What happens if you are playing through the campaign continuously, but online against human opponents, and your team loses? Do you keep playing that same level against different teams until you win? Do you see the opposing team’s cinematic? I’ve always been confused about this aspect of the game.
What happens if you lose?
How does this work? The other team is stuck playing the same level until you manage to win? Are they dropped from the server? :eek:
I believe they’re hooked to another server that has progressed to the next map and face new opponents… either that or i’m making it up.
It’s still a puzzle I can’t solve. And I’ve been trying to since the entire mingleplayer was mentioned. Do losing teams have to wait until another team walks along?
At the end of the map, if you lose, a question will pop up:“Do you want to continue to the next map and give the opposing team the right to brag about their victory?.. Or… do you want to retry to wake the warrior in you and play again this map?”
You will not be locked in a loop until you win, probably it will autoswitch after 2 defeats, or give you the option to skip, the story will go on regardless of your win/defeat… i’m pretty sure that the defeat movie after you lose will be so good that it will make you to try again 
Where did you get that wisdom from? Why would they do it different than any other singleplayer game (Try again, and again, and again)?
My point is, this would require a HUGE amount of players to cater to everyone.
Actually, the other team stays, and moves on to the next map on the server’s rotation, since they won. It’s you who have to get moved to another server, since it’s just you who are going to have to play the map again.
Will that always happen or only if you click the “Find me a server automaticly so i can carry on with my story online”? (i wouldn’t advice that name) And then on the other hand, you could select a server from a neat server-browser (i hope), and pick, for example, your clan’s server and stay there independently if you win or lose?
Also, am I assuming too much to think that once you complete the campaign, you can play multiplayer on specific maps instead of going through it continuously every time you play?
You’re likely to be dropped into other player’s progress and continue from there I guess.
I have The Murder’s Eye: longsword, 12-24dmg. When grasped (sheathed or drawn), the bearer can invoke the ability of true seeing once per day. When worn or held, it provides a +10 competence bonus to Dev’s Hide checks…
…the replay map question (only 2 times or more) will be a nice addition to the SP part because it will brake the monotony of “do the objectives->win->nextmap/level->do the objectives->win->…”. In most of the SP games you cannot fail at doing the objectives and win/next level, you rather die or reload/retry. If you fail, more then once the game will lower the difficulty. Here, speaking of online playing it will switch the team that won to your team (or the best players) and let you play again, or switch the players to your team and let you play against bots, or let you play with UberBots (only get headshots) in your team.
This SP+MP (like The Crossing) is new to me to… so i will say… you host the game/campaign when you hit the mp button. This will allow you to change to any map you like, any time you like, etc…
I don’t know mon, i told you i can use the ability of true seeing only once per day… 
It’s all tied into our match making, which has to be much smarter than the average bear when it comes to finding the appropriate match for a player. I would go into more detail, but I’m sworn to secrecy for now 
To cfilla and rad’s questions, the whole notion of playing through the game as a linear campaign is completley optional. If you don’t want to bother with that and instead go with a standard server browser, we’re not going to stand in your way at all. Totally up to you. Our campaign is being written such that it still ‘makes sense’ even if you play the levels out of order (like an episode of lost, where the narrative jumps all over the place).
Aha, so you can play on servers that don’t care wether you win or loose and play there until you decide to leave or someone kicks you. Or you choose to play campaign and when you loose you’ll end up jumping servers when you loose.
I guess server hosts can sign in to be part of the entire ‘campaign mix&match’ or they can opt to host standard multiplayer games outside that. Where Brink basically looks allot like the other ET’s.
[QUOTE=tokamak;202926]Where did you get that wisdom from? Why would they do it different than any other singleplayer game (Try again, and again, and again)?
My point is, this would require a HUGE amount of players to cater to everyone.[/QUOTE]
Yes this was my thinking too, but that means at the end of a map you would need to find another team who have just finished their map and are moving onto the map your on… but if there wasn’t a team available i guess you would just have to wait?
If it works it would be awesome, I love playing through a story - like with l4d2 i always enter a game at the start of the campaign and try to play through to the end. It is a nightmare though - servers crashing, afk lobby leaders etc. but im sure brink wont be like this 
I never thought about that. That sounds awesome, I don’t know if I’ll ever play solo.
Yeah, in L4D you always need an influx of players prepared to join halfway, or you end up being with bots.