What I'd like to see added to CovOps


(Pavleck) #1

I’d like to see a lvl4 CovOp to have the ability to make a Ghillie suit or a “Chameleon” type camo.

When a Covop is in prone position for 30 seconds or more (think snipers) they would form some type of Camo, and I think a Ghillie style would be most appropriate and accurate to the time (They where introduced around WW2). This would make snipers blend into the background much better, as now I find there’s very few maps where a sniper can be highly effective without using the “snipe and move” tactics to make sure he isn’t found the second time around.

Any thoughts on this idea?


(Zan) #2

Snipers are fun to play but not so much to get shot by.

Do you really think that after making snipers weaker by removing the one shot kill, SD is thining in how to make them more powerful than before?

Immagine you don’t like sniping. You play games like RTCW or ET because you like actually running through the battlefield under cross fire only to reach a spot where you have the chance to fight your opponent in close quarters, where your reflexes and hability can be heavily tested.

Now immagine your opponent just sits on top of a mountain shoting at you while you advance. He kills you many times but it’s not so bad, you can try to be fast and sneaky to avoid any clear shot.
Then you get to him, his gun is awful for close combat and you just crush him. However, while you were at it, another sniper kills you from another mountain. And all starts again.

You will most surely see this is not the game you wanted to play in the first place. So you can chose another game, or hope that the snipers will get hard enough to play that only are effective when there is one in a group of many who can protect him and who will make good use of the cover he gives.

When MW4 got full of mechs that only used the 1000km reach (exact number) missiles and played from the top of a mountain, I chose to find a way to fight it. But after some hundreds of deaths and frags in games that mainly varied between “you are seen, you are dead” and “you aren’t seen, they are dead”; it got very boring, so I changed the game for a faster, more thrilling one.

I like sniping too. I love single player sniper games, I loved to pass Hitman 2 missions at least once sniping only, and I love sniper movies (there are some quite wonderful). However, I think it’s not a kind of enjoyment I’d carry to multiplayer games.

Your idea is good; the silent sniper with his camouflage suit, still as a rock and breathing as a dormant volcano waiting for his victim to give him the slightest chance for a sure shot. However, for people who chose RTCW because of the rest of it’s possibilities, it would be quite awful to be forced to adjust their game around this idea.

(Maybe too long of a post for my poor English, so please excuse the unreadable parts)


(Pavleck) #3

Very good points! I guess for me, I like sniping occasionally, and there’s so few maps that you can snipe on and succeed without being blown away right away (unless your playing against a lot of new players that don’t know you can go up the hill on fuel dump, etc).

Was sorta thinking it’d be neat to setup shop in plain view and be able to snipe. Then again, I’d prefer a slower-acting more accurate bolt-action rifle with less recoil + tripod to, but I won’t hold my breath!


(Zan) #4

Yes, having people hiding around with a Parker-Hale M-85 would be really fun. :slight_smile:


(Rippin Kitten) #5

Who says the sniper rifle isn’t good at close range? Sure, you lose some of the damage by firing without the scope, but it does have a good rate of fire and remarkable accuracy for firing at the hip.

RK


(Pamper) #6

Snipers are easy to find, even if you move after each shot- even if you haven’t shot yet at all.

Enemy covert ops are the biggest threat to a sniper. Just by looking at an area quickly they can show their teammates where all opposing snipers may be located. For instance, on fueldump, there are often allied fieldops or snipers behind the hill. They lay down or get behind a rock so you can’t see them at all, and plan to only pop out when it’s time to attack. But, if the enemy has any coverts at all, their position will be given away. That’s enough for artillery, a mortar, or even a panzer to kill them, without even seeing the target. So for that Ghilli Suit to be effective, it would have to protect you from scanning by other Covert Ops.

Here’s my technique for fighting a sniper duel. If I think an enemy sniper is around, I lay down behind a rock, fence or ridge, and zoom in my rifle. Then I check the command map, which tells me the location of any opponent coverts. I find one that’s stationary, and aim myself at him. I watch the arrow on his icon until he rotates away from me… then I press X to stand up (which doesn’t destabilize your aim at all), aim at him, put a bullet in his head, and lay back down. When my aim has again stabilized, I check the command map for any more snipers. If I don’t see any, then soldiers are my next highest priority targets, then fieldops, then anybody. Laying behind cover as your aim stabilize can sometimes help you snipe, and protects against SMG and MG42 fire. Indirect attacks can still get you, of course.


(Riftgarde) #7

Make them flash in florescent orange to teammates when disguised with a giant blinking florescent green arrow pointing down at their head from above?


([B]Visa) #8

As a fan of sniping from Wolf to ET (when my ping is good enough), I don’t really know how much it would be worth to change much about the sniping…

There really aren’t too many maps where a sniper makes much of a difference. Battery would be the main one, fuel dump a little, and the others from time to time.

I’d like to see a better ability given to the 4-star covert skill. Instead of a 1-shot knife-in-the-back kill, I’d rather have the ability to be totally quiet when walking and running no matter what the surface. Possibly also make no noise when you change weapons (so the enemy doesn’t turn around when he hears you bring out your knife for a little fun :slight_smile:

I think these abilities might make the covert more fun at that level while keeping the balance of the game intact. It would also keep the covert doing what he does best: infiltrate and confuse.

Covert’s prolly my favorite class so just thought I’d post my thoughts on that one. Though I’d also like to see how the sniper camo idea would work out too :clap:

Ike-T


(Pamper) #9

But what’ll that do to my accuracy?? How will I win the beautiful Best Accuracy ribbon in competition with all these fieldops and panzerfausts? I’ve got to keep my rifle percentage at over 60% a least, which means I can’t afford to spray it around at close quarters. If a person wants to fight from short range, he can just go ahead and kill me, because I’m not wasting the accuracy rating!

I’ll snipe him when I respawn.


(senator) #10

But what’ll that do to my accuracy?? How will I win the beautiful Best Accuracy ribbon in competition with all these fieldops and panzerfausts? I’ve got to keep my rifle percentage at over 60% a least, which means I can’t afford to spray it around at close quarters. If a person wants to fight from short range, he can just go ahead and kill me, because I’m not wasting the accuracy rating!

I’ll snipe him when I respawn.[/quote]

Point wh0re :poke:

How about just fireing one shot, killing an enemy and than sitting in a corner for the rest of the game to keep your 100% accuracy ?? That’s really going to help your team and impress your teammates!


(Wraith2k3) #11

lol, isnt that C&C: Generals? :slight_smile:


(Ranstaton) #12

Well, if you’re doing Covert Ops right, you should be behind him, then you can do whatever the hell you want and it wont lower your accuracy… unless you fuck up.


(octalc0de) #13

But what’ll that do to my accuracy?? How will I win the beautiful Best Accuracy ribbon in competition with all these fieldops and panzerfausts? I’ve got to keep my rifle percentage at over 60% a least, which means I can’t afford to spray it around at close quarters. If a person wants to fight from short range, he can just go ahead and kill me, because I’m not wasting the accuracy rating!

I’ll snipe him when I respawn.[/quote]

Point wh0re :poke:

How about just fireing one shot, killing an enemy and than sitting in a corner for the rest of the game to keep your 100% accuracy ?? That’s really going to help your team and impress your teammates![/quote]

because he always misses his first shot? :banana:


(_placid_) #14

i’ve said it before and i’ll say it again, level4 covert ops should not be detectable by just looking at them, at ANY level i can spot a covert ops insteantly, in fact i find it harder to do so as level4 field ops because i don’t expece to see a name and i do (sd please make the “DISGUISED ENEMY” in red or something) if they’re going wrong way, acting funny, holding a bag of something they shouldn’t be holding, insteantly look at them, and come close, no name, they’re dead

level 4 covert ops should not be spoted this easily, or at least the delay between when you point at them and when the name tag disappears should be a lot longer, like you have to look for 5 sec before the name disappears.

on a side note, feigning death would be a cool feature for covert ops. :clap:


(FaKeID) #15

I would like to see an additional source of XP for Covert Ops. CovOps would recieve maybe four or five points for every thirty seconds that they spend behind enemy lines. Each “close call”, where a CovOps nears an enemy without being detected, could also provide some points. There simply isn’t enough of an impetus for a Covert Ops to remain undercover as the game currently stands.

I also agree that detecting enemy covert ops is too easy; once the general population of ET players achieve the expertise at the game that, say, Counter-Strike players have with their game, the undercover aspect of Covert Ops will become redundant.


(bani) #16

or how about just lower the radius which you can detect them…


(Riftgarde) #17

How about a level 4 covert ops becomes immune to friendly fire? :wink:


(+Shadow+) #18

yea or maybe lvl 4 cvops glows green to teamates making it harder to get shot by an teamate :confused:


(karti) #19

sometimes when i am undercover, enemies shoot at me though they did not recognize me as an enemy (and then they say sorry :smiley: ), so what about making an (undercover) covert-ops immune to enemys fire? :smiley: :smiley:


(Ranstaton) #20

What about letting a covert ops hear enemy team and fireteam chats?