What ex ETQW players think of Brink?


(Endrew) #1

Hi everyone :slight_smile:

When the first information about Brink was released I was very excited about it. I was hoping for another, after ETQW, very complex, fast game with a uniqe style. Now that we’re seeing more and more of the actuall gameplay, I must say I don’t like what is being shown :frowning: IMO Brink looks like another CoD series game, it’s kinda slow, I don’t like the way guns behave. I’m curious what other ex-kindahardcore ETQW players think of BRINK, since so far I’ve only saw positive opinions and this forum seems kinda biased (dont flame me for that pls :slight_smile: )

What also bother me is the poor marketing in mainstream media. In case the game happens to be cool, I don’t see it being as popular as other top titles (CoD, Battlefield series).

So what are your thoughts?


(Jess Alon) #2

It’s not that biased. There’s plenty of whining to go around. It just seems silly to jump to conclusions about something you’ve yet to experience especially when it’s so close to release and you’ll soon experience it for yourself.


(Mustkunstn1k) #3

I was an Ex-ET player before I was an Ex-ETQW player. So far I am loving it. Yeah, it definitely doesn’t have the speed games used to have. But I’m kind of okay wth that, there isn’t any hyper-fast games anymore.

Obviously it won’t be as popular as CoD/BF. It’s too deep / complex for the average gamer. Even though SD did everything to help them.


(Endrew) #4

Are you saying I should first buy the game and then just regret spending money on that? Ofcourse my opinion is based on just the gameplay videos, but ATM that’s all we have. I’ve bought too many games that appeared to be crap to commit the same mistake again. That’s why I’m asking people with similar interests in gaming about their opinions.


(xXHugDangerXx) #5

I like everything iv seen from Brink bar the slow move speed and the health regen…

Gawwwd I was just saying to a buddy how sick I am of health re-gen in games and how cool it was that Brink wouldn’t have any… Then it was showcased in the most recent vid.

I hate the mechanic, it promotes campy unbreakable defence.
I hope they have tuned it so the regen is really dam slow.


(Mustkunstn1k) #6

[QUOTE=xXHugDangerXx;284549]I like everything iv seen from Brink bar the slow move speed and the health regen…

Gawwwd I was just saying to a buddy how sick I am of health re-gen in games and how cool it was that Brink wouldn’t have any… Then it was showcased in the most recent vid.

I hate the mechanic, it promotes campy unbreakable defence.
I hope they have tuned it so the regen is really dam slow.[/QUOTE]
Your base health regens, but not buffs.
In MP games I can really go either way, but in SP games I have started to prefer regen. I want to play the actual game instead of searching every nook and cranny for additional health. Specially if there are situations where the design is really bad and I am left with little health in a ubbeatable situation. But I digress.


(DarkangelUK) #7

I get the impression you want ETQW2, and that ain’t gonna happen. I also get the impression you’re worried you may get lumped with ET:CoD… and that ain’t gonna happen either. Brink is its own game, treat it that way and you won’t be disappointed… but don’t expect something it’s not, especially another ETQW.


(Jess Alon) #8

I just wonder how many people will be on the forums asking what the game is like AFTER the game is actually out and the forum denizens can make educated commentary from true experience.

I think honestly you should buy the game because Splash Damage just doesn’t make crappy stuff. And currently all eyes are on them. They aren’t greedy bastards like activision. They are gamers just trying to make a great new innovative game. Stick around for a while and keep asking questions and I think the intelligence, diversity, and maturity of this community will show you that the IP of Brink is going to be something special.


(xXHugDangerXx) #9

[QUOTE=Mustkunstn1k;284551]Your base health regens, but not buffs.
In MP games I can really go either way, but in SP games I have started to prefer regen. I want to play the actual game instead of searching every nook and cranny for additional health. Specially if there are situations where the design is really bad and I am left with little health in a ubbeatable situation. But I digress.[/QUOTE]

When you have two equal teams the defence will always be at an advantage, this is countered somewhat with the high time to kill but the defence will always have the drop.

When dealing with health re-gen the opposition will always get time to recover and suddenly taking out key classes like medics become less important due to tanking heaves with heavy damage weapons having the bulk of there health back in no time at all.

Also health re-gen promotes running from combat.

All this counters the “ware down” effect on the defence in effect pushing the attackers back rather than forward.

Of course I haven’t played the game yet so I can only sift my opinion from how it has effected other games.

And I still want Brink more than anything-


(amazinglarry) #10

[QUOTE=Mustkunstn1k;284545]I was an Ex-ET player before I was an Ex-ETQW player. So far I am loving it. Yeah, it definitely doesn’t have the speed games used to have. But I’m kind of okay wth that, there isn’t any hyper-fast games anymore.

Obviously it won’t be as popular as CoD/BF. It’s too deep / complex for the average gamer. Even though SD did everything to help them.[/QUOTE]

Everything you just said.


(weeschwee) #11

i have no problem with regenerating health. bfbc2 did it really well. your health regenerates fairly slow leaving the medic as the best option. i don’t see how it makes you run from a fight. if anything it makes that option less likely. if i now i can’t get my health back, i might run from a fight and try to kill my foe another way. run around a corner and throw a grenade hoping he will be following me around that corner. or if i get shot i’ll just be running away looking for a health vial. if i can regenerate health, it makes me pop out more and take more shots. i’ll go for that one last kill because i know i actually have a chance.

i’ve only barely played w:et so i don’t consider my opinion credible for the veterans, but for me fast twitchy gameplay means less tactics. twitchy games for me equals lots of movement and spray and pray. halo made a big impact with slowing down the combat. it made each bullet really count. you can still get the jump on someone and kill them fast, but there are more tactics: when to attack, where to place bullets, etc. i prefer slower paced games as apposed to really fast games. i like twitchy games, but it’s not something i will play over and over.


(Mustang) #12

I am a little concerned about the health regen, will reserve judgement until I get to play it though


(St NickelStew) #13

[QUOTE=Mustkunstn1k;284545]
Obviously it won’t be as popular as CoD/BF. It’s too deep / complex for the average gamer. Even though SD did everything to help them.[/QUOTE]

Until now almost the only FPS games I have played are Battlefield games. I am attracted to Brink in large part because of the similarities I find between the two games: class-based, objective-based, cooperative gameplay for the win!

Brink is, quite simplistically, BC2 Rush mode with much greater variety of objectives to be accomplished/defended. Brink is clearly more complex than BC2 in the variety of objectives. Also in with parkour and body size choices.

BC2 is more complex because of big maps and infantry+vehicular combat.

Now I have not played a single CoD game (and never will), but I personally think it may not be appropriate to lump CoD and BF players into the same mold. BF players generally have about the same (negative) attitudes toward CoD that Brink players (-to-be) do.


(Slade05) #14

It`s my next ETQW, as simple as that.


(.Chris.) #15

Don’t know, haven’t played it yet.


(Bodo_Fraggins) #16

In terms of evasive shooting, I get the feeling parkour shooting will replace the strafe dance shooting of etqw

maybe light body type will be able to pull off the side to side strafe shuffle, will have to wait n see


(Humate) #17

I like the fact the core gameplay is identical to ET and ETQW. But its the layers of gameplay that separate itself from those other two titles, that im personally interested in. The only thing im sceptical about in this point of time, are the PC controls.


(Kinjal) #18

dunno…just 2 weeks…2 weeks


(BioSnark) #19

As a current ETQW player, I’ll see what I think when I can get a sense of player weight in terms of movement acceleration and momentum. Also still waiting on this info, gameplay and interface.


(Cankor) #20

[QUOTE=xXHugDangerXx;284570]When you have two equal teams the defence will always be at an advantage, this is countered somewhat with the high time to kill but the defence will always have the drop.
[/QUOTE]

This isn’t true at all.

  1. Whoever gets to the objective the fastest will have an initial advantage (of course, it’s typically set up so this will be the defenders, which gives them a starting defensive bias).
  2. Who ever has a closer spawn point will have an advantage.
  3. Who ever has a faster spawn time will have an advantage.

There are all kinds of ways to give the attackers an advantage. This is rather an interesting subject for me, and I’ll quote myself as an incentive to read what I’ve written about it:

It would be great if we would start off each objective with a defensive bias so as to have more exciting protracted battles for the objective, and then switch over to an offensive bias after a little bit of time has passed. In fact, this is completely achievable with Spawn Waves, capturable Spawn Points and Spawn Timers.

Answering the question (I still play ETQW regularly): I’m expecting this game will be the game that finally is as good as (and hopefully better), than ETQW is. But I’ve expected lots of things in life that never happened, hopefully we won’t be disappointed.