What kind of Dirty Bomb would you have preferred getting?


(Sinee) #21

I like the sentiment of your post, but it’s not a great deal better than the OP’s in a lot of ways. We’re on a forum that’s for the purposes of discussing the game, that’s what people are going to do here, regardless if the devs use it or not, but I do agree that there seems to be a notion that people know better than SD, and the horrible injustices that seem to happen to players are blown way out of proportion[/quote]

This is not verbatim but changes are inspired by forum posts here and on reddit (and the stats that they pull mostly from min. 10 and comp servers). According to the Smooth-talker SD Smooth in the last AMA (it was recent, don’t know if it was the very last).

Competitors are just not speaking. And do not speak because these game changes go on about in a consensus sort of fashion. And largely what we get are lower-tier players that drown out the voices of players that have more vision and understanding of this dynamic game. Crickets, everytime there’s an AMA, here, or on reddit. They’ve given up, they get drowned out by horrible players. SD needs to stray away from this community involvement platform or do away from it completely.

Man. I don’t know, I usually hold unpopular opinions but holy fucking crap. I havent spoken out in awhile and I presume its the same reason why others have stopped caring about this game competitively. [/quote]

I don’t really get what in the flying fuck you were trying to say in your first post, but I do agree with you on a lot of points here.

It’s the majority that have the loudest voices. And at least for me and @Merciless, we tend to feel like we’re in an overlooked minority who take this shit seriously and have played for hundreds of hours. For example, with Vassili changes. Not many people play Vassili. The majority who just wants him nerfed so they don’t have to deal with the rare MLG Vassili have a voice louder because of their numbers, than people who actually play Vassili and offer constructive criticism or feedback about his changes. He’s too hard to play, so people don’t play him.

This isn’t a thread about the latest sniper nerf though, but overall. But this is probably why we see stupid weapons get stupid needless buffs, and other mercs or weapons get pointless nerfs. Meh. We feel like the game’s being dumbed down and it’s really discouraging. :tired_face:
We’ve both had the pleasure of playing with you a couple times in the past and I figure you’re one of those that takes the game seriously and has a lot of hours invested as well.

This is the only medium I use to make my opinions about the game heard though, but if there’s others besides the plague of Reddit, I’d certainly get in on that. I don’t think SD should entirely ignore the community, because community feedback can be very beneficial to a beta game. But if it’s leading to the game being dumbed down because of the majority’s loud voice, then maybe that should be the case. I don’t know anymore.


(srswizard) #22

I think that they’ve ruined Vassili over time.
We used to have no sway when moving, we were able to instagib on HS, and we were able to jump snipe with accuracy.
Now they’ve taken these things away.

I’m completely okay with the removal of instagibs on HS, and as much as I dislike the sway, perhaps it had to be added for balancing reasons, but this jump sniping nerf is just adding randomness to playing Vassili, that you can’t adjust to, and I don’t agree with changes like that.

Next to this jump sniping change, there are numerous other randomness-factors that I’d like to see tweaked, or removed.

I feel like this game can’t be seriously played competitively, ever, because we lack the development tools to configure and test the game, until we hit the sweet spot, and therefore we’ll never have a “pro-mod” of sorts.
The devs clearly aren’t even trying to tweak the game towards the competitive players’ ideals, and with all the randomness, the game’s just very frustrating to play competitively.


(TheVulpesFox) #23

I don’t like this thread at all.
However, I do like jumping into a game and just chilling out. I do not miss the abuse of competitive games such as Dota 2 (I have told myself to never play it again). But being more competitive will possibly bring teams in, more competitions, more funding, more feedback from experienced fps players etc.


(Teflon Love) #24

I’m still confused about what distinguishes a casual player from competitive one. Previous posts have made it clear that it’s not about “clueless noobs” vs “elitist pricks”. But they still left is open what it’s about instead. @srswizard at least pointed out that randomness makes a game more casual. That makes sense to me because no amount of practice can compensate for randomness (e.g. bullet spread).

So a competitive game is attractive to competitive players because it encourages and rewards activities competitive players like and casual players (mostly) detest?

Such as:

  • Stand in front of a wall and transfer deterministic bullet spread patterns to your muscle memory
  • Load maps in offline mode and practice skill jumps
  • Watch a skilled player as spectator instead of playing yourself
  • Join a clan and comply to its rules for minimum activity
  • Regularly play with the same crowd, finding your role in the team
  • Skrim with other clans and participate in tournaments
  • Prepare and practice tactics for certain situations without actually playing a complete game
  • Analyze games played by other teams and adjust your tactics accordingly
  • After matches, do a post mortem and collect “lessons learned”

While casual players mostly want a “quick join” button that throws them into a balanced match with people of equal skill level?

They do improve over time by just playing the game and learning from their successes and mistakes. Eventually though the reach a skill ceiling they have no desire to improve further because it would require activities like those mentioned above, which they find boring.

Is this what the OP meant?

Because if so, I fail to see why a game cannot carter for both crowds. All it needs is a decent match making that separates them from each other. Which Dirty Bomb, sadly, currently lacks.


(neverplayseriou) #25

@TheVulpesFox to bad that sd is removing teams from comp, next update you can make a 2 man party for comp :stuck_out_tongue:


(Jostabeere) #26

@Mercy So okay. Even if they were annoyed by it. Why did all weapons receive it then and not only sniper rifles? Isn’t it kinda against the argument: “Sniper jumping was nerfed because the devs were annoyed by them”? Since all jump-shooting was nerfed?

@Kingsley “I just call anyone an idiot who has no idea about the game, but if you’re upset, you’re a little snowflake” Maybe you’re just a dick on a high horse?
[spoiler]P.S. I remember that little snowflake named Kingsley who spammed me 50+ disagrees and several flags for disliking several of his comments :smile: [/spoiler]


(BananaSlug) #27

isnt that only for first 10 games, before you get ranked ?


(Jesus) #28

[quote=“Jostabeere;151800”]@Mercy So okay. Even if they were annoyed by it. Why did all weapons receive it then and not only sniper rifles? Isn’t it kinda against the argument: “Sniper jumping was nerfed because the devs were annoyed by them”? Since all jump-shooting was nerfed?[/quote] They were annoyed by bunnyhopers too


(watsyurdeal) #29

I think it’s obvious everyone here wants a more competitve Dirty Bomb, but that does not mean certain mercs above the nerfing stick.

Sparks was arguably overpowered, long range revives that could put a Rhino for example at full health, she could effectively snipe and kill 120 hp or less mercs at any distance, which is the majority of the mercs in the game. She can even patch herself up, let’s be real, those med packs are SHIT for anyone else, but for her it’s a two pack topoff and bam, she’s ready to go.

Nevermind her low hp, never mind her healing is ass compared to Sawbonez or Aura, she essentially covers two roles, Medic and Sniper. How the hell would you not pick her as a second medic?

And as for Vasilli, headshot insta gibbing as it was before the patch a few months ago, was broken. There was literally no counter for it except to go Vasilli yourself, just to deal with him so your team can push up. And jump sniping as it was, WAS arguably unfair for the victim, and despite what many people say it really was not that hard to pull off at all. Especially since you can zoom in and jump continuously.

Now do I agree with how Splash nerfed these mercs? NO, I don’t actually.

With Sparks, I think if they removed her med packs, and allowed the Revivr to heal allies, it would balance her out. Cause let’s face it, when friendly fire is on many Sparks players just kill allies so they can Revive them. It would put a lot more emphasis on using the Revivr, causing the chances of it over heating to increase and force Sparks players to carefully assess the situations they are in. And remove a bit of her tankinesss which is absolutely unnecessary for a long range merc. Which she is, there is literally no way you can dispute that.

As for Vasilli, just remove the sway, and add an extra step in jump shotting, force people to unscope when jumping, that way they have to scope in while jumping, increasing the effort needed to properly land the shot.

If that’s not enough, then nerf the damage of the MoA a bit or reduce it’s RoF.

I don’t believe the route they took to nerf these respective classes was the right way, and it’s astounding when you consider how they nerfed Fragger. They forced players to be more careful with how they use their frags, I don’t understand how they can’t do the same with other mercs. Increased risk means increased skill floor needed, and therefore increased skill ceiling as well.


(Dawnlazy) #30

I’d like a dirty bum that isn’t balanced by increasing RNG in weapons.


(Jesus) #31

I agre with most of what you said especially that

As of now i dont feel the REVIVR range is a long range thing. It has the damage falloff of an SMG which for me is bullshit for a “long range” merc


(Ctrix) #32

I mean your post in true on the factual site. The game really did take a dive around the time Phantom happened, and I’m still waiting for a recovery. But your poll is pointless.

Ideally everyone wants a game with a high skill ceiling that’s still rewarding to play in pug games (as opposed to Counter Strike). Just saying “I want a comp game” or “I want a 360 noscope simulator” are pointless, because they don’t actually give any constructive feedback, and I’d argue your poll options might as well be “Go play CS” and “Co play CoD”. They’re both unhelpful.

Further, the majority of the player base only comes to the forum if there’s something to complain about, so your poll is unrepresentative regardless.

Personally, the only game I’d join a group of guys on the internet for are MMOs. Shooters are supposed to be quick games, and not thinking games. The skill disparity comes with the twitch skill and not the group coordination.
As thus, shooters that aren’t meant solly as competitive are to be balanced around pubs first and foremost. Unless you want to compete with CS, which, we all saw how that went for Insurgency. (What game? Exactly)


(watsyurdeal) #33

[quote=“Jesus;151848”]I agre with most of what you said especially that

As of now i dont feel the REVIVR range is a long range thing. It has the damage falloff of an SMG which for me is bullshit for a “long range” merc
[/quote]

Before the nerf she was a long range merc, and honestly still is, her Revivr is a ranged weapon, trying to use it up close is often too much of a gamble.

[quote=“Ctrix;151851”]I mean your post in true on the factual site. The game really did take a dive around the time Phantom happened, and I’m still waiting for a recovery. But your poll is pointless.

Ideally everyone wants a game with a high skill ceiling that’s still rewarding to play in pug games (as opposed to Counter Strike). Just saying “I want a comp game” or “I want a 360 noscope simulator” are pointless, because they don’t actually give any constructive feedback, and I’d argue your poll options might as well be “Go play CS” and “Co play CoD”. They’re both unhelpful.

Further, the majority of the player base only comes to the forum if there’s something to complain about, so your poll is unrepresentative regardless.

Personally, the only game I’d join a group of guys on the internet for are MMOs. Shooters are supposed to be quick games, and not thinking games. The skill disparity comes with the twitch skill and not the group coordination.
As thus, shooters that aren’t meant solly as competitive are to be balanced around pubs first and foremost. Unless you want to compete with CS, which, we all saw how that went for Insurgency. (What game? Exactly)[/quote]

I disagree with balancing around on pubs, because you’re in fact balancing around a lot of stupid players.

People complaining about match making when team work is typically what makes or breaks a game, a match making system just balances on individual performance not the performance of a whole group. It can only estimate.

People complaining about mercs the moment before they are released without having tried them out themselves or given them time to really push what the merc can do or how it can be dealt with.

People complaining that this needs more content…when in fact, we just need to fix what we already have. Like man it’d be great to have a mode that tries to sort people based on a rank into 5v5 teams, the way the game is meant to be played, man that would be OH WAIT.

So no, I don’t believe in balancing for pubs, do that and you get a TF2. A game that’s absolute chaos now with no competitive structure without removing a great portion of the content in the game.


(Jesus) #34

[quote=“Watsyurdeal;151857”][quote=“Jesus;151848”]I agre with most of what you said especially that

As of now i dont feel the REVIVR range is a long range thing. It has the damage falloff of an SMG which for me is bullshit for a “long range” merc
[/quote]

Before the nerf she was a long range merc, and honestly still is, her Revivr is a ranged weapon, trying to use it up close is often too much of a gamble.

[quote=“Ctrix;151851”]I mean your post in true on the factual site. The game really did take a dive around the time Phantom happened, and I’m still waiting for a recovery. But your poll is pointless.

Ideally everyone wants a game with a high skill ceiling that’s still rewarding to play in pug games (as opposed to Counter Strike). Just saying “I want a comp game” or “I want a 360 noscope simulator” are pointless, because they don’t actually give any constructive feedback, and I’d argue your poll options might as well be “Go play CS” and “Co play CoD”. They’re both unhelpful.

Further, the majority of the player base only comes to the forum if there’s something to complain about, so your poll is unrepresentative regardless.

Personally, the only game I’d join a group of guys on the internet for are MMOs. Shooters are supposed to be quick games, and not thinking games. The skill disparity comes with the twitch skill and not the group coordination.
As thus, shooters that aren’t meant solly as competitive are to be balanced around pubs first and foremost. Unless you want to compete with CS, which, we all saw how that went for Insurgency. (What game? Exactly)[/quote]

I disagree with balancing around on pubs, because you’re in fact balancing around a lot of stupid players.

People complaining about match making when team work is typically what makes or breaks a game, a match making system just balances on individual performance not the performance of a whole group. It can only estimate.

People complaining about mercs the moment before they are released without having tried them out themselves or given them time to really push what the merc can do or how it can be dealt with.

People complaining that this needs more content…when in fact, we just need to fix what we already have. Like man it’d be great to have a mode that tries to sort people based on a rank into 5v5 teams, the way the game is meant to be played, man that would be OH WAIT.

So no, I don’t believe in balancing for pubs, do that and you get a TF2. A game that’s absolute chaos now with no competitive structure without removing a great portion of the content in the game.[/quote]

Im not saying we should give her back precedent range, but for me its too short right now since those changes i cant find myself doing anything with Sparks and ive become more of a weight for my team with her now sure i can sit my ass and half life revive people without doing shit but where is the fun in that. Whenever it try to grab some kill now i get rekt with Sparks, so I just stopped playing her.


(triteCherry) #35

This game needs casual players, it can not survive without a sustainable player base. The casual players make up the massive portion of content. You also need dedicated players to fund the game servers that both the dedicated player base and casual player base enjoy. Competitive player base comes from both sides who want challenging content or a goal to strive for and extends the present content past it’s “expiration date”.

Both casual and competitive players are needed for a successful free to play game. Trying to pick one is foolish and this poll is pointless.


(Merci1ess) #36

Because Smooth doesn’t wanna look like a little whiney bitch and nerf JUST the snipers just because he doesn’t like it. It wouldn’t look too good. So he managed to make it look okay and fair but at the end of the day, jumpshots are still in the game. SMGs, Shotguns and Rifles can still do it. It’s just completely dead for sniper rifles unless you’re lucky.

His words were literally this: “It’s annoying and frustrating to play against”. I can think of 100 things in Dirty Bomb that are annoying to play against. If were going to develop a game and remove “Annoying” and “Frustrating” things, we won’t be left with much in the end.

Do you seriously not see this as a problem? You can’t defend this. You can’t be that dumb. When a developer says this got nerfed because it’s annoying to play against you know you have a serious fuckin’ problem here. It’s not a valid reason and it isn’t done for balancing purposes. It’s just one man’s hopes and dreams. I mean… This has been done in the past and it did not work. This was when Vassili was more powerful than he is now and they reverted the change.


(Merci1ess) #37

[quote=“triteCherry;151877”]This game needs casual players, it can not survive without a sustainable player base. The casual players make up the massive portion of content. You also need dedicated players to fund the game servers that both the dedicated player base and casual player base enjoy. Competitive player base comes from both sides who want challenging content or a goal to strive for and extends the present content past it’s “expiration date”.

Both casual and competitive players are needed for a successful free to play game. Trying to pick one is foolish and this poll is pointless. [/quote]

This is why the answers are like this “A more competitive game” or “a more casual game”. Meaning do you want the game to lean more towards competitive while keeping the casual aspect of the game of course but balancing around competitive OR do you want the game to lean more towards casual play and balance around it, making it easy for players to learn it and do well.

This poll isn’t to make changes in any way… we all know that we, as a community, are too stupid to have any kind of influence on the progression of the game. Our feedback is dust in the wind. This is simply me being curious as to what people would have preferred Dirty Bomb to be. Very, very, very simple.


(Jesus) #38

Gave you a like just for Damon.
Apart from that i think you are right. This change was made with no reason whatsoever and this on everygun. It shouldnt have been made at all, not just not on snipers, no guns should have RNG


(BloodyMary) #39

@triteCherry said:
This game needs casual players

Gotta agree with Cherry. But personally I probably enjoy at least some sort of competitive aspect.

I didn’t vote either choise. I like the competitiveness and it’s enjoyable to play with or against good players. Competitiveness and the difficulty of the game are different things though.

Being skilled at this game would probably mean that you are able to a) shoot well b) handle controls and c) think tactical. Some people get a) and b) but they don’t realize that playing tactical doesn’t mean them going rambo and trying to kill all alone. So you kinda got mechanical skill but you dont have the patience or sense to work together with others… in a teamwork based game.

The ranked games feel like people think more tactical and work with the team more. Or at least try. But players also lose patience more easily and start doing stupid stuff like teamkilling etc. Casual games are nice when you don’t have the energy to calculate everything you do. But competitive games with a team that works like pieces of the same machine make at least me feel very good.


(BomBaKlaK) #40

Sparks is not a long range merc … or remove useless snipers from this game (I don’t play anymore this game most part due to this merc I litteraly hate, & dull maps that I clearly don’t like)

No worries I find another game to play, for a long long time ! :wink:
Maybe later, but for the moment I’m done with this game !
Just some pub sometimes but that’s all, and with this stupid duo queue season i’m not interested at all