a somewhat-stable consolebase, it was impossible.
- Make sure your goddamn game works.
Although not the fault of Splash Damage, make sure your ****ing game works next time. Graphic errors that effected most of the PC fanbase and all of the console. Horrible lag at the start. Glitches. Etc.