I’m on console, first of all.
The main thing I would like is a server browser for consoles. This would really bring the community together. There are too many people trying to find games through matchmaking, and just playing against bots all day… matchmaking just isn’t bringing people together. A server browser would make it easy for anyone to find a match…it would allow for custom game types…and it would also help grow a clan community.
There are a couple of weapon types that I would like to provide different play styles for people who take the time to learn them .
I’d like a pistol that a light can wield as a primary (with one of the current pistols as a secondary.) I love pistols, and would love to use them as a main. It should be very accurate…fire slower than the Sea Eagle…and maybe take 3 hits to kill?
I’d like to have a light rifle that has pinpoint accuracy when crouching and firing from the hip.
Here is an example video of the rifle from KZ2… It takes two hits to kill. In Brink, you might require it to take 3-4.
Notice how he crouches whenever he takes a shot, and the accuracy becomes pinpoint
I’d like to have an assault rifle that is made for tap-firing. The way you do this would be to have the initial accuracy very good, but have the spread expand very rapidly. At the same time, the spread needs to shrink very quickly as well… So you can keep the accuracy low by tapping fire, instead of bursts.
Finally, I’d like an LMG that is also a crouch + hipfire gun. You would need to crouch and either tap-fire or burst fire from the hip for it to be accurate enough.
I’d like more operative abilities. Here is an idea: Maybe when they are disguised they can “poison buff” and enemy medic. The medic wouldn’t receive any notification, and 10 seconds after he buffs his teammates, their health begins to drain. (However, if he buffs the operative, then the operative will get poisoned by his own stuff…so he would want to run off after poison buffing the medic.) Maybe if the medic tries to revive someone, it just finishes them off.
I guess I’d like more complex stuff like that to give the game even more depth.
Instead of marking mines slowly by aiming down sights, it might be cool, and faster if the operative had a flag that he could quickly throw at the mine. (He could do this on the run…and it wouldn’t take a pip but would take an active ability slot.)