What if there were no levels in the first place?


(AMPAL) #41

@GatoCommodore than you get in the way of levels? the balance does not come from levels (in normal games) but from K \ D


(kopyright) #42

@AMPAL said:
@GatoCommodore than you get in the way of levels? the balance does not come from levels (in normal games) but from K \ D

It’s a bit more complicated than that. A good medic who puts the team first will come out with a negative K/D most of the time yet be an invaluable asset on the road to victory. Considering the number of revives for balancing reasons would be a start, but then again maybe you are paired with a bunch of battle-hardened veterans who simply don’t die that often which in turn limits the number of revives you can score. And so on…


(AMPAL) #43

@kopyright the level never showed a skill!
someone plays the whole year for 2 hours, someone 1 month for 20 hours!
K \ D more often shows the player’s skill)
I myself often play a doctor and I do not care for my K \ D
especially in the DB the counter is broken killing e of deaths in the profile!


(GatoCommodore) #44

@AMPAL said:
@GatoCommodore than you get in the way of levels? the balance does not come from levels (in normal games) but from K \ D

from score

K/D is a very poor way of noticing balance.


(kopyright) #45

@AMPAL said:
@kopyright the level never showed a skill!

I never said it did. I just said that K/D alone is not the be-all and end-all balancing indicator you are suggesting.


(Xenithos) #46

@kopyright said:

@AMPAL said:
@GatoCommodore than you get in the way of levels? the balance does not come from levels (in normal games) but from K \ D

It’s a bit more complicated than that. A good medic who puts the team first will come out with a negative K/D most of the time yet be an invaluable asset on the road to victory. Considering the number of revives for balancing reasons would be a start, but then again maybe you are paired with a bunch of battle-hardened veterans who simply don’t die that often which in turn limits the number of revives you can score. And so on…

A good medic doesn’t die. Thus his kdr is always high.


(bgyoshi) #47

@Xenithos said:

A good medic doesn’t die. Thus his kdr is always high.

Absolutely not true by any metric lmao

A good medic keeps his team healed and alive even at the cost of his own life. Medic sacrifice to revive three is way more important than letting three get finished to keep the medic alive.

The number of times I’ve gone top score in a steamroll victory with a VERY negative K/D as medic is staggering.


(AMPAL) #48

@kopyright in our case, K \ D is the only one who can make a balance!
A good medic will not blow up the newcomers’ attempts with K \ D 99\2
)))


(AMPAL) #49

@bgyoshi I agree with you (in something)
but the balance taking into account K \ D + level + something else!
a midik who does not kill does not cause the agony of the enemies!
in this case we make a balance to increase online new players!
I myself play a doctor, my K\D 3\15 - 17\27 and so on!
but I’m on top!
this also applies to engineers!


(kopyright) #50

@AMPAL said:
@kopyright in our case, K \ D is the only one who can make a balance!

A medic isn’t meant to run around killing people, nor is it an engineer’s top priority to get the best K/D. This isn’t team deathmatch.


(Xenithos) #51

@bgyoshi said:

@Xenithos said:

A good medic doesn’t die. Thus his kdr is always high.

Absolutely not true by any metric lmao

A good medic keeps his team healed and alive even at the cost of his own life. Medic sacrifice to revive three is way more important than letting three get finished to keep the medic alive.

The number of times I’ve gone top score in a steamroll victory with a VERY negative K/D as medic is staggering.


I may have been joking, but I’m sorry, if your team has two good medics that know what they’re doing, and your team has any synergy, then you simply don’t NEED to die for that triple revive or heal. I do the suicide heal and stuff all the time admittedly, but I’m simply saying that KDR is usually high for me even AS a medic because I can do both and I don’t enjoy following idiots into my own death to watch them die again. If this were comp or something, sure, I’ll die a bajillion times. But not for people that willingly walk into a room with a nader stoker and fragger.

I have deathless matches on every character that’s a medic, with several for Sparks and Phoenix. Ones where I actually WASNT in a stacked team, like the one above.


(K1X455) #52

@kopyright said:

@AMPAL said:
@GatoCommodore than you get in the way of levels? the balance does not come from levels (in normal games) but from K \ D

It’s a bit more complicated than that. A good medic who puts the team first will come out with a negative K/D most of the time yet be an invaluable asset on the road to victory. Considering the number of revives for balancing reasons would be a start, but then again maybe you are paired with a bunch of battle-hardened veterans who simply don’t die that often which in turn limits the number of revives you can score. And so on…

But what if for every revive, D gets subtracted by 1?

Until it’s zero and for every Kx3 made by revived team mate, 1K is awarded to the medic?


(watsyurdeal) #53

I’d much rather have a medal system, that goes by accomplishments in game, like

Private - new player
Corporal - x hours or y Matches
Sergeant - x hours, y Matches, and 10 Ranked Placement Matches
Elite - x hours, y Matches, and z Ranked Matches

This way we kinda have an idea of where this player stands and how long they’ve played.


(bgyoshi) #54

@watsyurdeal said:
I’d much rather have a medal system, that goes by accomplishments in game, like

Private - new player
Corporal - x hours or y Matches
Sergeant - x hours, y Matches, and 10 Ranked Placement Matches
Elite - x hours, y Matches, and z Ranked Matches

This way we kinda have an idea of where this player stands and how long they’ve played.

Literally the only difference between Corporal and + is Ranked matches

I would always be a Corporal, for eternity, rofl


(watsyurdeal) #55

@bgyoshi said:

@watsyurdeal said:
I’d much rather have a medal system, that goes by accomplishments in game, like

Private - new player
Corporal - x hours or y Matches
Sergeant - x hours, y Matches, and 10 Ranked Placement Matches
Elite - x hours, y Matches, and z Ranked Matches

This way we kinda have an idea of where this player stands and how long they’ve played.

Literally the only difference between Corporal and + is Ranked matches

I would always be a Corporal, for eternity, rofl

Well it’s the best way to know who takes the game seriously or who’s a pubber, and it’s just a general idea. We can get crazy in depth later.


(bgyoshi) #56

@watsyurdeal said:

Well it’s the best way to know who takes the game seriously or who’s a pubber, and it’s just a general idea. We can get crazy in depth later.

Pretty sure that’s what the ranked trinkets are for, for one

For two, anyone from 2015 including you should know what a disaster it is trying to force people to play Ranked. See: Competitive missions

Any change to the level system should maintain the same general stance of levels now: Ranked isn’t involved and never should be.

It’d be easier to attach prefixes for Ranked like your division…

[Gold] Elite
[Gold] Sergeant

…or color the name based on Ranked status. But forcing people to play ranked to earn the top “level” is pretty silly. If you really think it’s important to mark pubbers and ranked players just put [Pub] next to unranked names.


(watsyurdeal) #57

I do, because pub play vs competitive play is a joke. You can not get away with half of the stuff in pubs in ranked, you have to actually coordinate and work together.

Hence all the people crying inbalance when it’s really just bad team play.


(bgyoshi) #58

@watsyurdeal said:
I do, because pub play vs competitive play is a joke. You can not get away with half of the stuff in pubs in ranked, you have to actually coordinate and work together.

Hence all the people crying inbalance when it’s really just bad team play.

Well that’s why the modes are different. Instead of saying “so imba they have so many level 100s@@@!” they’ll say “so imbalanced they have more elites than us!” and then we’ll have a bunch of forum posts saying “the level doesn’t matter see I’m a 2,000 hour+ corporal whooping everyone”

And so on and so forth.

People complain


(Teflon Love) #59

@Wintergreen said:

So what you are saying is that we should all play medic in matches where the sum level of the enemy team is lower than our own and then post screenshots about our great KDR?

Even if that 17/0 KDR came from all defib kills I wouldn’t be impressed with this team up. :stuck_out_tongue:


#60

Huh?