What happens if you lose?


(maggol) #21

I think it will be nice and more revolutioner if BRINK have a parallel storytelling. The campaign have a branched story all over it and the ending can be different depend on how many sub mission you completed and how many times you win or lost the game.
For example: you win the game by 2:1 from 3 maps of a campaign and it will have a different ending than perfect score 3:0 that will give you perfect ending. It’s also different from 1:2 ending too.
What do you think guys?


(needforWeed) #22

I wanna play only stopwatch after the damn story ends. Do you still have stopwatch?


(tokamak) #23

Yes there will be stopwatch.


(deadlights) #24

SD is very kind to the comp community, so stopwatch is still a big game type.


(Rahdo) #25

yup, we almost always play stopwatch in our internal playtests, cause we love it too!


(RoryGreen) #26

What is stopwatch???


(DarkangelUK) #27

Team A vs Team B

Team A set a time, the teams switch and Team B has to beat that time. Then Team B set a time, sides switch again and Team A have to beat that time.

So if the round time is 10 mins, and Team A set 6mins, then Team B have 6mins to win the map or they’ll lose the round in the 2nd game. If Team B won, then Team B has the full 10mins to win the 2nd round.

general rounds go ABBA in whose attacking terms

A attack and set a time
B attack and have to beat that time
B attack and set a time
A attack and have to beat that time


(Speider) #28

Conker; Live and reloaded on the original xbox had a great multiplayer which actually followed a story.
If i remember correctly, it went something like this:
Good guys and Bad guys fight on map one. If Bad guys wins, everyone sees their victory video, and the map starts again, this time with reversed teams. If Good guys wins, everyone watches their victory video, and we all go to the next map in the story. This continued until the final map, where the winner got the “true” ending for their team.

Also full 8-on-8 mp, deathmatch thingy, with classes and objectives in between the maps :slight_smile:


(signofzeta) #29

so… you are saying that if you lose, you’re out of the pool?


(Speider) #30

yes and no.
IF it works like that, then the team that lost, replays the level agains different opponents.
The winners move on to face someone else on their next map.

Main thing being that whether you win or lose, the next match will be against different players, which is good for both the winners and the losers :slight_smile:


(Speider) #31

That reminds me of a question!

When playing campaign online, what determines map progression?


(Dormamu) #32


(Apples) #33

If you loose, you die!


(Speider) #34

rather: if you die, you loose?

Anyways. You keep the team, fair enough. But do you play the same map over and over until you win?

Dormamu: epic XD


(tokamak) #35

Dude, that question was asked by the original post and answered by the second post in this thread.


(Speider) #36

I fail at reading XD:D


(Jess Alon) #37

I’m confused. There’s two topics going on. In stopwatch. With the ABBA. You go through ALL four of the rounds… and if your team loses you have to play the same level in stopwatch mode against a different team?

Or does story mode work like that?


(Humate) #38

With campaign mode, you pick a side and you go through their storyline. If your team wins you stay on the server to continue onto the next map or the next part of the story. The other team gets booted off, and another team joins who are up to the same part of story.

In stopwatch mode, the storyline isnt part of the mode.


(Jess Alon) #39

So would stopwatch be more like how in BFBC2 you just take turns as each side? But I guess racing each other? That would definitely make it interesting. It would discourage people from camping out in corners and waiting for you. There’d be a lot more battling it out to get the goal finished. I’m imagining brink gameplay will be kind of like battlefield but not out in the wide open with vehicles. Much more capabilities and customization and of course that apparently awesome AI to fill the slots so teams aren’t unbalanced when people jump off the servers. People aren’t going to be able to just pop right in on the stopwatch games are they? Because if these are more competitive matches I imagine having someone just drop in and have no idea can be more of a hassle then a help if the bots already know what to do.


(EnderWiggin.DA.) #40

Pretty much, yes. It’s like RUSH mode but in BC2 terms it would work like this. Attackers (Team A) only uses 120 tickets to win the entire map. Therefore when Team B attacks in the second round they only get 120 tickets to win the map even though normal RUSH mode might give you 225 or 300 tickets to complete the entire map (ie 3 stages * 75= 225 or 4 stages * 75 =300). BC2 is slightly different because it’s normally 75 tickets per stage and I don’t think you get more than 75 even if you complete a stage using zero tickets.

It would discourage people from camping out in corners and waiting for you. There’d be a lot more battling it out to get the goal finished.

It discourages attackers from camping, but not defenders.

People aren’t going to be able to just pop right in on the stopwatch games are they?

If you know the map, it won’t be hard to just jump right in. As always, if you know the map and the strategies usually employed on a given map one can easily jump right in and contribute. Also if there is VOIP.