What if there were no levels in the first place?


(GatoCommodore) #1

what if there were no levels in the first place?
would people accept the fact that skills and practice is all that matter?
would people with decent aim will still be shunned?

im pretty sick with all this stupid balance stuff, making people with decent aim somehow the one who wronged the whole game.

can i just play in peace without the whining about people with high level dont have a life?
is this 2016 down time all over again?


(TheStrangerous) #2

The game would be a better place.
Do you know how embarrassing it is, to have level 69 under your name, on the scoreboard? :s


(znuund) #3

I actually also wouldn’t mind removing the levels in-game. Either people care about them and draw false conclusions out of them or they don’t care about them. If they weren’t showing, the levels would return to their actual importance - a sole value for yourself to care about.


(Teflon Love) #4

@GatoCommodore said:
what if there were no levels in the first place?
Then people look up your Steam hours and complain based on that.


(Diosito) #5

@teflonlove said:

@GatoCommodore said:
what if there were no levels in the first place?
Then people look up your Steam hours and complain based on that.

They will always find a way.

Abbadon

Abaddon


(TitaniumRapture) #6

Thats the part best about CMM (and playing with friends). :slight_smile:


(Jostabeere) #7

Nothing would happen. People will still see that the enemy team stomps them and the game will put multiple really good people into one team instead of splitting them up.
Like it does in CMM. Where you don’t see levels. Oh snap.
Not that hard to make a mechanic that goes like: “Oh I see there are 2 people on team A with 10K points while team B is at 3K points max. Let me put one of the 10K guys in team B or even both of them”
Putting a stupid bandaid on an issue to hide it will not resolve the issue and make new players not see it.

If you poop under your friends carpet, he’ll still smell it.


(FantasticMango) #8

Let’s just replace showing levels with displaying equipped trinkets sort of like coins in CS:GO. Now you can finally show off that hard earned Taco.


(Melinder) #9

Disabling text chat works just as well, and is a much easier solution.


#10

I don’t know why people care in the first place. A good player is a good player and beyond level, say, 20 is all left up to individual skill. DB is a pretty straightforward game with simple mechanics and now the same game mode with the same map rotations for 2 years. There’s nothing else to learn after 100 hours of gameplay. I quit the game (well, all games really 'cause life) for a year or so, came back, got a fresh account back up in the mid-30s and was hanging with the best of 'em again by level 15.

You can’t win no matter how you go about it so I don’t see the point in removing levels. I agree with everyone else that wants some kind of rewards like trinkets or custom skins for attaining certain level milestones or unlocking badges. That’d be cool.

Bad and a low level? Trash noob.
Great and a low level? Smurfing, hacking pubstomper.
Average skill, high level? Pathetic. Find a new game.
Great player and high level? Basement dweller without a life.


(Cleanlybomb) #11

Level is a measure of how long someone has played. The longer someone has played the game, the more familiar we can assume they are with it. So it’s totally unfair to put a level 250 against a level 20.


(Mc1412013) #12

@TheStrangerous said:
The game would be a better place.
Do you know how embarrassing it is, to have level 69 under your name, on the scoreboard? :s

Depends. is the player cute???

And yeah removing levels would be great this way when i suck ass that match no one knows im.a level 70 somthing.


(Guziol) #13

But i really enjoy people talking shit because I happen to be higher level and\or better at the game, telling me I’m a lifeless virgin. Don’t take that away from me.


#14

@Cleanlybomb said:
The longer someone has played the game, the more familiar we can assume they are with it. So it’s totally unfair to put a level 250 against a level 20.

Gotta disagree with you on this one. I can attest from my own experience that my skill level and familiarity with the game has not changed much after 200 hours, 500 hours, and the cumulative 2k hour mark I’m now reaching. Am I better player since then? Absolutely. But was I so poor at level 20ish that I couldn’t compete and regularly finish among the top of my team? Not at all. I get what your point is, but given the mechanics of this game and how simple it is, there’s not a steep learning curve whatsoever. Anyone with a background in shooters could install DB and do well within a few weeks, in my opinion. It’s not like, say, Quake that has a notoriously steep learning curve with movement and tons of maze-like maps and weapons or a game like Rocket League where positioning and aerials take months and months to perfect. Better examples out there I’m sure, but those two came to mind first.

To me it seems like the majority of the active playerbase is between 250 to 750 hours which is roughly levels 20 to 60. If we were to restrict level 250s (which is a ridiculously small % of players so I’ll go with 150+) we’d be looking at only a handful of players from different regions that would practically never find a match. It would be best to keep the maximum/minimum level servers for the beginners, but I won’t sympathize for a level 20 or 30 with hundreds of hours that still isn’t a competent player.

TLDR: Levels aren’t important in this game. There are good and bad players. Learning curve isn’t steep and the threshold of skill can be attained bewen level 20 and 30. 20s can and often finish top of the scoreboard.


(Sorotia) #15

@TheStrangerous said:
The game would be a better place.
Do you know how embarrassing it is, to have level 69 under your name, on the scoreboard? :s

I don’t know, how is it? I think I’m a few levels from 69 :stuck_out_tongue:


(ImSploosh) #16

@Wintergreen said:
I don’t know why people care in the first place. A good player is a good player and beyond level, say, 20 is all left up to individual skill. DB is a pretty straightforward game with simple mechanics and now the same game mode with the same map rotations for 2 years. There’s nothing else to learn after 100 hours of gameplay. I quit the game (well, all games really 'cause life) for a year or so, came back, got a fresh account back up in the mid-30s and was hanging with the best of 'em again by level 15.

You can’t win no matter how you go about it so I don’t see the point in removing levels. I agree with everyone else that wants some kind of rewards like trinkets or custom skins for attaining certain level milestones or unlocking badges. That’d be cool.

Bad and a low level? Trash noob.
Great and a low level? Smurfing, hacking pubstomper.
Average skill, high level? Pathetic. Find a new game.
Great player and high level? Basement dweller without a life.

I disagree with “there’s nothing else to learn after 100 hours of gameplay.” You’d be surprised with how much there actually is. Sure, the game is fairly simple to learn, but it does have a lot of elements that can take a long time to master. Experience really helps push whatever skill a player may have to another level. After so long in the game, you learn the patterns of other players, how people react to various abilities, and how to use certain situations to your advantage. There’s a reason why many high level players do so well most of the time. They don’t need perfect aim or the best dodging skills, their experience shows.

lol but you nailed it with the last part of your post! :smiley: I’d like to see rewards of some sort for every 10 or 25 levels. Maybe a nice credit bonus or pack of elite cases, something of the sort.


#17

@ImSploosh said:

@Wintergreen said:
I don’t know why people care in the first place. A good player is a good player and beyond level, say, 20 is all left up to individual skill. DB is a pretty straightforward game with simple mechanics and now the same game mode with the same map rotations for 2 years. There’s nothing else to learn after 100 hours of gameplay. I quit the game (well, all games really 'cause life) for a year or so, came back, got a fresh account back up in the mid-30s and was hanging with the best of 'em again by level 15.

You can’t win no matter how you go about it so I don’t see the point in removing levels. I agree with everyone else that wants some kind of rewards like trinkets or custom skins for attaining certain level milestones or unlocking badges. That’d be cool.

Bad and a low level? Trash noob.
Great and a low level? Smurfing, hacking pubstomper.
Average skill, high level? Pathetic. Find a new game.
Great player and high level? Basement dweller without a life.

I disagree with “there’s nothing else to learn after 100 hours of gameplay.” You’d be surprised with how much there actually is. Sure, the game is fairly simple to learn, but it does have a lot of elements that can take a long time to master. Experience really helps push whatever skill a player may have to another level. After so long in the game, you learn the patterns of other players, how people react to various abilities, and how to use certain situations to your advantage. There’s a reason why many high level players do so well most of the time. They don’t need perfect aim or the best dodging skills, their experience shows.

lol but you nailed it with the last part of your post! :smiley: I’d like to see rewards of some sort for every 10 or 25 levels. Maybe a nice credit bonus or pack of elite cases, something of the sort.

That’s fair, and believe me, I’m not trying to make the case that experience is irrelevant by any means. That’d be ridiculous and I wasn’t intending to sound so cut and dry. I’m just shooting down the notion that people with a few hundred hours being paired with a player or 2 who are level 125-250 is some unfathomably imbalanced disaster of a match. That’s just not the case and I see great players between 20 and 30 every single time I play this game. Many of them can kick my ass too, if I’m honest. I think complaining about balance or ‘high leveled veterans’ is more a reflection of said complainer’s skill than it is a fault with DB’s matchmaking. Given the amount of players we average daily, I really don’t see it being that horrendous in the first place. Anyone that’s ever touched a CoD or CS can be a decent player in this game. But, hey, these are my opinions and experiences. Can’t necessarily improve if every match you played was perfectly balanced, anyway. Sometimes you gotta embrace the fact that others are better than you and do your best to adjust. That’s life.


(Eox) #18

I consider that removing levels could be a step forward. Some new players are way too quick to scream at high level players, and some high level players just love level shaming too much. However would it totally remove those issues ? Certainly not. Even without your level shown, people will be very quick about assuming yours considering your skill level. And anyway angry players don’t need levels to toss their salt saturated crap right at your face.


(GatoCommodore) #19

@Jostabeere said:
Nothing would happen. People will still see that the enemy team stomps them and the game will put multiple really good people into one team instead of splitting them up.
Like it does in CMM. Where you don’t see levels. Oh snap.
Not that hard to make a mechanic that goes like: “Oh I see there are 2 people on team A with 10K points while team B is at 3K points max. Let me put one of the 10K guys in team B or even both of them”
Putting a stupid bandaid on an issue to hide it will not resolve the issue and make new players not see it.

If you poop under your friends carpet, he’ll still smell it.

youre just proving my point that people are shunning high levels because they have better aim than most.


(Jostabeere) #20

@GatoCommodore said:

@Jostabeere said:
Nothing would happen. People will still see that the enemy team stomps them and the game will put multiple really good people into one team instead of splitting them up.
Like it does in CMM. Where you don’t see levels. Oh snap.
Not that hard to make a mechanic that goes like: “Oh I see there are 2 people on team A with 10K points while team B is at 3K points max. Let me put one of the 10K guys in team B or even both of them”
Putting a stupid bandaid on an issue to hide it will not resolve the issue and make new players not see it.

If you poop under your friends carpet, he’ll still smell it.

youre just proving my point that people are shunning high levels because they have better aim than most.

I dislike losing to an unfair team when I waited for 2 years for a CMM that promised me to balance out the game.
You will not find a single player in any game that likes being stomped on. Ever.
I’m fine with high levels. I’m not fine with high levels being dicks to anyone besides them.