What kind of Dirty Bomb would you have preferred getting?


(Jesus) #41

[quote=“BOMBA;151899”][quote=“Jesus;151848”]
As of now i dont feel the REVIVR range is a long range thing. It has the damage falloff of an SMG which for me is bullshit for a “long range” merc
[/quote]

Sparks is not a long range merc … or remove useless snipers from this game

[/quote]

But she IS a long range merc … thats why she is made for hence the low HP and the shitty primary why cant you get that in your head and she doesnt makes sniper useless at all … the damage were maybe too high on HS id down them to 100 or 90 for the same range i wouldnt mind. But saying she makes snipers useless is just plain being a dipshit while she could grab some kills on easy target not moving enough actually hitting someone while hipfiring the R at the same distance than snipers does was not that if they were mobile, plus snipers have very useful spotting abilites she doesnt have. and have more survivability too. Getting sparks down is a very easy job and if you are not a dipshit you try to get her down for 25 seconds to make it worth the flank. Thats why there is spawnwave in the first place


(Ctrix) #42

Did I say balance the game like the pugs tell you to?
I said balance around the pug mode. Now go away.


(Lumi) #43

I agree with the OP that the game was way better before open beta, the problem is that if you want a CS GO like competitive only game you need revenue from selling the game, while in a free to play model you need casual players to pay for bypassing to master the game. Only a few games manage to reconcile both aspects, casual and pro. I’m thinking about LoL mainly.

In any case, as long as the game will be free to play, there will be more casual players than pro’s and if you restrict the game somehow to be only competitive centred you get a very small community. Look at Natural Selection 2 which is an awesome competitive game, but only about 300 players play it.

So yeah, DB is stuck in a spot it doesn’t want to be but cannot escape. I just hope it won’t be its doom.


(Ctrix) #44

[quote=“Lumi;152610”]I agree with the OP that the game was way better before open beta, the problem is that if you want a CS GO like competitive only game you need revenue from selling the game, while in a free to play model you need casual players to pay for bypassing to master the game. Only a few games manage to reconcile both aspects, casual and pro. I’m thinking about LoL mainly.

In any case, as long as the game will be free to play, there will be more casual players than pro’s and if you restrict the game somehow to be only competitive centred you get a very small community. Look at Natural Selection 2 which is an awesome competitive game, but only about 300 players play it.

So yeah, DB is stuck in a spot it doesn’t want to be but cannot escape. I just hope it won’t be its doom. [/quote]

LoL shouldn’t be used as an example for anything. It’s a huge anomaly, same as WoW
I actually own Natural Selection 2. I quit playing it because I felt useless to the team half the time, and the other half of the time the team felt even worse than I was. It was a really cool game, but it just doesn’t work in pugs. And so it died.


(B_Montiel) #45

My 2 cents :

Poll is in my opinion oriented as anyone following this forum is somehow interested in playing the game for a while. Generally this does not come with casual gaming. A PC only team based shooter is not candy crush.

Nevertheless, what I am expecting/would have preferred for the game :

  • Proper performance improvements. The game feels sluggish to a terrible extent, even with framerate that would be considered more than enough in any other game. UE3 can do much better. What also makes the success of cs:go is that it runs smoothly with quite good graphics with a 5+ year old rig.

  • More maps and the availability of a SDK tool. Self-explanatory.

  • A real in depth thinking on weapon balance, and how it’s useless to work on this right now. Except a couple of balance tunings that were necessary (fragger in the early days of open beta, beyblade phantom, removal of insta-gibs with bolt action rifles, parts of the recent changes on sparks…), the rest was just fiddling with numbers and not truly impacting the game. Balance becomes a true issue when pretty much everything else has met some decent standards. In my opinion, 90% of fine tunings updates is just garbage. And things are still not so far from what they were in the closed beta/alpha. So better put balance nicnacs on hold and work on things that are currently making people leave the game / not play it as much as they would.

  • Community servers and everything that comes along with it, such as FF on options, basic and tweaking admin commands, the possibility to rent an uprated server (improved tickrate, narrowed anti-lag), etc. This game definitely requires this. Forgetting this in such a game is a massive mistake, which is impairing its life expectancy in the library for most of the old SD followers/fast fps fans.