To Cyber Knight:
Have you ever played any complex 3d game with bots on (for example TFC or counter strike)
I mean the AI is magnificent! Some bots are even better than the players.
And for the programming it isn’t that hard to insert:
If Tug_place < 1 (over the line) --> then don’t switch it. And the opposite for the opposite team.
The only real problem with bots is the accuracy. The bots will hit you with 100% guarantee and you have to decrease it from there. IN these cases the fact that the bot misses on purpose shows pretty badly.
An other thing related to the accuracy is the shots for an enemy ratio. It is allways optimized for bots so that they never miss a bullet. (If you need 3 bullets to die they’ll deliver excatly 3 not 4.) And if you try to fix this the results are often terrible. An example of this is PODBOT for CS. In this BOT they made it so that the bots would miss some bullets (you die from 5 they shoot 8 ) or something. This worked well on automatic weapons, but when it came to rifles it sucked. I mean bot shooting and killing you reloading (for some 5 secs) and shooting again to the corpse.
But anyhow the bots would be great!