@Wintergreen said:
I don’t know why people care in the first place. A good player is a good player and beyond level, say, 20 is all left up to individual skill. DB is a pretty straightforward game with simple mechanics and now the same game mode with the same map rotations for 2 years. There’s nothing else to learn after 100 hours of gameplay. I quit the game (well, all games really 'cause life) for a year or so, came back, got a fresh account back up in the mid-30s and was hanging with the best of 'em again by level 15.
You can’t win no matter how you go about it so I don’t see the point in removing levels. I agree with everyone else that wants some kind of rewards like trinkets or custom skins for attaining certain level milestones or unlocking badges. That’d be cool.
Bad and a low level? Trash noob.
Great and a low level? Smurfing, hacking pubstomper.
Average skill, high level? Pathetic. Find a new game.
Great player and high level? Basement dweller without a life.
I disagree with “there’s nothing else to learn after 100 hours of gameplay.” You’d be surprised with how much there actually is. Sure, the game is fairly simple to learn, but it does have a lot of elements that can take a long time to master. Experience really helps push whatever skill a player may have to another level. After so long in the game, you learn the patterns of other players, how people react to various abilities, and how to use certain situations to your advantage. There’s a reason why many high level players do so well most of the time. They don’t need perfect aim or the best dodging skills, their experience shows.
lol but you nailed it with the last part of your post!
I’d like to see rewards of some sort for every 10 or 25 levels. Maybe a nice credit bonus or pack of elite cases, something of the sort.