What kind of Dirty Bomb would you have preferred getting?


(Merci1ess) #1

Unfortunately for me, it has come to a point where I don’t really know where Dirty Bomb is going exactly. Which as a result, doesn’t give me the will to invest my time in it as much as I would want to.

In the beginning, when the game came out as an open beta, I was excited to hear about it since it was a fast FPS such as quake aswell as being a team based game. My first inquiries were the fact that Nexon was involved. Nexon is not known as to be a very liked company for various reasons although in this situation, it was said that Nexon did not have the final say in anything. Everything was controlled by Splash Damage.

This game was amazing. Very competitive, difficult and fast. Surprisingly more balanced than what we have at this very moment. Then after the Phantom update things started to go in a different direction. Mostly after the patch in which Phantom received a hilarious nerf. From there, it just became a painfully casual game. At first, Dirty Bomb was supposed to be competitive. Now it’s as if they’re not sure what they wanna be anymore and you can’t be both competitive and casual at the same time because you will end up losing both casuals and competitive players.

So I ask you guys. What kind of Dirty Bomb would you all have preferred getting?


(XavienX) #2

This is what noobs prefer voting: A more casual and easy to play Dirty Bomb?
And requests changes to nerf things and decrease skill base play style that make is slow-paced af.


(LifeupOmega) #3

Casualising a game just makes it die faster as people get bored and quit, especially with the sheer amount of games out there now that’re free to play. Games should always be balanced with competitive gameplay in mind.


(BananaSlug) #4

stomping 10th lvl is casual and the game really looks like that, then need to implement good matchmaking on pubs, quick join that is putting me on games with my lvl players is my dream


(blonk) #5

[quote=“Merciless;24331”]Grumble grumble grumble.

Constructive poll options

O - Grumble.
O - I’m a massive scrub kill me now.[/quote]

I’ve fixed your post for you :slight_smile:

I understand the sentiment of what you’re saying, but the direction you’re describing is your opinion, and I don’t think many (if any) are going to say they want the game to be come…dare I say…CASUAL. Your post seems really negatively charged though, what directions specifically would steer the game on the right course, in your eyes? More rewards/better MM for competitive play?

That’s simply not true at all. Nobody likes tryhard 100% bollocks all the time, who wants a game that tailors entirely to tryhards. They should develop both because it means there’s more for us to choose from, I don’t want railroaded into competitive every time I start the game.


(Jostabeere) #6

And here we go again with the biased polls. Either vote what I want or be the noob.
Why don’t you name it “Sniper-nerf complainment thread #2 camouflaged as a Competitivity poll”?


(Sinee) #7

I think it should be obvious to anyone with an IQ above 40 that DB has been trying to pander down to casual players with low skill ceiling classes; our free medic is practically invincible on her health station for one. Shotguns are another story, and I get wrekt by them 900 times daily. That and all this other shit, bombs flying fucking everywhere, Michael BAYYYYY PRESENTS… EXPLOSIONS!!! And all the other brainless hat tricks some mercs can do.

I think it’s a fair question to ask if people want a relaxed, casual gameplay without too much of a learning curve/mastery, versus something that does have the latter elements.

We have two crowds playing DB. One that approaches casually, and one who takes their wins and losses more seriously and is competitive.

Mercs are being balanced for more casual, low risk and high reward gameplay. Patch after patch, this game went from being a gritty post-apocalyptic game that both looked and seemed real serious business, to something arcadey, and now finally something casually arcadey. That’s why the comp scene is dying despite constant defibs to get it going again.

Whether or not things are worded better; Merciless for one is struggling to find the competitive, balanced and fair experience he wants from this game. Patches are taking mercs away from being something worth mastering, to something anyone can turn off their monitor and play and completely fuck people who have played and mastered harder mercs.

One of the problems is the fact that skill ceilings between each merc are vastly different. Some are designed for more casual, low skill, low risk high reward play styles. Others are not. That’s where a big discrepancy is.

All the mercs should have roughly about the same skill ceiling, but still allow different playstyles and variety. By that same token, all I want personally, is that skill ceiling to be high! And elevated for all mercs. But SD wants that skill ceiling to be low. Which means there’s high skill mercs vs low skill, being tossed into a pot; and instead of match balance, you will only get chaos. Bow to the noobs.


(Merci1ess) #8

It’s not biased. Either you want a competitive game or you don’t. It’s pretty straight forward. You can’t have both.

[quote=“Jostabeere;151711”]Why don’t you name it “Sniper-nerf complainment thread #2 camouflaged as a Competitivity poll”?
[/quote]

Because if you’re smart enough you’d see that the changes made in the game during these last updates are to appease a more casual audience. I mean it’s pretty obvious. The sniper nerf was just a personal vendetta 1 or 2 developers had against Vassili mains. It’s still wrong and it’s a nerf to make their personal experiences better. Also to appease alot of butthurt “I can’t snipe in Dirty Bomb” players happy.

[quote=“blonk;151705”][quote=“Merciless;24331”]Grumble grumble grumble.

Constructive poll options

O - Grumble.
O - I’m a massive scrub kill me now.[/quote]

I’ve fixed your post for you :slight_smile:

I understand the sentiment of what you’re saying, but the direction you’re describing is your opinion, and I don’t think many (if any) are going to say they want the game to be come…dare I say…CASUAL. Your post seems really negatively charged though, what directions specifically would steer the game on the right course, in your eyes? More rewards/better MM for competitive play?

That’s simply not true at all. Nobody likes tryhard 100% bollocks all the time, who wants a game that tailors entirely to tryhards. They should develop both because it means there’s more for us to choose from, I don’t want railroaded into competitive every time I start the game.[/quote]

You can’t make a game and please both. It’s either one or the other. You can have casual games in a competitive shooter absolutely but you can’t build around both and please both parties. Either you build around competitive or you build around casual. Right now, Dirty Bomb is building around casual.

You’re pleased with the game? Good for you. It’s not 1: Are you good or 2: Are you a scrub. It’s a pretty simple question with simple answers. No, you won’t be considered as a scrub if you prefer casual and easy to learn. It’s your preference. My point is Dirty Bomb was advertised as being a competitive shooter and now they seem to be going a completely different direction. The only thing I want to know is if people are good with the direction Splash Damage is taking it or if they preferred the competitive shooter Dirty Bomb promised to be. It’s pretty simple. Don’t need to get your panties all in a bunch.


(DMaster2) #9

I’m the noob that want to chill when playing the game. That’s also why i strictly avoided competitive until now.


(Merci1ess) #10

It’s not whether you’re a noob or not. It’s perfectly fine if you prefer a more casual and easy to play game. It’s your preference.


(Jostabeere) #11

@Merciless Isn’t it ironical that you say changes are made for casual players while it was clearly stated they were made based on and for competitive/“pro” players?


(Reddeadcap) #12

Not really sure how making things straight forward “casualling” it, for instance take a look at Vasilli.

Vasilli was nerfed to all hell because some people could actually score headshots, repeatedly. which meant an enemy player couldn’t be revived.

Thunder’s conc nade’s mouse sens effect was nerfed because some people can’t accept that an ability who’s sole purpose is to stun an enemy needs to be effective compared to an outright killing ability.

I actually find increasing the spread of many guns and adding so many changes to sniper rifles pants on head levels of stupid, but nerfing a weapon, a merc and an ability (Snipers, Phantom and Thunder) because a few people didn’t like how they were implented at the start wasn’t really the way to go, although I do see the where the Sparks changes make sense.

If you make a game too competative it’s community will be too small and the game will die out.
If you make it too casual and change everything constantly, it’ll just be another game where that’ll have too many changes done daily trying to make every single person happy.

There really needs to be balance between these, not forcing people to aim down sights to fire at the broad side of a barn and actually having some movement is the right direction.


(Merci1ess) #13

[quote=“Jostabeere;151718”]@Merciless Isn’t it ironical that you say changes are made for casual players while it was clearly stated they were made based on and for competitive/“pro” players?
[/quote]

They can say it was based on dinosaurs and cockroaches. We will never know until we have links to discussions or pictures with the pros’ views and thoughts. All we get is statistic photos that mean jack shit. If they’re ready to nerf a mercenary because of their personal preference, they’ve lost every single bit of credibility they had going for them from me.


(Sinee) #14

[quote=“Jostabeere;151718”]@Merciless Isn’t it ironical that you say changes are made for casual players while it was clearly stated they were made based on and for competitive/“pro” players?
[/quote]

Since when? Sniper rifle/explosion gibbing was removed due to competitive feedback. What else are you talking about? Because the jump sniping was hardly removed due to competitive viability. They took it out because it was “annoying” for Smooth & Exedore to play against. http://38.media.tumblr.com/tumblr_m7wxtc3xPY1r17mw1.png


(Kingsley) #15

I have no chill, but I am honest. If I abuse you kids, use the report button. Zero fuc.ks.

This is super simple.
None of the good players in DB care enough to critique ANYTHING about this game. Nowhere to be seen, ghosts, they never post anything, crickets, even when they’re watching AMA streams not a word. Where are they, not here, not on reddit, ghosts. They put on their with-any-changes-i’ll-still-be-better-than-you-cool-shades on and don’t contribute to conversations (given up or don’t care because this game is noticeably for casuals).

The god awful wailing that we see everyday is from shi.tty players. They represent the “community involvement” portion for the development of this game.

shi.tty players= shi.tty ideas = sh.itty changes

An outstanding formula. Einstein worthy, Nobel Peace Prize Winner. Believe it. Naruto.

Splash Damages development with Dirty Bomb before their whole community involvement thing was the bomb (pun intended) . They created the game that people loved before the shi.tters vomited their ideas to SD. It all started with “it’s not fair”, right?
Whatever moving on.

SD receives feedback overwhelmingly from players that suck in this game because they consume mostly all of these posts, yeah, almost everyone who posts here is garbage at this game.

But that’s not even the problem, do away with community guided changes entirely. We’ve learned that we suck and its evidently has done more harm than good. Let’s cut our losses, TRUMP 2016, hold on…

Dear Splash Damage,
Stop tailoring Dirty Bomb’s development with our feedbacks (aside from technical bugs), do your thing playa, you da real MVP.
Take the wheel, no more of this community involvement thing.
As a needed apology from the community: We is sawrry, we is stupid. And most importantly we are not game developers.
Sincerely,
Kingsley

P.S
If I seriously hurt anyone’s feelings because apparently people here are fragile little snowflakes with no coping mechanisms.
I’m not sorry. Grow up.


(fubar) #16

[quote=“Jostabeere;151718”]@Merciless Isn’t it ironical that you say changes are made for casual players while it was clearly stated they were made based on and for competitive/“pro” players?
[/quote]

Such as?

Needing 7 months to remove the instagib on Vasilli, while explicitly saying no to the removal of explosive gibs. Or needing 5 months before even remotely considering a nerf to Sparks is hardly appeasing the competitive players to me.
Both were only ever touched after the public/casual community and echo-stats reflected our views.
There are tons of other things that are still awfully wrong in this game and aren’t being addressed until the “majority” of players start seeing it as an issue, regardless of what the competitive/“pro” players have to say.

You can bicker and cry and whine as much as you want, but this game is 100% made for casual play and balanced according to and for casual play. Even updates/contents is exclusively fitted to the casual playerbase, none of the things we’ve been BEGGING for for over a year now are being done. Any “competitive” scene this game may have had has died a long time ago, whether or not they’re able to revive it remains to be seen.


(blonk) #17

I like the sentiment of your post, but it’s not a great deal better than the OP’s in a lot of ways. We’re on a forum that’s for the purposes of discussing the game, that’s what people are going to do here, regardless if the devs use it or not, but I do agree that there seems to be a notion that people know better than SD, and the horrible injustices that seem to happen to players are blown way out of proportion


(Jesus) #18

Wow man u so edgy. I think this whole comment of yours just proves that you are the only one trying to be a little special snowflakes. No one gives a fuck about the nonsensical crap you are blathering. Without the community involvement this game would be dead because no one would play it because of the absurd numbers of bug that would still be there if WE werent there to point them with our finger.

You know the irony with my username ? I always despised religion. Those “look at us, we are superior, listen to me only my words are above any other I hold the only real truth about humanity’s problem”.

You are exactly being this kind of person right now. You are the only one seeing yourself as a little snowflakes here. With your "you are all wrong because you are all shit, proceeds to seek out directly for SD like if you would hold an universal truth. Thats one hell of a God Complex you got there.

Maybe you are a bad player I dont know that. But thats certainly not the case for everyone here. Not speaking of me, Im pretty average I have my days with and without. But Im sure there is some quite good player in here.

Your reasonning is just stupid. Without community involvement a lot of game would have never lived on. Im sure anyone in here can found one or two exemple by himself. And on top of that you seems to think SD followed every suggestion we did here or something like that while they rarely did. Think before speaking you are just making yourself ridiculous.


(Kingsley) #19

I like the sentiment of your post, but it’s not a great deal better than the OP’s in a lot of ways. We’re on a forum that’s for the purposes of discussing the game, that’s what people are going to do here, regardless if the devs use it or not, but I do agree that there seems to be a notion that people know better than SD, and the horrible injustices that seem to happen to players are blown way out of proportion[/quote]

This is not verbatim but changes are inspired by forum posts here and on reddit (and the stats that they pull mostly from min. 10 and comp servers). According to the Smooth-talker SD Smooth in the last AMA (it was recent, don’t know if it was the very last).

Competitors are just not speaking. And do not speak because these game changes go on about in a consensus sort of fashion. And largely what we get are lower-tier players that drown out the voices of players that have more vision and understanding of this dynamic game. Crickets, everytime there’s an AMA, here, or on reddit. They’ve given up, they get drowned out by horrible players. SD needs to stray away from this community involvement platform or do away from it completely.

Man. I don’t know, I usually hold unpopular opinions but holy fucking crap. I havent spoken out in awhile and I presume its the same reason why others have stopped caring about this game competitively.


(blonk) #20

[quote=“fubar;151744”]Needing 7 months to remove the instagib on Vasilli, while explicitly saying no to the removal of explosive gibs. Or needing 5 months before even remotely considering a nerf to Sparks is hardly appeasing the competitive players to me.
Both were only ever touched after the public/casual community and echo-stats reflected our views.
[/quote]

Someone really should have told SD that they wouldn’t have been allowed to make any changes after the first month of alpha testing. They could have paid off all the devs and made loads off the savings alone!

Getting useful feedback is a big challenge for devs, I mean look at, say, the World Of Tanks forums. Swamped with people who haven’t figured out the mechanics, people who see a shiny Type 59 and have no idea how to kill it, having just quit the game to become keyboard jockeys telling everyone how much Wargaming suck, so the devs tune out entirely, and they’re having all sorts of problems as a result. There needs to be a happy balance somewhere between the two.